Douglas Roble

Orcid: 0009-0004-3415-4283

According to our database1, Douglas Roble authored at least 26 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Dress Anyone : Automatic Physically-Based Garment Pattern Refitting.
CoRR, 2024

The Impact of Avatar Stylization on Trust.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Compressed Skinning for Facial Blendshapes.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

2021
Semi-supervised video-driven facial animation transfer for production.
ACM Trans. Graph., 2021

Dynamic Neural Face Morphing for Visual Effects.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021

Simplified facial capture with head mounted cameras.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2018
High-quality, cost-effective facial motion capture pipeline with 3D regression.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Future of artificial intelligence and deep learning tools for VFX.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Avengers: capturing thanos's complex face.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Merging procedural and non-procedural hair grooming.
Proceedings of the 8th Annual Digital Production Symposium, 2018

2017
Masquerade: fine-scale details for head-mounted camera motion capture data.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

The academy's scientific and technical awards: the technology, the awardees, and the process.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
As-rigid-as-possible deformation transfer for facial animation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2009
Don't Trust Your Eyes: Cutting-Edge Visual Effects.
Computer, 2009

Guiding of smoke animations through variational coupling of simulations at different resolutions.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

2007
A texture synthesis approach to elastica inpainting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Robust fitting of super-helices to parametric curves.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Scattered spherical harmonic approximation for accelerated volume rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Cartesian grid fluid simulation with irregular boundary voxels.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Model flowing: capturing and tracking of deformable geometry.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Inter-frame caching for high quality terrain rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

The elements of nature: interactive and realistic techniques.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Fluid simulation interaction techniques.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Fluids with extreme viscosity.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

A fast polymesh to level set algorithm.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

1999
3D tracking in FX production: blurring the lines between the virtual and the real.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999


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