Donald Michie

According to our database1, Donald Michie authored at least 49 papers between 1963 and 2002.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2002
Colossus and the Breaking of the Wartime "Fish" Codes.
Cryptologia, 2002

2001
Return of the Imitation Game.
Electron. Trans. Artif. Intell., 2001

2000
It Takes Two (At Least) to Tango.
Electron. Trans. Artif. Intell., 2000

1998
Simulator-Mediated Acquisition of a Dynamic Control Skill.
AI Soc., 1998

1997
Machine Intelligibility and the Duality Principle.
Proceedings of the Software Agents and Soft Computing: Towards Enhancing Machine Intelligence, 1997

1995
Strong AI: an Adolescent Disorder.
Informatica (Slovenia), 1995

Behavioral Cloning A Correction.
AI Mag., 1995

Adapting Good's Q Theory to the Causation of Individual Events.
Proceedings of the Machine Intelligence 15, 1995

Problem Decomposition and the Learning of Skills.
Proceedings of the Machine Learning: ECML-95, 1995

1994
Machine Learning, Neural and Statistical Classification
Ellis Horwood, ISBN: 0-13-106360-X, 1994

1993
Turing's Test and Conscious Thought.
Artif. Intell., 1993

Behavioural clones and cognitive skill models.
Proceedings of the Machine Intelligence 14, 1993

Game Mastery and Intelligence.
Proceedings of the Machine Intelligence 14, 1993

1992
Building symbolic representations of intuitive real-time skills from performance data.
Proceedings of the Machine Intelligence 13, 1992

Learning to Fly.
Proceedings of the Ninth International Workshop on Machine Learning (ML 1992), 1992

1991
Comments to 'Chunking for Experience'.
J. Int. Comput. Games Assoc., 1991

Methodologies from Machine Learning in Data Analysis and Software.
Comput. J., 1991

Expert Systems: The End of the Beginning.
AI Soc., 1991

Controlling a Black-Box Simulation of a Spacecraft.
AI Mag., 1991

Machine intelligence and the human window.
Appl. Artif. Intell., 1991

1990
Lighthill 17 years on: end of a shotgun divorce.
Knowl. Eng. Rev., 1990

Machine learning: principles and techniques : Richard Forsyth.
Knowl. Based Syst., 1990

1989
Deep Thought's Characteristics Clarified.
J. Int. Comput. Games Assoc., 1989

Man vs. Machine - The Ultimate Challenge.
J. Int. Comput. Games Assoc., 1989

Brute Force in Chess and Science.
J. Int. Comput. Games Assoc., 1989

New Commercial Opportunities Using Information Technology.
Proceedings of the Wissensbasierte Systeme, 1989

Learning by Teaching.
Proceedings of the Second Scandinavian Conference on Artificial Intelligence 1989, 1989

Machines That Learn and Machines That Teach.
Proceedings of the Second Scandinavian Conference on Artificial Intelligence 1989, 1989

Human and Machine Learning of Descriptive Concepts.
Proceedings of the Logic Programming '89, 1989

An Experimental Comparison of Human and Machine Learning Formalisms.
Proceedings of the Sixth International Workshop on Machine Learning (ML 1989), 1989

1988
Machine Learning in the Next Five Years.
Proceedings of the Third European Working Session on Learning, 1988

1987
Some comments on rule induction.
Knowl. Eng. Rev., 1987

Ideas on Knowledge Synthesis ..... a correction.
J. Int. Comput. Games Assoc., 1987

Ideas on Knowledge Synthesis Stemming from the KBBKN Endgame.
J. Int. Comput. Games Assoc., 1987

Letter to IGM Walter Korn.
J. Int. Comput. Games Assoc., 1987

1985
Generating Rules from Examples.
Proceedings of the 9th International Joint Conference on Artificial Intelligence. Los Angeles, 1985

1982
Experiments on the Mechanization of Game-Learning. 2-Rule-Based Learning and the Human Window.
Comput. J., 1982

1981
A Theory of Evaluative Comments in Chess with a Note on Minimaxing.
Comput. J., 1981

High-Road and Low-Road Programs.
AI Mag., 1981

1980
Expert Systems.
Comput. J., 1980

An Advice Program for a Complex Chess Programming Task.
Comput. J., 1980

1978
Pattern-Based Representation of Chess End-Game Knowledge.
Comput. J., 1978

Advice Table Representations of Chess End-Game Knowledge.
Proceedings of AISB/GI Conference (Proceedings of the 4th European Conference on Artificial Intelligence), 1978

1976
AL1: a package for generating strategies from tables.
SIGART Newsl., 1976

1974
Re-organization of AI in Edinburgh.
SIGART Newsl., 1974

Some Binary Derivation Systems.
J. ACM, 1974

1971
Heuristic Search.
Comput. J., 1971

Tokyo-Edinburgh Dialogue on Robots in Artificial Intelligence Research.
Comput. J., 1971

1963
Experiments on the Mechanization of Game-Learning Part I. Characterization of the Model and its parameters.
Comput. J., 1963


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