Doug L. James

Orcid: 0000-0003-3532-8383

Affiliations:
  • Stanford University, CA, USA
  • Cornell University, Ithaca, USA (former)


According to our database1, Doug L. James authored at least 77 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Progressive Dynamics for Cloth and Shell Animation.
ACM Trans. Graph., July, 2024

Virtual Shape-Editing of Patient-Specific Vascular Models Using Regularized Kelvinlets.
IEEE Trans. Biomed. Eng., June, 2024

WaveBlender: Practical Sound-Source Animation in Blended Domains.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024

2023
Progressive Shell Qasistatics for Unstructured Meshes.
ACM Trans. Graph., December, 2023

Improved Water Sound Synthesis using Coupled Bubbles.
ACM Trans. Graph., August, 2023

ViCMA: Visual Control of Multibody Animations.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

REALIMPACT: A Dataset of Impact Sound Fields for Real Objects.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Progressive Simulation for Cloth Quasistatics.
ACM Trans. Graph., 2022

Unified many-worlds browsing of arbitrary physics-based animations.
ACM Trans. Graph., 2022

svMorph: Interactive geometry-editing tools for virtual patient-specific vascular anatomies.
CoRR, 2022

2021
Fast linking numbers for topology verification of loopy structures.
ACM Trans. Graph., 2021

Personalized HRTF Modeling Using DNN-Augmented BEM.
Proceedings of the IEEE International Conference on Acoustics, 2021

DiffImpact: Differentiable Rendering and Identification of Impact Sounds.
Proceedings of the Conference on Robot Learning, 8-11 November 2021, London, UK., 2021

2020
Weavecraft: an interactive design and simulation tool for 3D weaving.
ACM Trans. Graph., 2020

Phong deformation: a better <i>C</i><sup>0</sup> interpolant for embedded deformation.
ACM Trans. Graph., 2020

2019
KleinPAT: optimal mode conflation for time-domain precomputation of acoustic transfer.
ACM Trans. Graph., 2019

On the Impact of Ground Sound.
CoRR, 2019

Sharp kelvinlets: elastic deformations with cusps and localized falloffs.
Proceedings of the DigiPro '19: The Digital Production Symposium, 2019

2018
Toward wave-based sound synthesis for computer animation.
ACM Trans. Graph., 2018

Interactive design of periodic yarn-level cloth patterns.
ACM Trans. Graph., 2018

Dynamic kelvinlets: secondary motions based on fundamental solutions of elastodynamics.
ACM Trans. Graph., 2018

2017
Bounce maps: an improved restitution model for real-time rigid-body impact.
ACM Trans. Graph., 2017

Animating elastic rods with sound.
ACM Trans. Graph., 2017

Regularized kelvinlets: sculpting brushes based on fundamental solutions of elasticity.
ACM Trans. Graph., 2017

2016
Toward animating water with complex acoustic bubbles.
ACM Trans. Graph., 2016

Physically based sound for computer animation and virtual environments.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Real-time sound synthesis for paper material based on geometric analysis.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

2014
Inverse-Foley animation: synchronizing rigid-body motions to sound.
ACM Trans. Graph., 2014

Eigenmode compression for modal sound models.
ACM Trans. Graph., 2014

2012
Physics-Based Character Skinning Using Multidomain Subspace Deformations.
IEEE Trans. Vis. Comput. Graph., 2012

Energy-based self-collision culling for arbitrary mesh deformations.
ACM Trans. Graph., 2012

Stitch meshes for modeling knitted clothing with yarn-level detail.
ACM Trans. Graph., 2012

Precomputed acceleration noise for improved rigid-body sound.
ACM Trans. Graph., 2012

Fabricating articulated characters from skinned meshes.
ACM Trans. Graph., 2012

Motion-driven concatenative synthesis of cloth sounds.
ACM Trans. Graph., 2012

Faster Acceleration Noise for Multibody Animations using Precomputed Soundbanks.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

2011
Toward high-quality modal contact sound.
ACM Trans. Graph., 2011

Animating fire with sound.
ACM Trans. Graph., 2011

Physics-based Character Skinningusing Multi-Domain Subspace Deformations.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

2010
Rigid-body fracture sound with precomputed soundbanks.
ACM Trans. Graph., 2010

Efficient yarn-based cloth with adaptive contact linearization.
ACM Trans. Graph., 2010

Subspace self-collision culling.
ACM Trans. Graph., 2010

2009
Harmonic fluids.
ACM Trans. Graph., 2009

Skipping steps in deformable simulation with online model reduction.
ACM Trans. Graph., 2009

Harmonic shells: a practical nonlinear sound model for near-rigid thin shells.
ACM Trans. Graph., 2009

Symposium on Computer Animation 2008.
Graph. Model., 2009

Harmonic fluid sound synthesis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Six-DoF haptic rendering of contact between geometrically complex reduced deformable models: Haptic demo.
Proceedings of the World Haptics 2009, 2009

Semi-automated soft-tissue acquisition and modeling for surgical simulation.
Proceedings of the IEEE Conference on Automation Science and Engineering, 2009

2008
Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models.
IEEE Trans. Haptics, 2008

Backward steps in rigid body simulation.
ACM Trans. Graph., 2008

Wavelet turbulence for fluid simulation.
ACM Trans. Graph., 2008

Staggered projections for frictional contact in multibody systems.
ACM Trans. Graph., 2008

Simulating knitted cloth at the yarn level.
ACM Trans. Graph., 2008

Fast modal sounds with scalable frequency-domain synthesis.
ACM Trans. Graph., 2008

Optimizing cubature for efficient integration of subspace deformations.
ACM Trans. Graph., 2008

Real time physics: class notes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Many-worlds browsing for control of multibody dynamics.
ACM Trans. Graph., 2007

FastLSM: fast lattice shape matching for robust real-time deformation.
ACM Trans. Graph., 2007

Mesh Ensemble Motion Graphs: Data-driven mesh animation with constraints.
ACM Trans. Graph., 2007

Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

2006
Precomputed acoustic transfer: output-sensitive, accurate sound generation for geometrically complex vibration sources.
ACM Trans. Graph., 2006

Mesh ensemble motion graphs.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Skinning mesh animations.
ACM Trans. Graph., 2005

Real-Time subspace integration for St. Venant-Kirchhoff deformable models.
ACM Trans. Graph., 2005

Modeling deformable objects for haptics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Scanning physical interaction behavior of 3D objects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

A unified treatment of elastostatic contact simulation for real time haptics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
BD-tree: output-sensitive collision detection for reduced deformable models.
ACM Trans. Graph., 2004

Squashing cubes: automating deformable model construction for graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Output-sensitive collision processing for reduced-coordinate deformable models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Multiresolution green's function methods for interactive simulation of large-scale elastostatic objects.
ACM Trans. Graph., 2003

Precomputing interactive dynamic deformable scenes.
ACM Trans. Graph., 2003

2002
DyRT: dynamic response textures for real time deformation simulation with graphics hardware.
ACM Trans. Graph., 2002

EigenSkin: real time large deformation character skinning in hardware.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

Real Time Simulation of Multizone Elastokinematic Models.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

1999
ArtDefo: Accurate Real Time Deformable Objects.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999


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