Donghyun Kim

Affiliations:
  • Qualcomm, Inc., San Diego, CA, USA
  • Korea Advanced Institute of Science and Technology, KAIST, School of Electrical and Computer Science, Daejeon, Korea (PhD 2006)


According to our database1, Donghyun Kim authored at least 24 papers between 2003 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2015
Three-Dimensional 128 Gb MLC Vertical nand Flash Memory With 24-WL Stacked Layers and 50 MB/s High-Speed Programming.
IEEE J. Solid State Circuits, 2015

2014

2011
A Dual-Shader 3-D Graphics Processor With Fast 4-D Vector Inner Product Units and Power-Aware Texture Cache.
IEEE Trans. Very Large Scale Integr. Syst., 2011

2010
A 116 fps/74 mW Heterogeneous 3D-Media Processor for 3-D Display Applications.
IEEE J. Solid State Circuits, 2010

2009
A 186-Mvertices/s 161-mW Floating-Point Vertex Processor With Optimized Datapath and Vertex Caches.
IEEE Trans. Very Large Scale Integr. Syst., 2009

A Floating-Point Unit for 4D Vector Inner Product with Reduced Latency.
IEEE Trans. Computers, 2009

Shader-based tessellation to save memory bandwidth in a mobile multimedia processor.
Comput. Graph., 2009

2008
An Area Efficient Early Z -Test Method for 3-D Graphics Rendering Hardware.
IEEE Trans. Circuits Syst. I Regul. Pap., 2008

A 36 fps SXGA 3-D Display Processor Embedding a Programmable 3-D Graphics Rendering Engine.
IEEE J. Solid State Circuits, 2008

Area-efficient pixel rasterization and texture coordinate interpolation.
Comput. Graph., 2008

A 3D graphics processor with fast 4D vector inner product units and power aware texture cache.
Proceedings of the IEEE 2008 Custom Integrated Circuits Conference, 2008

Tessellation-enabled shader for a bandwidth-limited 3D graphics engine.
Proceedings of the IEEE 2008 Custom Integrated Circuits Conference, 2008

2007
An Energy-Efficient Mobile Vertex Processor With Multithread Expanded VLIW Architecture and Vertex Caches.
IEEE J. Solid State Circuits, 2007

A 36fps SXGA 3D Display Processor with a Programmable 3D Graphics Rendering Engine.
Proceedings of the 2007 IEEE International Solid-State Circuits Conference, 2007

Triangle-Level Depth Filter Method for Bandwidth Reduction in 3D Graphics Hardware.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2007), 2007

A 186Mvertices/s 161mW Floating-Point Vertex Processor for Mobile Graphics Systems.
Proceedings of the IEEE 2007 Custom Integrated Circuits Conference, 2007

2006
An SoC with 1.3 gtexels/s 3-D graphics full pipeline for consumer applications.
IEEE J. Solid State Circuits, 2006

A 120Mvertices/s multi-threaded VLIW vertex processor for mobile multimedia applications.
Proceedings of the 2006 IEEE International Solid State Circuits Conference, 2006

2005
A 33.2M vertices/sec programmable geometry engine for multimedia embedded systems.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2005), 2005

A 3-way SIMD engine for programmable triangle setup in embedded 3D graphics hardware.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2005), 2005

An 11M-triangles/sec 3D graphics clipping engine for triangle primitives.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2005), 2005

2004
An Efficient Fragment Processing Technique in A-Buffer Implementation.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2004

Division-free rasterizer for perspective-correct texture filtering.
Proceedings of the 2004 International Symposium on Circuits and Systems, 2004

2003
A hardware-like high-level language based environment for 3D graphics architecture exploration.
Proceedings of the 2003 International Symposium on Circuits and Systems, 2003


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