Dmitry Alexandrovsky

Orcid: 0000-0001-9551-719X

According to our database1, Dmitry Alexandrovsky authored at least 29 papers between 2016 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions.
Proc. ACM Hum. Comput. Interact., 2024

Leveraging Virtual Reality Simulation to Engage Non-Disabled People in Reflection on Access Barriers for Disabled People.
Proceedings of the Mensch und Computer 2024, 2024

Snarky's Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Closure When Disengaging From Games.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

A Living Framework for Understanding Cooperative Games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

"Schlusslicht": An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From Games.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
Engaging interaction: designing for immersive and sustained user experiences
PhD thesis, 2023

"\"Let's Face It\": Investigating User Preferences for Virtual Humanoid Home Assistants".
Proceedings of the International Conference on Human-Agent Interaction, 2023

Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022
Effects of PCG on Creativity in Playful City-Building Environments in VR.
Proc. ACM Hum. Comput. Interact., 2022

Seeing the faces is so important - Experiences from online team meetings on commercial virtual reality platforms.
Frontiers Virtual Real., 2022

"I Want It That Way": Exploring Users' Customization and Personalization Preferences for Home Assistants.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Towards Low-burden Responses to Open Questions in VR.
CoRR, 2021

Evaluating User Experiences in Mixed Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Breaking The Experience: Effects of Questionnaires in VR User Studies.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Examining Design Choices of Questionnaires in VR User Studies.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Game Jam: Serious Games und Gamification.
Proceedings of the Mensch und Computer 2019, 2019

Exploring the Effect of Game Premise in Cooperative Digital Board Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

Game Dynamics that Support Snacking, not Feasting.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

The Role of Physical Props in VR Climbing Environments.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Demonstrating VRBox: A Virtual Reality Augmented Sandbox.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Multimodal Algebra Learning: From Math Manipulatives to Tangible User Interfaces.
i-com, 2018

VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Beyond Math Manipulatives: Smart Tangible Objects for Algebra Learning.
Proceedings of the 6th Workshop on Interacting with Smart Objects co-located with ACM Conference on Human Factors in Computing Systems, 2018

2017
Extending Augmented Sandboxes with Virtual Reality Interaction.
Proceedings of the Mensch und Computer 2017, 2017

Hoverboard: A Leap to the Future of Locomotion in VR!?
Proceedings of the Entertainment Computing - ICEC 2017, 2017

2016
Jump'n'Rhythm: A Video Game for Training Timing Skills.
Proceedings of the Mensch und Computer 2016, 2016


  Loading...