Dmitri Williams
Orcid: 0000-0001-7995-4429
According to our database1,
Dmitri Williams
authored at least 55 papers
between 2005 and 2024.
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Bibliography
2024
Connecting in-game performance, need satisfaction, and psychological well-being: A comparison of older and younger players in World of Tanks.
New Media Soc., February, 2024
The value of time together: a longitudinal investigation of mentor-protégé interactions in an online game.
Internet Res., 2024
Seeing Eye to Eye with Robots: An Experimental Study Predicting Trust in Social Robots for Domestic Use.
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024
2023
The larger, the fitter, the better: clans' evolution, social capital and effectiveness.
Internet Res., 2023
2022
How do we make the virtual world a better place? Social discrimination in online gaming, sense of community, and well-being.
Telematics Informatics, 2022
The art of being together: How group play can increase reciprocity, social capital, and social status in a multiplayer online game.
Comput. Hum. Behav., 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Are you ready for artificial Mozart and Skrillex? An experiment testing expectancy violation theory and AI music.
New Media Soc., 2021
Let's Bail!: The evolution of individual-group affiliation in an online gaming community.
Comput. Hum. Behav., 2021
Comput. Hum. Behav., 2021
2020
Int. J. Hum. Comput. Interact., 2020
Comput. Hum. Behav., 2020
2019
Comput. Hum. Behav., 2019
Cyberpsychology Behav. Soc. Netw., 2019
2018
Games Cult., 2018
2016
2015
Games Cult., 2015
Channels matter: Multimodal connectedness, types of co-players and social capital for Multiplayer Online Battle Arena gamers.
Comput. Hum. Behav., 2015
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations.
Comput. Hum. Behav., 2015
2014
Inf. Soc., 2014
J. Comput. Mediat. Commun., 2014
The evolution of social ties online: A longitudinal study in a massively multiplayer online game.
J. Assoc. Inf. Sci. Technol., 2014
Friending your way up the ladder: Connecting massive multiplayer online game behaviors with offline leadership.
Comput. Hum. Behav., 2014
2013
Proceedings of the Predicting Real World Behaviors from Virtual World Data @ SocialCom 2013, 2013
Guilt by association?: network based propagation approaches for gold farmer detection.
Proceedings of the Advances in Social Networks Analysis and Mining 2013, 2013
2011
Games Cult., 2011
Focused on the prize: Characteristics of experts in massive multiplayer online games.
First Monday, 2011
Unpacking Time Online: Connecting Internet and Massively Multiplayer Online Game Use With Psychosocial Well-Being.
Commun. Res., 2011
<i>Sic transit gloria mundi virtuali</i>?: promise and peril in the computational social science of clandestine organizing.
Proceedings of the Web Science 2011, 2011
Proceedings of the Social Informatics - Third International Conference, SocInfo 2011, 2011
Churn Prediction in MMORPGs Using Player Motivation Theories and an Ensemble Approach.
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011
Illicit Bits: Detecting and Analyzing Contraband Networks in Massively Multiplayer Online Games.
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011
Trust Amongst Rogues? A Hypergraph Approach for Comparing Clandestine Trust Networks in MMOGs.
Proceedings of the Fifth International Conference on Weblogs and Social Media, 2011
Proceedings of the Applied Adversarial Reasoning and Risk Modeling, 2011
2010
Proceedings of the Online Worlds: Convergence of the Real and the Virtual, 2010
Schmoozing and Smiting: Trust, Social Institutions, and Communication Patterns in an MMOG.
J. Comput. Mediat. Commun., 2010
Dark Gold: Statistical Properties of Clandestine Networks in Massively Multiplayer Online Games.
Proceedings of the 2010 IEEE Second International Conference on Social Computing, 2010
2009
New Media Soc., 2009
New Media Soc., 2009
Comput. Hum. Behav., 2009
Good Clean Fun? A Content Analysis of Profanity in Video Games and Its Prevalence across Game Systems and Ratings.
Cyberpsychology Behav. Soc. Netw., 2009
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009
2008
J. Comput. Mediat. Commun., 2008
Proceedings of the Next Generation of Data Mining., 2008
2007
Cyberpsychology Behav. Soc. Netw., 2007
2006
J. Comput. Mediat. Commun., 2006
J. Comput. Mediat. Commun., 2006
Games Cult., 2006
2005
Proceedings of the Digital Games Research Conference 2005, 2005