Donald F. Beal

According to our database1, Donald F. Beal authored at least 50 papers between 1983 and 2002.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
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Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2002
TD (mu): A Modificaiton of TD (lambda) That Enables a Program to Learn Weights for Good Play Even if It Observes Only Bad Play.
Proceedings of the 6th Joint Conference on Information Science, 2002

2001
Temporal difference learning applied to game playing and the results of application to Shogi.
Theor. Comput. Sci., 2001

Solving Chinese chess endgames by database construction.
Inf. Sci., 2001

Fast, Memory-efficient Retrograde Algorithms.
J. Int. Comput. Games Assoc., 2001

Parallel Retrograde Analysis on Different Architecture.
Proceedings of the 10th IEEE International Symposium on High Performance Distributed Computing (HPDC-10 2001), 2001

2000
Temporal Difference Learning for Heuristic Search and Game Playing.
Inf. Sci., 2000

The iCCA Treasurer's Report for 1999.
J. Int. Comput. Games Assoc., 2000

1999
Learning Piece-square Values using Temporal Differences.
J. Int. Comput. Games Assoc., 1999

The 9<sup>th</sup> World Computer-Chess Championship: The Search-Engine Features of the Programs.
J. Int. Comput. Games Assoc., 1999

The ICCA Treasurer's Report for 1998.
J. Int. Comput. Games Assoc., 1999

Temporal Coherence and Prediction Decay in TD Learning.
Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence, 1999

1998
Drifting Down Slightly - ICCA Treasurer's Report for 1997.
J. Int. Comput. Games Assoc., 1998

First Results from Using Temporal Difference Learning in Shogi.
Proceedings of the Computers and Games, First International Conference, 1998

1997
Learning Piece Values Using Temporal Differences.
J. Int. Comput. Games Assoc., 1997

Riding High: The ICCA Treasurer's Report for 1996.
J. Int. Comput. Games Assoc., 1997

1996
Multiple Probes of Transposition Tables.
J. Int. Comput. Games Assoc., 1996

Feast and Famine: ICCA Treasurers Report for 1995.
J. Int. Comput. Games Assoc., 1996

1995
Design of a Processor Element for a High Performance Massively Parallel SIMD System.
Int. J. High Speed Comput., 1995

Quantification of Search-Extension Benefits.
J. Int. Comput. Games Assoc., 1995

The Treasurer's Report for 1994 (continued).
J. Int. Comput. Games Assoc., 1995

Round-by-Round.
J. Int. Comput. Games Assoc., 1995

An Integrated-Bounds-and-Values (IBV) Numeric Scale for Minimax Searches.
J. Int. Comput. Games Assoc., 1995

ICCA: The Treasurer's Report.
J. Int. Comput. Games Assoc., 1995

1994
Random Evaluations in Chess.
J. Int. Comput. Games Assoc., 1994

ICCA Programmers' Contacts.
J. Int. Comput. Games Assoc., 1994

An Answer.
J. Int. Comput. Games Assoc., 1994

Report on the QMW Uniform-Platform World Championship 1994.
J. Int. Comput. Games Assoc., 1994

The QMW's Uniform-Platform Computer-Chess Tournament.
J. Int. Comput. Games Assoc., 1994

Michael Clarke: An Obituary.
J. Int. Comput. Games Assoc., 1994

1993
Report on the QMW 1993 Uniform-Platform Computer-Chess Championship.
J. Int. Comput. Games Assoc., 1993

ICCA Incoming Treasurer's Report.
J. Int. Comput. Games Assoc., 1993

1992
Minutes of the ICCA Triennial Meeting.
J. Int. Comput. Games Assoc., 1992

The 1993 Uniform-Platform Computer-Chess Tournament.
J. Int. Comput. Games Assoc., 1992

The 1992 QMW Uniform-Platform Autoplay Computer-Chess Tournament.
J. Int. Comput. Games Assoc., 1992

The QMW "Unifonn Platform" / "Software Intelligence" Computer-Chess Tournament.
J. Int. Comput. Games Assoc., 1992

Heuristic Programming in Artificial Intelligence 3.
J. Int. Comput. Games Assoc., 1992

1991
Report on the 22nd ACM International Computer Chess Championship.
J. Int. Comput. Games Assoc., 1991

Rules, Titles, and Just What Is a PC Anyway?
J. Int. Comput. Games Assoc., 1991

Report on the 11th World Microcomputer Chess Championship.
J. Int. Comput. Games Assoc., 1991

GPFP: A SIMD PE for Higher VLSI Densities.
Proceedings of the VLSI 91, 1991

GPFP: an array processing element for the next generation of massively parallel supercomputer architectures.
Proceedings of the Proceedings Supercomputing '91, 1991

1990
Heuristic Programming in Artificial Intelligence.
J. Int. Comput. Games Assoc., 1990

Introduction.
Artif. Intell., 1990

A Generalised Quiescence Search Algorithm.
Artif. Intell., 1990

1988
<i>All The Right Moves - A VLSI Architecture for Chess</i> Carl Ebeling, 1987. The MIT Press, Massachusetts. pp 145.
Knowl. Eng. Rev., 1988

1986
Review.
J. Int. Comput. Games Assoc., 1986

Selective Search without Tears.
J. Int. Comput. Games Assoc., 1986

1984
Mating Sequences in the Quiescence Search.
J. Int. Comput. Games Assoc., 1984

Mixing Heuristic and Perfect Evaluations: Nested Minimax.
J. Int. Comput. Games Assoc., 1984

1983
Recent progress in understanding minimax search.
Proceedings of the 1983 Annual Conference on Computers: extending the human resource, 1983


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