Dmitry Alexandrovsky
Orcid: 0000-0001-9551-719X
According to our database1,
Dmitry Alexandrovsky
authored at least 29 papers
between 2016 and 2024.
Collaborative distances:
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Bibliography
2024
Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions.
CoRR, 2024
Leveraging Virtual Reality Simulation to Engage Non-Disabled People in Reflection on Access Barriers for Disabled People.
Proceedings of the Mensch und Computer 2024, 2024
Snarky's Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Closure When Disengaging From Games.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
"Schlusslicht": An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From Games.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
2023
PhD thesis, 2023
"\"Let's Face It\": Investigating User Preferences for Virtual Humanoid Home Assistants".
Proceedings of the International Conference on Human-Agent Interaction, 2023
Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
Seeing the faces is so important - Experiences from online team meetings on commercial virtual reality platforms.
Frontiers Virtual Real., 2022
"I Want It That Way": Exploring Users' Customization and Personalization Preferences for Home Assistants.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
i-com, 2018
VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the 6th Workshop on Interacting with Smart Objects co-located with ACM Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the Mensch und Computer 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
2016
Proceedings of the Mensch und Computer 2016, 2016