Dominic Kao
Orcid: 0000-0002-7732-6258Affiliations:
- Purdue University, West Lafayette, IN, USA
- MIT, Cambridge, USA (former)
According to our database1,
Dominic Kao
authored at least 50 papers
between 2013 and 2025.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2025
2024
Exploring the Effects of Self-Correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-Solving Task.
ACM Trans. Interact. Intell. Syst., September, 2024
Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task.
Proc. ACM Comput. Graph. Interact. Tech., May, 2024
Proc. ACM Comput. Graph. Interact. Tech., May, 2024
Exploring how gender-anonymous voice avatars influence women's performance in online computing group work.
Int. J. Hum. Comput. Stud., January, 2024
IEEE Trans. Learn. Technol., 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
ACM Trans. Interact. Intell. Syst., March, 2023
Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023
Effects of Speed of a Collocated Virtual Walker and Proximity Toward a Static Virtual Character on Avoidance Movement Behavior.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
2022
Emotional and cognitive effects of learning with computer simulations and computer videogames.
J. Comput. Assist. Learn., 2022
The effects of observation in video games: how remote observation influences player experience, motivation, and behaviour.
Behav. Inf. Technol., 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character.
Vis. Comput., 2021
Proc. ACM Hum. Comput. Interact., 2021
Proc. ACM Hum. Comput. Interact., 2021
Toward understanding embodied human-virtual character interaction through virtual and tactile hugging.
Comput. Animat. Virtual Worlds, 2021
Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
A Systematic Review of Literature on the Effectiveness of Intelligent Tutoring Systems in STEM.
Proceedings of the IEEE Frontiers in Education Conference, 2021
Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
2020
IEEE Trans. Games, 2020
Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
2019
Exploring how preference and perceived performance vary in different game genres across time of day.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
The effects of anthropomorphic avatars vs. non-anthropomorphic avatars in a jumping game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
2018
Researching and developing the impacts of virtual identity on computational learning environments.
PhD thesis, 2018
The Effects of Badges and Avatar Identification on Play and Making in Educational Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
<i>MazeStar</i>: a platform for studying virtual identity and computer science education.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
The Chimeria Platform: User Empowerment through Expressing Social Group Membership Phenomena.
Proceedings of the 9th Annual International Conference of the Alliance of Digital Humanities Organizations, 2014
2013
Computationally Modeling Narratives of Social Group Membership with the Chimeria System.
Proceedings of the 2013 Workshop on Computational Models of Narrative, 2013