Douglas B. Clark

Orcid: 0000-0002-4757-8446

According to our database1, Douglas B. Clark authored at least 43 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Academically meaningful play: Designing digital games for the classroom to support meaningful gameplay, meaningful learning, and meaningful access.
Comput. Educ., 2023

2020
Reconceptualizing games for integrating computational thinking and science as practice: collaborative agent-based disciplinarily-integrated games.
Interact. Learn. Environ., 2020

Modeling in Languages, Languages of Modeling: Integrating Science Practices and Translanguaging Practices.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Hybrid Modeling in 6th Grade STEM: Seeds of Convergence Research.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020


Reviewing Approaches to Assessment of Students' Designs.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Modeling Games in the K-12 Science Classroom.
Int. J. Gaming Comput. Mediat. Simulations, 2019

2018
Revoicing, Bridging, and Stuttering Across Formal, Physical, and Virtual Spaces.
Int. J. Gaming Comput. Mediat. Simulations, 2018


2017
Contextual Markup and Mining in Digital Games for Science Learning: Connecting Player Behaviors to Learning Goals.
IEEE Trans. Learn. Technol., 2017

The Design of Disciplinarily-Integrated Games as Multirepresentational Systems.
Int. J. Gaming Comput. Mediat. Simulations, 2017

Investigating Epistemic Stances in Game Play with Data Mining.
Int. J. Gaming Comput. Mediat. Simulations, 2017

2016
Identifying middle school students' challenges in computational thinking-based science learning.
Res. Pract. Technol. Enhanc. Learn., 2016

Self-explanation and digital games: Adaptively increasing abstraction.
Comput. Educ., 2016

2015
Commentary: Deep analysis of epistemic frames and passive participants around argumentation and learning in informal learning spaces.
Comput. Hum. Behav., 2015

2014
Integrating self-explanation functionality into a complex game environment: Keeping gaming in motion.
Comput. Educ., 2014

When Friends Argue: Investigating Argumentative Learning Processes in Facebook.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Two Systems, Two Stances: A Novel Theoretical Framework for Game-Based Learning.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Science Sims and Games: Best Design Practices and Fave Flops.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Combining Video Games and Constructionist Design to Support Deep Learning in Play.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

2013
Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay Data.
Int. J. Gaming Comput. Mediat. Simulations, 2013

Integrating computational thinking with K-12 science education using agent-based computation: A theoretical framework.
Educ. Inf. Technol., 2013

Levels of Articulated Reasoning in Spontaneous Face-to-Face Collaborations and Online Forum Postings Surrounding a Single-Player Physics Game in Public Middle School Classrooms.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Connecting Learning Goals and Component Cognitive Skills in Digital Games.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Designing Digital Objects to Scaffold Learning.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Digital Games and Science Learning: Design Principles and Processes to Augment Commercial Game Design Conventions.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Games, Motivation, and Integrating Intuitive and Formal Understanding.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
Bilingual language supports in online science inquiry environments.
Comput. Educ., 2012

Instructional Approaches to Promote Conceptual Change.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Integrating Computational Thinking with K-12 Science Education - A Theoretical Framework.
Proceedings of the CSEDU 2012, 2012

2011
Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States.
Comput. Educ., 2011

2010
SURGE: integrating Vygotsky's spontaneous and instructed concepts in a digital game?
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

SURGE: intended and unintended learning in digital games.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

SURGE: intended and unintended science learning in games.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2008
Improving the design and impact of interactive, dynamic visualizations for science learning.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

International analysis of students' knowledge structure coherence.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2007
Orchestrating learning activities on the social and the cognitive level to foster CSCL.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

Evaluating the quality of dialogical argumentation in CSCL: moving beyond an analysis of formal structure.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
Argumentative Knowledge Construction in CSCL.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

Assessment of Argument in Science Education: A Critical Review of the Literature.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

2005
Analyzing the quality of argumentation supported by personally-seeded discussions.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

2004
Personally-Seeded Discussions to Scaffold Online Argumentation.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

2002
Integrating Palm hand-held technology into the web-based inquiry science environment (WISE).
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002


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