Dishita G. Turakhia

Orcid: 0000-0002-0200-721X

According to our database1, Dishita G. Turakhia authored at least 11 papers between 2021 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
An Open-ended System in Virtual Reality for Training Machining Skills.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Training for Open-Ended Drilling through a Virtual Reality Simulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

What Can We Learn From Educators About Teaching in Makerspaces?
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Reflective Make-AR In-Action: Using Augmented Reality for Reflection-based Learning of Makerskills.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Reimagining Systems for Learning Hands-on Creative and Maker Skills.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SensorViz: Visualizing Sensor Data Across Different Stages of Prototyping Interactive Objects.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Designing Adaptive Tools for Motor Skill Training.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Can Physical Tools that Adapt their Shape based on a Learner's Performance Help in Motor Skill Training?
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

FabO: Integrating Fabrication with a Player's Gameplay in Existing Digital Games.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

Adapt2Learn: A Toolkit for Configuring the Learning Algorithm for Adaptive Physical Tools for Motor-Skill Learning.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021


  Loading...