Dominique Bechmann
According to our database1,
Dominique Bechmann
authored at least 59 papers
between 1991 and 2023.
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Bibliography
2023
2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
2021
Hexahedral Mesh Generation for Tubular Shapes using Skeletons and Connection Surfaces.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
2020
Interactions with a Hybrid Map for Navigation Information Visualization in Virtual Reality.
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020
2019
A UMI3D-based Interactions Analytics System for XR Devices and Interaction Techniques.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
2018
UMI3D: A Unity3D Toolbox to Support CSCW Systems Properties in Generic 3D User Interfaces.
Proc. ACM Hum. Comput. Interact., 2018
2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Effects of adding visual cues on distance estimation, presence and simulator sickness during virtual visits using wall screen.
Proceedings of the Computer Graphics International Conference, 2017
Effects of stereo and head tracking on distance estimation, presence, and simulator sickness using wall screen in architectural project review.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project review.
Proceedings of the 2016 IEEE Virtual Reality, 2016
A hybrid projection to widen the vertical field of view with large screens to improve the perception of personal space in architectural project review.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
CPH: A Compact Representation for Hierarchical Meshes Generated by Primal Refinement.
Comput. Graph. Forum, 2015
Evaluation of factors affecting distance perception in architectural project review in immersive virtual environments.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Evaluation of factors affecting distance perception in immersive virtual environments during virtual visits of houses.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015
2013
n-Dimensional multiresolution representation of subdivision meshes with arbitrary topology.
Graph. Model., 2013
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
2011
An experimental analysis of the impact of Touch Screen Interaction techniques for 3-D positioning tasks.
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the 23th French speaking Conference on Human-Computer Interaction, 2011
2010
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Proceedings of the SMI 2010, 2010
2009
Extension of half-edges for the representation of multiresolution subdivision surfaces.
Vis. Comput., 2009
Influence of degrees of freedom's manipulation on performances during orientation tasks in virtual reality environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Marching Triangle Polygonization for Efficient Surface Reconstruction from Its Distance Transform.
Proceedings of the Discrete Geometry for Computer Imagery, 2009
2008
ACM Trans. Graph., 2008
Consequence of Two-handed Manipulation on Speed, Precision and Perception on Spatial Input Task in 3D Modelling Applications.
J. Univers. Comput. Sci., 2008
Surface Reconstruction: 3D Mesh Filtering with Feature Preserving Bi-Adaptive Algorithms.
Proceedings of the 4th IEEE International Conference on Signal Image Technology and Internet Based Systems, 2008
A Preliminary Study of Two-Handed Manipulation for Spatial Input Tasks in a 3D Modeling Application.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008
2007
A new vector field distance transform and its application to mesh processing from 3D scanned data.
Vis. Comput., 2007
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007
A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh Integration.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007
An Accurate Implicit Field Representation for Meshes and Its Adapted Triangulation Algorithms.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007
Using Proprioception as a Cue towards Effective Spatial Input in VR: a Framework for an Experimental Study.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007
Proceedings of the Eurographics Symposium on Virtual Environments, 2007
A General and Efficient Representation for Multiresolution Meshes: Application to Quad/Triangle Subdivision.
Proceedings of the 19th Annual Canadian Conference on Computational Geometry, 2007
Proceedings of the Sixth International Conference on 3-D Digital Imaging and Modeling, 2007
2006
3D distance transform adaptive filtering for smoothing and denoising triangle meshes.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006
2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the Gesture in Human-Computer Interaction and Simulation, 2005
2003
2002
Proceedings of the Computational Science - ICCS 2002, 2002
Proceedings of the Computational Science - ICCS 2002, 2002
2001
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001
Proceedings of the Sixth ACM Symposium on Solid Modeling and Applications, 2001
2000
1998
Proceedings of the 19th Annual Conference of the European Association for Computer Graphics, 1998
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1998, Lisbon, Portugal, August 31, 1998
1997
1996
1995
1994
1993
Comput. Animat. Virtual Worlds, 1993
1991