Dong-Mo Koo

Orcid: 0000-0003-2864-6228

According to our database1, Dong-Mo Koo authored at least 15 papers between 2006 and 2022.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Guest editorial: Digital transformation and consumer experience.
Internet Res., 2022

2019
Perceived CSR initiatives and intention to purchase game items.
Internet Res., 2019

Affective value of game items: a mood management and selective exposure approach.
Internet Res., 2019

2018
Lemons problem in collaborative consumption platforms: Different decision heuristics chosen by consumers with different cognitive styles.
Internet Res., 2018

2016
Impact of tie strength and experience on the effectiveness of online service recommendations.
Electron. Commer. Res. Appl., 2016

2015
Combined effects of valence and attributes of e-WOM on consumer judgment for message and product: The moderating effect of brand community type.
Internet Res., 2015

Evaluating right versus just evaluating online consumer reviews.
Comput. Hum. Behav., 2015

2013
Lonely People Are No Longer Lonely on Social Networking Sites: The Mediating Role of Self-Disclosure and Social Support.
Cyberpsychology Behav. Soc. Netw., 2013

2012
Effects of attribute and valence of e-WOM on message adoption: Moderating roles of subjective knowledge and regulatory focus.
Comput. Hum. Behav., 2012

2011
Inter-relationships among dominance, energetic and tense arousal, and pleasure, and differences in their impacts under online vs. offline environment.
Comput. Hum. Behav., 2011

2010
The interactional effects of atmospherics and perceptual curiosity on emotions and online shopping intention.
Comput. Hum. Behav., 2010

Knowledge search and people with high epistemic curiosity.
Comput. Hum. Behav., 2010

2009
The moderating role of locus of control on the links between experiential motives and intention to play online games.
Comput. Hum. Behav., 2009

2007
Experiential Motives for Playing Online Games.
J. Convergence Inf. Technol., 2007

2006
The fundamental reasons of e-consumers' loyalty to an online store.
Electron. Commer. Res. Appl., 2006


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