Divine Maloney

According to our database1, Divine Maloney authored at least 21 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2022
Disturbing the Peace: Experiencing and Mitigating Emerging Harassment in Social Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2022

Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

(Re)discovering the Physical Body Online: Strategies and Challenges to Approach Non-Cisgender Identity in Social Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Social Virtual Reality: Ethical Considerations and Future Directions for An Emerging Research Space.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Collaboration, Dedication, and Social Pressure: A Comparative Analysis of Virtual and Face-to-Face Game Jams.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Stay Connected in An Immersive World: Why Teenagers Engage in Social Virtual Reality.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
"Talking without a Voice": Understanding Non-verbal Communication in Social Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2020

Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2020

Anonymity vs. Familiarity: Self-Disclosure and Privacy in Social Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

It Is Complicated: Interacting with Children in Social Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Ethics and Privacy in Mixed Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

A Virtual Space for All: Exploring Children's Experience in Social Virtual Reality.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Falling Asleep Together: What Makes Activities in Social Virtual Reality Meaningful to Users.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

My Body, My Avatar: How People Perceive Their Avatars in Social Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Ethical Concerns of the Use of Virtual Avatars in Consumer Entertainment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

An Initial Investigation into Stereotypical Influences on Implicit Racial Bias and Embodied Avatars.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

[DC] Embodied Virtual Avatars and Potential Negative Effects on Implicit Racial Bias.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Mitigating Negative Effects of Immersive Virtual Avatars on Racial Bias.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR.
Comput. Animat. Virtual Worlds, 2017

2016
Induction of linear and circular vection in real and virtual worlds.
Proceedings of the 2016 IEEE Virtual Reality, 2016

The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016


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