Doug A. Bowman
Orcid: 0000-0003-0491-5067Affiliations:
- Virginia Tech, Blacksburg, VA, USA
According to our database1,
Doug A. Bowman
authored at least 222 papers
between 1997 and 2024.
Collaborative distances:
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Bibliography
2024
IEEE Trans. Vis. Comput. Graph., November, 2024
Characterizing information access needs in gaze-adaptive augmented reality interfaces: implications for fast-paced and dynamic usage contexts.
Hum. Comput. Interact., July, 2024
Towards Intelligent Augmented Reality (iAR): A Taxonomy of Context, an Architecture for iAR, and an Empirical Study.
CoRR, 2024
Towards Context-Aware Adaptation in Extended Reality: A Design Space for XR Interfaces and an Adaptive Placement Strategy.
CoRR, 2024
Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings.
CoRR, 2024
The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality.
CoRR, 2024
Travel Speed, Spatial Awareness, And Implications for Egocentric Target-Selection-Based Teleportation - A Replication Design.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Virtual Displays for Knowledge Work: Extending or Replacing Physical Monitors for More Flexibility and Screen Space.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
The Alchemist: A Gesture-Based 3D User Interface for Engaging Arithmetic Calculations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
TAGGAR: General-Purpose Task Guidance from Natural Language in Augmented Reality using Vision-Language Models.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Goldilocks Zoning: Evaluating a Gaze-Aware Approach to Task-Agnostic VR Notification Placement.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
2023
IEEE Trans. Vis. Comput. Graph., December, 2023
Gestures vs. Emojis: Comparing Non-Verbal Reaction Visualizations for Immersive Collaboration.
IEEE Trans. Vis. Comput. Graph., November, 2023
Virtual monitors vs. physical monitors: an empirical comparison for productivity work.
Frontiers Virtual Real., March, 2023
Different realities: a comparison of augmented and virtual reality for the sensemaking process.
Frontiers Virtual Real., March, 2023
Towards an Understanding of Distributed Asymmetric Collaborative Visualization on Problem-solving.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
A Communication-Focused Framework for Understanding Immersive Collaboration Experiences.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
CLUE HOG: An Immersive Competitive Lock-Unlock Experience using Hook On Go-Go Technique for Authentication in the Metaverse.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
CoLT: Enhancing Collaborative Literature Review Tasks with Synchronous and Asynchronous Awareness Across the Reality-Virtuality Continuum.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Evaluating the Feasibility of Predicting Information Relevance During Sensemaking with Eye Gaze Data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Evaluation of Pointing Ray Techniques for Distant Object Referencing in Model-Free Outdoor Collaborative Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2022
IEEE Trans. Vis. Comput. Graph., 2022
Mixed reality environment for learning sensing technology applications in Construction: A usability study.
Adv. Eng. Informatics, 2022
Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Validating the Benefits of Glanceable and Context-Aware Augmented Reality for Everyday Information Access Tasks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
BuildAR: A Proof-of-Concept Prototype of Intelligent Augmented Reality in Construction.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Exploring Effect of Level of Storytelling Richness on Science Learning in Interactive and Immersive Virtual Reality.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022
Integrating Traditional Input Devices to Support Rapid Ideation in an Augmented-reality-based Brainstorming.
Proceedings of the Symposium on Spatial User Interaction, 2022
Evaluating the Benefits of Explicit and Semi-Automated Clusters for Immersive Sensemaking.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Exploring the Impact of Visual Information on Intermittent Typing in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
The Effects of Incorrect Occlusion Cues on the Understanding of Barehanded Referencing in Collaborative Augmented Reality.
Frontiers Virtual Real., 2021
Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting Cells.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Designing immersive virtual reality stories with rich characters and high interactivity to promote learning of complex immunology concepts.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
ARCritique: Supporting Remote Design Critique of Physical Artifacts through Collaborative Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Exploration of Techniques for Rapid Activation of Glanceable Information in Head-Worn Augmented Reality.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021
2020
Pseudo-Haptic Display of Mass and Mass Distribution During Object Rotation in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2020
IEEE Trans. Vis. Comput. Graph., 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Effects of Volumetric Augmented Reality Displays on Human Depth Judgments: Implications for Heads-Up Displays in Transportation.
Int. J. Mob. Hum. Comput. Interact., 2019
Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the Symposium on Spatial User Interaction, 2019
Gaze Direction Visualization Techniques for Collaborative Wide-Area Model-Free Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019
Proceedings of the Symposium on Spatial User Interaction, 2019
Proceedings of the Symposium on Spatial User Interaction, 2019
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Enabling Immunology Learning in Virtual Reality Through Storytelling and Interactivity.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications and Case Studies, 2019
Proceedings of the VR Developer Gems, 1st Edition, 2019
2018
Force Push: Exploring Expressive Gesture-to-Force Mappings for Remote Object Manipulation in Virtual Reality.
Frontiers ICT, 2018
Move the Object or Move Myself? Walking vs. Manipulation for the Examination of 3D Scientific Data.
Frontiers ICT, 2018
Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Force Push: Exploring Expressive Gesture-to-Force Mappings for Indirect 3D Object Manipulation.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Evaluation of Environment-Independent Techniques for 3D Position Marking in Augmented Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018
"Pump that press!": design evaluation of audience interaction using collaborative digital and physical games.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
Amplified Head Rotation in Virtual Reality and the Effects on 3D Search, Training Transfer, and Spatial Orientation.
IEEE Trans. Vis. Comput. Graph., 2017
User experience with semi-natural locomotion techniques in virtual reality: the case of the Virtuix Omni.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment.
Frontiers ICT, 2016
Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces, 2016
Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Designing capsule, an input device to support the manipulation of biological datasets.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task.
IEEE Trans. Vis. Comput. Graph., 2015
Human-robot Teaming for Rescue Missions: Team ViGIR's Approach to the 2013 DARPA Robotics Challenge Trials.
J. Field Robotics, 2015
Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Scientific Visualization Conference, 2015
CI-Spy: Designing A Mobile Augmented Reality System for Scaffolding Historical Inquiry Learning.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015
An Evaluation of the Effects of Hyper-Natural Components of Interaction Fidelity on Locomotion Performance in Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
Small group learning with games in museums: effects of interactivity as mediated by cultural differences.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
Design and evaluation of a visual acclimation aid for a semi-natural locomotion device.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Proceedings of the Handbook of Virtual Environments, 2014
IEEE Trans. Vis. Comput. Graph., 2014
Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets.
IEEE Trans. Vis. Comput. Graph., 2014
IEEE Trans. Vis. Comput. Graph., 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the 14th IEEE-RAS International Conference on Humanoid Robots, 2014
Evaluating the effects of orchestrated, game-based learning in virtual environments for informal education.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task.
IEEE Trans. Vis. Comput. Graph., 2013
IEEE Trans. Vis. Comput. Graph., 2013
Validation of the MR Simulation Approach for Evaluating the Effects of Immersion on Visual Analysis of Volume Data.
IEEE Trans. Vis. Comput. Graph., 2013
Int. J. Hum. Comput. Stud., 2013
Volume cracker: a bimanual 3D interaction technique for analysis of raw volumetric data.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
Proceedings of the IEEE International Symposium on Safety, Security, and Rescue Robotics, 2013
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
Poster: Volume Cracker: A bimanual 3D interaction technique for analysis of raw volumetric data.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Supporting cognitive processing with spatial information presentations in virtual environments.
Virtual Real., 2012
IEEE Trans. Vis. Comput. Graph., 2012
IEEE Trans. Vis. Comput. Graph., 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
The effects of navigational control and environmental detail on learning in 3D virtual environments.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Examining the equivalence of simulated and real AR on a visual following and identification task.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012
Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012
How spatial layout, interactivity, and persistent visibility affect learning with large displays.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Int. J. Hum. Comput. Stud., 2011
Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures.
Int. J. Hum. Comput. Stud., 2011
Entertain. Comput., 2011
Proceedings of the Graphics Interface 2011 Conference, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments.
Presence Teleoperators Virtual Environ., 2010
Int. J. Hum. Comput. Stud., 2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
A natural, tiered and executable UIDL for 3D user interfaces based on Concept-Oriented Design.
ACM Trans. Comput. Hum. Interact., 2009
Domain-Specific Design of 3D Interaction Techniques: An Approach for Designing Useful Virtual Environment Applications.
Presence Teleoperators Virtual Environ., 2009
Evaluating the effects of tracker reliability and field of view on a target following task in augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
A replication study testing the validity of AR simulation in VR for controlled experiments.
Proceedings of the Science & Technology Proceedings, 2009
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
Poster: A hybrid direct visual editing method for architectural massing study in virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2008
Effects of Video Placement and Spatial Context Presentation on Path Reconstruction Tasks with Contextualized Videos.
IEEE Trans. Vis. Comput. Graph., 2008
J. Braz. Comput. Soc., 2008
IEEE Computer Graphics and Applications, 2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
2007
Contextualized Videos: Combining Videos with Environment Models to Support Situational Understanding.
IEEE Trans. Vis. Comput. Graph., 2007
IEEE Trans. Vis. Comput. Graph., 2007
Effects of information layout, screen size, and field of view on user performance in information-rich virtual environments.
Comput. Animat. Virtual Worlds, 2007
The Effect of Gaps Between Displays on Spatial Perception and Cognition Tasks in Virtual Environments.
Int. J. Virtual Real., 2007
The benefits of immersion for spatial understanding of complex underground cave systems.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques.
Proceedings of the Virtual Reality, 2007
Move to improve: promoting physical navigation to increase user performance with large displays.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
2006
Supporting Distributed Spatial Collaboration: An Investigation of Navigation and Radar View Techniques.
GeoInformatica, 2006
Evaluating the effects of real world distraction on user performance in virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Challenges to Applying Virtual Reality Technology and Techniques to Visual Analytics.
Proceedings of the IEEE Virtual Reality Conference, 2006
Proceedings of the IEEE Virtual Reality Conference, 2006
Proceedings of the IEEE Virtual Reality Conference, 2006
Increased display size and resolution improve task performance in Information-Rich Virtual Environments.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
2005
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the 2005 International ACM SIGGROUP Conference on Supporting Group Work, 2005
Resizing beyond widgets: object resizing techniques for immersive virtual environments.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
Evaluating the effects of frame of reference on spatial collaboration using desktop collaborative virtual environments.
Virtual Real., 2004
Design and display of enhancing information in desktop information-rich virtual environments: challenges and techniques.
Virtual Real., 2004
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology.
Proceedings of the Proceeding of the Ninth International Conference on 3D Web Technology, 2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Colorplate: Testbed Evaluation of Navigation and Text Display Techniques in an Information-Rich Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Testbed Evaluation of Navigation and Text Display Techniques in an Information-Rich Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Efficient, Intuitive User Interfaces for Classroom-Based Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Proceedings of the Visualization and Data Analysis 2004, 2004
Development of an Immersive Virtual Environment as A Tool for Teaching Building Sciences.
Proceedings of the International Conference on Modeling, 2004
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004
2003
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003
Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Environmental Conditions.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003
VEWL: A Framework for Building a Windowing Interface in a Virtual Environment.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
Center for Human-Computer Interaction at Virginia Tech.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
A Comparison of Traditional and Fisheye Radar View Techniques for Spatial Collaboration.
Proceedings of the Graphics Interface 2003 Conference, 2003
2002
Novel Uses of Pinch Gloves<sup>TM</sup> for Virtual Environment Interaction Techniques.
Virtual Real., 2002
A Survey of Usability Evaluation in Virtual Environments: Classification and Comparison of Methods.
Presence Teleoperators Virtual Environ., 2002
A Tool for the Interactive 3D Visualization of Electronic Structure in Molecules and Solids.
Comput. Chem., 2002
Cooperative object manipulation in immersive virtual environments: framework and techniques.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002
2001
Presence Teleoperators Virtual Environ., 2001
Presence Teleoperators Virtual Environ., 2001
Workshop 2: The Future of VR and AR Interfaces: Multi-Modal, Humanoid, Adaptive and Intelligent.
Proceedings of the Virtual Reality 2001 Conference, 2001
Proceedings of the Virtual Reality 2001 Conference, 2001
2000
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications.
Presence Teleoperators Virtual Environ., 2000
1999
Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments.
J. Vis. Lang. Comput., 1999
Presence Teleoperators Virtual Environ., 1999
Presence Teleoperators Virtual Environ., 1999
1998
A methodology for the evaluation of travel techniques for immersive virtual environments.
Virtual Real., 1998
The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments.
Presence Teleoperators Virtual Environ., 1998
IEEE Computer Graphics and Applications, 1998
1997
Toolsets for the Development of Highly Interactive and Information-Rich Environments.
Int. J. Virtual Real., 1997
Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997
An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997