Donald A. Norman

Orcid: 0000-0002-8273-6534

According to our database1, Donald A. Norman authored at least 81 papers between 1973 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Awards

ACM Fellow

ACM Fellow 2001, "For contributions to human-centered design and computing.".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Defending Against Medical Error: Personal Reflections on the Legacy of John Senders.
Hum. Factors, 2023

2019
Exploring, Defining, & Advancing Community-Driven Design for Social Impact.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2017
Learning from failure: designing for complex sociotechnical systems.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

2016
The challenges of partially automated driving.
Commun. ACM, 2016

2015
Affordances: Commentary on the Special Issue of <i>AI EDAM</i>.
Artif. Intell. Eng. Des. Anal. Manuf., 2015

2014
Reflections on design.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2012
Yet another technology cusp: confusion, vendor wars, and opportunities.
Commun. ACM, 2012

2010
Gestural interfaces: a step backward in usability.
Interactions, 2010

The Way I See It - Looking back, looking forward.
Interactions, 2010

The research-practice gap: the need for translational developers.
Interactions, 2010

Natural user interfaces are not natural.
Interactions, 2010

Technology first, needs last: the research-product gulf.
Interactions, 2010

The Way I See It: The transmedia design challenge: technology that is pleasurable and satisfying.
Interactions, 2010

2009
The Way I See It: When security gets in the way.
Interactions, 2009

The way I see it - Systems thinking: a product is more than the product.
Interactions, 2009

The way I see it - Designing the infrastructure.
Interactions, 2009

The way I see it - Compliance and tolerance.
Interactions, 2009

The way I see it - Memory is more important than actuality.
Interactions, 2009

The way I see it - People are from earth, machines are from outer space.
Interactions, 2009

2008
The way I see it - Signifiers, not affordances.
Interactions, 2008

The way I see it - Simplicity is not the answer.
Interactions, 2008

The way I see IT - Workarounds and hacks: the leading edge of innovation.
Interactions, 2008

The way I see it - Waiting: a necessary part of life.
Interactions, 2008

The way I see it - A fetish for numbers.
Interactions, 2008

The way I see it - Filling much-needed holes.
Interactions, 2008

2007
Gavriel Salvendy (Ed.): Handbook of human factors and ergonomics (3rd edn.).
Univers. Access Inf. Soc., 2007

There's an automobile in HCI's future: an update.
Interactions, 2007

The next UI breakthrough, part 2: physicality.
Interactions, 2007

The next UI breakthrough: command lines.
Interactions, 2007

Simplicity is highly overrated.
Interactions, 2007

Three challenges for design.
Interactions, 2007

A Review of: "<i>Handbook of Human Factors and Ergonomics</i> by Salvendy, G.".
Int. J. Hum. Comput. Interact., 2007

2006
Logic versus usage: the case for activity-centered design.
Interactions, 2006

Words matter. talk about people: not customers, not consumers, not users.
Interactions, 2006

Why doing user observations first is wrong.
Interactions, 2006

Emotionally centered design.
Interactions, 2006

Trapped in a Lufthansa airline seat.
Interactions, 2006

Interaction design is still an art form.: ergonomics is real engineering.
Interactions, 2006

2005
In defense of cheating.
Ubiquity, 2005

There's an automobile in HCI's future.
Interactions, 2005

To school or not to school?
Interactions, 2005

Do companies fail because their technology is unusable?
Interactions, 2005

Human-centered design considered harmful.
Interactions, 2005

Whose profession is this?: everybody's, nobody's.
Interactions, 2005

Robots in the home: what might they do?
Interactions, 2005

Affect and Proto-Affect in Effective Functioning.
Proceedings of the Who Needs Emotions? - The brain meets the robot, 2005

2004
Emotional design.
Ubiquity, 2004

Introduction to This Special Section on Beauty, Goodness, and Usability.
Hum. Comput. Interact., 2004

How to trust robots further than we can throw them.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Affect and machine design: Lessons for the development of autonomous machines.
IBM Syst. J., 2003

2002
Emotion and affect.
Ubiquity, 2002

Emotion & design: attractive things work better.
Interactions, 2002

A day in the life of ... Donald Norman.
ACM Crossroads, 2002

Home Theater: Not Ready for Prime Time.
Computer, 2002

Beyond the computer industry.
Commun. ACM, 2002

Complexity versus difficulty: where should the intelligence be?
Proceedings of the 7th International Conference on Intelligent User Interfaces, 2002

CHI@20: fighting our way from marginality to power.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
Cyborgs.
Commun. ACM, 2001

1999
Affordance, conventions, and design.
Interactions, 1999

The invisible computer - why good products can fail, the personal computer is so complex, and information appliances are the solution.
MIT Press, ISBN: 978-0-262-64041-1, 1999

1996
Learner-Centered Education (Introduction to the Special Section).
Commun. ACM, 1996

1995
What you see, some of what's in the future, and how we go about doing it: HI at Apple Computer.
Proceedings of the Human Factors in Computing Systems, 1995

1994
Representations in Distributed Cognitive Tasks.
Cogn. Sci., 1994

How Might People Interact with Agents.
Commun. ACM, 1994

Trends in the Computer Industry: Life-long Subscriptions, Magical Cures, and Profits along the Information Highway (invited talk).
Proceedings of the 7th Annual ACM Symposium on User Interface Software and Technology, 1994

1993
Cognition in the Head and in the World: An Introduction to the Special Issue on Situated Action.
Cogn. Sci., 1993

1992
Sci-fi at CHI: Cyberpunk novelists predict future user interfaces.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

1991
Collaborative Computing: Collaboration First, Computing Second.
Commun. ACM, 1991

Approaches to the Study of Intelligence.
Artif. Intell., 1991

1985
Software Engineering for User Interfaces.
IEEE Trans. Software Eng., 1985

Direct Manipulation Interfaces.
Hum. Comput. Interact., 1985

1984
Stages and Levels in Human-Machine Interaction.
Int. J. Man Mach. Stud., 1984

1983
Design Rules Based on Analyses of Human Error.
Commun. ACM, 1983

Design principles for human-computer interfaces.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1983

1982
Simulating a Skilled Typist: A Study of Skilled Cognitive-Motor Performance.
Cogn. Sci., 1982

Steps toward a cognitive engineering: Design rules based on analyses of human error.
Proceedings of the 1982 Conference on Human Factors in Computing Systems, 1982

1981
Editorial.
Cogn. Sci., 1981

A Psychologist Views Human Processing: Human Errors and Other Phenomena Suggest Processing Mechanisms.
Proceedings of the 7th International Joint Conference on Artificial Intelligence, 1981

1980
Twelve Issues for Cognitive Science.
Cogn. Sci., 1980

1977
GUS, A Frame-Driven Dialog System.
Artif. Intell., 1977

1973
Active Semantic Networks as a Model of Human Memory.
Proceedings of the 3rd International Joint Conference on Artificial Intelligence. Standford, 1973


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