Donald Degraen
Orcid: 0000-0003-1029-931X
According to our database1,
Donald Degraen
authored at least 37 papers
between 2014 and 2024.
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Bibliography
2024
Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task.
Proc. ACM Hum. Comput. Interact., 2024
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Prototyping Surface Slipperiness using Sole-Attached Textures during Haptic Walking in Virtual Reality.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Look Over Here! Comparing Interaction Methods for User-Assisted Remote Scene Reconstruction.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
MetaReality: enhancing tactile experiences using actuated 3D-printed metamaterials in Virtual Reality.
Frontiers Virtual Real., March, 2023
2022
TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
Explorative Study on Asymmetric Sketch Interactions for Object Retrieval in Virtual Reality.
Proceedings of the 2nd International Conference on Interactive Media, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Sustainable Haptic Design: Improving Collaboration, Sharing, and Reuse in Haptic Design Research.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Demonstration of Drag: on - A VR Controller Providing Haptic Feedback Based on Drag and Weight Shift.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Social Internet of Things - Technology, Communications and Computing, 2019
2018
Immersive Notification Framework: Adaptive & Plausible Notifications in Virtual Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016
Proceedings of the 19th Annual Conference of the European Association for Machine Translation: Projects/Products, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Hidden in Plain Sight: an Exploration of a Visual Language for Near-Eye Out-of-Focus Displays in the Peripheral View.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Web-Powered Virtual Site Exploration Based on Augmented 360 Degree Video via Gesture-Based Interaction.
Proceedings of the 3rd International Workshop on Interactive Content Consumption co-located with ACM International Conference on Interactive Experiences for Television and Online Video (ACM TVX 2015), 2015
Gestu-Wan - An Intelligible Mid-Air Gesture Guidance System for Walk-up-and-Use Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
2014
Proceedings of the 2014 International Conference on 3D Imaging, 2014