Doron Friedman

Orcid: 0000-0002-2584-044X

According to our database1, Doron Friedman authored at least 54 papers between 1999 and 2024.

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Bibliography

2024
Motivational Interviewing Transcripts Annotated with Global Scores.
Proceedings of the 2024 Joint International Conference on Computational Linguistics, 2024

2023
Inceptor: An Open Source Tool for Automated Creation of 3D Social Scenarios.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Sushi with Einstein: Enhancing Hybrid Live Events with LLM-Based Virtual Humans.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Physiological correlates of stress induced by virtual humans in a naturalistic virtual reality scenario.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023

2022
Increasing resilience and preventing suicide: training and interventions with a distressed virtual human in virtual reality.
Proceedings of the IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6, 2022

2021
Virtual reality-based conflict resolution: The impact of immersive 360° video on changing view points and moral judgment in the context of violent intergroup conflict.
New Media Soc., 2021

Exposure to social suffering in virtual reality boosts compassion and facial synchrony.
Comput. Hum. Behav., 2021

Virtual Reality in Sexual Harassment Prevention: Proof-of-Concept Study.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

Image Co-Creation by Non-Programmers and Generative Adversarial Networks.
Proceedings of the Joint Proceedings of the ACM IUI 2021 Workshops co-located with 26th ACM Conference on Intelligent User Interfaces (ACM IUI 2021), 2021

2020
Virtual-reality as a Simulation Tool for Non-humanoid Social Robots.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
High Performance BCI in Controlling an Avatar Using the Missing Hand Representation in Long Term Amputees.
Proceedings of the Brain-Computer Interface Research - A State-of-the-Art Summary 7, 2019

Recurrent Neural Networks for P300-based BCI.
CoRR, 2019

Individuals in a Romantic Relationship Express Guilt and Devaluate Attractive Alternatives after Flirting with a Virtual Bartender.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

2018
Brain-Voyant: A General Purpose Machine-Learning Tool for Real-Time fMRI Whole-Brain Pattern Classification.
Proceedings of the 2018 International Joint Conference on Neural Networks, 2018

2017
Real-time gesture translation in intercultural communication.
AI Soc., 2017

High performance in brain-computer interface control of an avatar using the missing hand representation in long term amputees.
Proceedings of the 8th International IEEE/EMBS Conference on Neural Engineering, 2017

BCIforReal: An application-Oriented Approach to BCI Out of the Laboratory.
Proceedings of the Companion Publication of the 22nd International Conference on Intelligent User Interfaces, 2017

Using Recurrent Neural Networks for P300-based brain-Computer Interface.
Proceedings of the From Vision to Reality, 2017

Real-Time fMRI control of a humanoid robot using two brain Networks simultaneously: a Pilot Study.
Proceedings of the From Vision to Reality, 2017

2016
Multi-Destination Beaming: Apparently Being in Three Places at Once through Robotic and Virtual Embodiment.
Frontiers Robotics AI, 2016

A computer program for simulating time travel and a possible 'solution' for the grandfather paradox.
CoRR, 2016

2015
How to Time Travel in Highly Immersive Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

A data-driven validation of frontal EEG asymmetry using a consumer device.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

2014
Special Section: Robots, Virtual Reality, and Brain-Computer Interfaces in Telepresence Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2014

fMRI-Based Robotic Embodiment: Controlling a Humanoid Robot by Thought Using Real-Time fMRI.
Presence Teleoperators Virtual Environ., 2014

The future of online therapy.
Comput. Hum. Behav., 2014

Virtual Peacemakers: Mimicry Increases Empathy in Simulated Contact with Virtual Outgroup Members.
Cyberpsychology Behav. Soc. Netw., 2014

Eureka: Realizing That an Application is Responding to Your Brainwaves.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Methods for Universal Access, 2014

2013
Virtual research assistants: Replacing human interviewers by automated avatars in virtual worlds.
Comput. Hum. Behav., 2013

2012
Beaming: An Asymmetric Telepresence System.
IEEE Computer Graphics and Applications, 2012

2011
Virtual Clones: Data-Driven Social Navigation.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Bots in Our Midst: Communicating with Automated Agents in Online Virtual Worlds.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

2010
Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News.
Presence Teleoperators Virtual Environ., 2010

Human-Computer Interface Issues in Controlling Virtual Reality With Brain-Computer Interface.
Hum. Comput. Interact., 2010

2009
Comparing Group Discussion in Virtual and Physical Environments.
Presence Teleoperators Virtual Environ., 2009

Neurophysiology-based art in immersive virtual reality.
Int. J. Arts Technol., 2009

2008
Temporal and Spatial Variations in Presence: Qualitative Analysis of Interviews from an Experiment on Breaks in Presence.
Presence Teleoperators Virtual Environ., 2008

2007
Navigating Virtual Reality by Thought: What Is It Like?
Presence Teleoperators Virtual Environ., 2007

Self-Paced (Asynchronous) BCI Control of a Wheelchair in Virtual Environments: A Case Study with a Tetraplegic.
Comput. Intell. Neurosci., 2007

Spatial Social Behavior in Second Life.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Controlling a virtual body by thought in a highly-immersive virtual environment - a case study in using a brain-computer interface in a virtual-reality cave-like system.
Proceedings of the GRAPP 2007, 2007

SuperDreamCity: An Immersive Virtual Reality Experience That Responds to Electrodermal Activity.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

2006
Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment.
Presence Teleoperators Virtual Environ., 2006

Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles!
Presence Teleoperators Virtual Environ., 2006

Sharing and Analyzing Data from Presence Experiments.
Presence Teleoperators Virtual Environ., 2006

Automated cinematic reasoning about camera behavior.
Expert Syst. Appl., 2006

2005
Teaching Virtual Characters How to Use Body Language.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

2004
Colorplate: Automated Creation of Movie Summaries in Interactive Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Automated Creation of Movie Summaries in Interactive Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Knowledge-Based Cinematography and Its Applications.
Proceedings of the 16th Eureopean Conference on Artificial Intelligence, 2004

Adaptive Rich Media Presentations via Preference-Based Constrained Optimization.
Proceedings of the Preferences: Specification, Inference, Applications, 27. June, 2004

2003
Knowledge-based formalization of cinematic expression and its application to animation
PhD thesis, 2003

2002
Knowledge-Based Representation of Cinematic Expression and its Application to Animation.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

1999
Portability by Automatic Translation: A Large-Scale Case Study.
Artif. Intell., 1999


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