Dominique Bechmann

Orcid: 0009-0006-9894-2136

According to our database1, Dominique Bechmann authored at least 60 papers between 1991 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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On csauthors.net:

Bibliography

2024
Dynamic Skeletonization via Variational Medial Axis Sampling.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024

2023
Meso-Skeleton Guided Hexahedral Mesh Design.
Comput. Graph. Forum, October, 2023

2022
Geometric simplification for reducing optic flow in VR.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
Hexahedral Mesh Generation for Tubular Shapes using Skeletons and Connection Surfaces.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

2020
Interactions with a Hybrid Map for Navigation Information Visualization in Virtual Reality.
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020

2019
A UMI3D-based Interactions Analytics System for XR Devices and Interaction Techniques.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
UMI3D: A Unity3D Toolbox to Support CSCW Systems Properties in Generic 3D User Interfaces.
Proc. ACM Hum. Comput. Interact., 2018

2017
A unified model for interaction in 3D environment.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Effects of adding visual cues on distance estimation, presence and simulator sickness during virtual visits using wall screen.
Proceedings of the Computer Graphics International Conference, 2017

Effects of stereo and head tracking on distance estimation, presence, and simulator sickness using wall screen in architectural project review.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Mesh Sequence Morphing.
Comput. Graph. Forum, 2016

New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project review.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A hybrid projection to widen the vertical field of view with large screens to improve the perception of personal space in architectural project review.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
CPH: A Compact Representation for Hierarchical Meshes Generated by Primal Refinement.
Comput. Graph. Forum, 2015

Evaluation of factors affecting distance perception in architectural project review in immersive virtual environments.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Collision detection for articulated deformable characters.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Evaluation of factors affecting distance perception in immersive virtual environments during virtual visits of houses.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

2013
n-Dimensional multiresolution representation of subdivision meshes with arbitrary topology.
Graph. Model., 2013

Bubble bee, an alternative to arrow for pointing out directions.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

2012
Starfish: a selection technique for dense virtual environments.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

CrOS: a touch screen interaction technique for cursor manipulation on 2-manifolds.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

2011
An experimental analysis of the impact of Touch Screen Interaction techniques for 3-D positioning tasks.
Proceedings of the IEEE Virtual Reality Conference, 2011

SPEED: prédiction de cibles.
Proceedings of the 23th French speaking Conference on Human-Computer Interaction, 2011

2010
Dynamic decomposition and integration of degrees of freedom for 3-D positioning.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Fully-automatic Branching Reconstruction Algorithm: Application to Vascular Trees.
Proceedings of the SMI 2010, 2010

2009
Extension of half-edges for the representation of multiresolution subdivision surfaces.
Vis. Comput., 2009

Influence of degrees of freedom's manipulation on performances during orientation tasks in virtual reality environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Marching Triangle Polygonization for Efficient Surface Reconstruction from Its Distance Transform.
Proceedings of the Discrete Geometry for Computer Imagery, 2009

2008
L'interaction en réalité virtuelle. État de l'art.
Tech. Sci. Informatiques, 2008

A survey of spatial deformation from a user-centered perspective.
ACM Trans. Graph., 2008

Consequence of Two-handed Manipulation on Speed, Precision and Perception on Spatial Input Task in 3D Modelling Applications.
J. Univers. Comput. Sci., 2008

Surface Reconstruction: 3D Mesh Filtering with Feature Preserving Bi-Adaptive Algorithms.
Proceedings of the 4th IEEE International Conference on Signal Image Technology and Internet Based Systems, 2008

A Preliminary Study of Two-Handed Manipulation for Spatial Input Tasks in a 3D Modeling Application.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008

2007
A new vector field distance transform and its application to mesh processing from 3D scanned data.
Vis. Comput., 2007

Multiresolution half-edges.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh Integration.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

An Accurate Implicit Field Representation for Meshes and Its Adapted Triangulation Algorithms.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Using Proprioception as a Cue towards Effective Spatial Input in VR: a Framework for an Experimental Study.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

vrLib: A Designer Oriented Interaction and 3D User Interface Library.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

A General and Efficient Representation for Multiresolution Meshes: Application to Quad/Triangle Subdivision.
Proceedings of the 19th Annual Canadian Conference on Computational Geometry, 2007

Discrete Delaunay: Boundary extraction from voxel objects.
Proceedings of the Sixth International Conference on 3-D Digital Imaging and Modeling, 2007

2006
3D distance transform adaptive filtering for smoothing and denoising triangle meshes.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

2005
The Spin Menu: A Menu System for Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Constrained Gesture Interaction in 3D Geometric Constructions.
Proceedings of the Gesture in Human-Computer Interaction and Simulation, 2005

2003
Arbitrary shaped deformations with DOGME.
Vis. Comput., 2003

2002
Deformations Expressed as Displacement Maps: An Easy Way to Combine Deformations.
Proceedings of the Computational Science - ICCS 2002, 2002

Metamorphosis of Non-homeomorphic Objects.
Proceedings of the Computational Science - ICCS 2002, 2002

2001
N-Dimensional Gregory-Bezier for N-Dimensional Cellular Complexes.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Deformation multi-tool combining existing deformation tools.
Proceedings of the Sixth ACM Symposium on Solid Modeling and Applications, 2001

2000
Thickening: an operation for animation.
Comput. Animat. Virtual Worlds, 2000

1998
Multidimensional free-form deformation tools.
Proceedings of the 19th Annual Conference of the European Association for Computer Graphics, 1998

STIGMA: a 4-dimensional modeller for animation.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1998, Lisbon, Portugal, August 31, 1998

1997
Continuous free form deformation.
Comput. Networks ISDN Syst., 1997

Animation by Deformation of Space-Time Objects.
Comput. Graph. Forum, 1997

Volume-preserving space deformation.
Comput. Graph., 1997

1996
Facial Animation.
Proceedings of the Computer Animation 1996, 1996

1995
Order-controlled free-form animation.
Comput. Animat. Virtual Worlds, 1995

1994
Space deformation models survey.
Comput. Graph., 1994

1993
Animation through space and time based on a space deformation model.
Comput. Animat. Virtual Worlds, 1993

1991
Deformation of n-dimensional objects.
Int. J. Comput. Geom. Appl., 1991


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