Dirk Heylen

Orcid: 0000-0003-4288-3334

Affiliations:
  • University of Twente, The Netherlands


According to our database1, Dirk Heylen authored at least 208 papers between 1988 and 2024.

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Bibliography

2024
Smile mimicry smoothens human-virtual human interactions.
Int. J. Hum. Comput. Stud., March, 2024

Exploration of Human Repair Initiation in Task-oriented Dialogue: A Linguistic Feature-based Approach.
Proceedings of the 25th Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2024

Defining an Adaptable Framework for Behaviour Support Agents in Default Logic.
Proceedings of the 22nd International Workshop on Nonmonotonic Reasoning (NMR 2024) co-located with 21st International Conference on Principles of Knowledge Representation and Reasoning (KR 2024), 2024

Using Default Logic to Create Adaptable User Models for Behavior Support Agents.
Proceedings of the HHAI 2024: Hybrid Human AI Systems for the Social Good, 2024

Assessing the HI-ness of Virtual Heritage Applications with Knowledge Engineering.
Proceedings of the HHAI 2024: Hybrid Human AI Systems for the Social Good, 2024

Promoting Transformative Reflection to Support Running Experience Through a Dashboard Design.
Proceedings of the 12th International Conference on Human-Agent Interaction, 2024

2023
Toward Standard Guidelines to Design the Sense of Embodiment in Teleoperation Applications: A Review and Toolbox.
Hum. Comput. Interact., November, 2023

Touch Technology in Affective Human-, Robot-, and Virtual-Human Interactions: A Survey.
Proc. IEEE, October, 2023

Machine learning for semi-automated scoping reviews.
Intell. Syst. Appl., September, 2023

Personalizing Cultural Heritage Access in a Virtual Reality Exhibition: A User Study on Viewing Behavior and Content Preferences.
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023

Correlating Eye Gaze with Object to Enrich Cultural Heritage Knowledge Graph.
Proceedings of the ISWC 2023 Posters, 2023

Running with a Drone for Pace Setting, Video Reflection, and Beyond: An Experiential Study.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

Using Non-Monotonic Reasoning for Understandable and Flexible User-Models.
Proceedings of the 21st International Workshop on Non-Monotonic Reasoning co-located with the 20th International Conference on Principles of Knowledge Representation and Reasoning (KR 2023) and co-located with the 36th International Workshop on Description Logics (DL 2023), 2023

Ontology-Based Modeling of User-Environment Interaction in a Virtual Reality Exhibition.
Proceedings of the Metadata and Semantic Research - 17th Research Conference, 2023

Acquiring Semantic Knowledge for User Model Updates via Human-Agent Alignment Dialogues.
Proceedings of the HHAI 2023: Augmenting Human Intellect, 2023

Drone-Driven Running: Exploring the Opportunities for Drones to Support Running Well-being through a Review of Running and Drone Interaction Technologies.
Proceedings of the International Conference on Human-Agent Interaction, 2023

Toward a Scoping Review of Social Intelligence in Virtual Humans.
Proceedings of the 17th IEEE International Conference on Automatic Face and Gesture Recognition, 2023

Exploring Runners' Preferences of Drone Based Feedback to Support their Well-Being.
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023

2022
The multimodal EchoBorg: not as smart as it looks.
J. Multimodal User Interfaces, 2022

Pupil Diameter as Implicit Measure to Estimate Sense of Embodiment.
Proceedings of the 44th Annual Meeting of the Cognitive Science Society, 2022

Three Interactive Add-ons for Small Local Playgrounds: Towards Designing for Context-sensitive Play Activities.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Predictable Robots for Autistic Children - Variance in Robot Behaviour, Idiosyncrasies in Autistic Children's Characteristics, and Child-Robot Engagement.
ACM Trans. Comput. Hum. Interact., 2021

"I See What You Did There": Understanding People's Social Perception of a Robot and Its Predictability.
ACM Trans. Hum. Robot Interact., 2021

User Requirements for Developing Robot-Assisted Interventions for Autistic Children.
Proceedings of the Social Robotics - 13th International Conference, 2021

"Go up in smoke": Feasibility and initial acceptance of a virtual environment to measure tobacco craving in vulnerable individuals.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

Designing Effective Dialogue Content for a Virtual Coaching Team Using the Interaction Process Analysis and Interpersonal Circumplex Models.
Proceedings of the Persuasive Technology - 16th International Conference, 2021


Individuals with High Kinesthetic Intelligence Experience an Active Embodiment Illusion Assessed with Pupil Dilation.
Proceedings of the 43rd Annual Meeting of the Cognitive Science Society, 2021

Data2Game: Towards an Integrated Demonstrator.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

How Familiarity Influences the Frequency, Temporal Dynamics and Acoustics of Laughter.
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021

Multimodal Behavior Modeling for Socially Interactive Agents.
Proceedings of the Handbook on Socially Interactive Agents: 20 Years of Research on Embodied Conversational Agents, 2021

2020
Sensory Interactive Table (SIT) - Development of a Measurement Instrument to Support Healthy Eating in a Social Dining Setting.
Sensors, 2020

Differences in Spontaneous Interactions of Autistic Children in an Interaction With an Adult and Humanoid Robot.
Frontiers Robotics AI, 2020

Multi-Perspective Persuasion by a Council of Virtual Coaches.
Proceedings of the Eighth International Workshop on Behavior Change Support Systems organized in conjunction with the 15th International Conference on Persuasive Technology 2020 (Persuasive 2020) hosted by the University of, 2020

Introducing MULAI: A Multimodal Database of Laughter during Dyadic Interactions.
Proceedings of The 12th Language Resources and Evaluation Conference, 2020

The Sensory Interactive Table: Exploring the Social Space of Eating.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

Helping Educators Monitor Autistic Children's Progress Across Sessions: A Needfinding Study.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

2019
Special issue editorial: Virtual Agents for Social Skills Training.
J. Multimodal User Interfaces, 2019

Automated and unobtrusive measurement of physical activity in an interactive playground.
Int. J. Hum. Comput. Stud., 2019

In Body Experiences: Persuasion by Doing.
Proceedings of the Seventh International Workshop on Behavior Change Support Systems co-located with the 14th International Conference on Persuasive Technology, 2019

Questioning Our Attitudes and Feelings Towards Persuasive Technology.
Proceedings of the Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, 2019

Integrating Argumentation with Social Conversation between Multiple Virtual Coaches.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

An Acoustic and Lexical Analysis of Emotional Valence in Spontaneous Speech: Autobiographical Memory Recall in Older Adults.
Proceedings of the 20th Annual Conference of the International Speech Communication Association, 2019

MEMOA: Introducing the Multi-Modal Emotional Memories of Older Adults Database.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

Context in Human Emotion Perception for Automatic Affect Detection: A Survey of Audiovisual Databases.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
Communication via warm haptic interfaces does not increase social warmth.
J. Multimodal User Interfaces, 2018

Co-located augmented play-spaces: past, present, and perspectives.
J. Multimodal User Interfaces, 2018

With a little help from a holographic friend: the OpenIMPRESS mixed reality telepresence toolkit for remote collaboration systems.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

An Information-Providing Closed-Domain Human-Agent Interaction Corpus.
Proceedings of the Eleventh International Conference on Language Resources and Evaluation, 2018

Flipper 2.0: A Pragmatic Dialogue Engine for Embodied Conversational Agents.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Council of Coaches - A Novel Holistic Behavior Change Coaching Approach.
Proceedings of the 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2018

Designing and Developing Lifelike, Engaging Lifestyle Coaching Agents and Scenarios for Multiparty Coaching Interaction.
Proceedings of the AAMAS Workshop on Intelligent Conversation Agents in Home and Geriatric Care Applications co-located with the Federated AI Meeting (FAIM 2018), 2018

2017
Automatic recognition of touch gestures in the corpus of social touch.
J. Multimodal User Interfaces, 2017

A First Step toward the Automatic Understanding of Social Touch for Naturalistic Human-Robot Interaction.
Frontiers ICT, 2017

My Tablet Is Moving Around, Can I Touch It?
Proceedings of the Tenth International Conference on Tangible, 2017

Moral Conflicts in VR: Addressing Grade Disputes with a Virtual Trainer.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

An ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Selecting and Expressing Communicative Functions in a SAIBA-Compliant Agent Framework.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

A Thing of Beauty: Steering Behavior in an Interactive Playground.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Storytelling as a Creative Activity in the Classroom.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2016
Augmenting playspaces to enhance the game experience: A tag game case study.
Entertain. Comput., 2016

Personalization of Gait Rehabilitation Games on a Pressure Sensitive Interactive LED Floor.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016

Interacting with Virtual Agents in Shared Space: Single and Joint Effects of Gaze and Proxemics.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

project SENSE - Multimodal Simulation with Full-Body Real-Time Verbal and Nonverbal Interactions.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

Distributed Embodied Team Play, a Distributed Interactive Pong Playground.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016


ASSP4MI2016: 2nd international workshop on advancements in social signal processing for multimodal interaction (workshop summary).
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

Tasty tech: human-food interaction and multimodal interfaces.
Proceedings of the 1st Workshop on Multi-sensorial Approaches to Human-Food Interaction, 2016

Observing Touch from Video: The Influence of Social Cues on Pleasantness Perceptions.
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016

Simulating Affective Touch: Using a Vibrotactile Array to Generate Pleasant Stroking Sensations.
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016

A Moving Feast: Effects of Color, Shape and Animation on Taste Associations and Taste Perceptions.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Open Challenges in Modelling, Analysis and Synthesis of Human Behaviour in Human-Human and Human-Machine Interactions.
Cogn. Comput., 2015

Dynamics of social positioning patterns in group-robot interactions.
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015

Improving Social Awareness Through Thought Bubbles and Flashbacks of Virtual Characters.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

LOITER-TB: Thought Bubbles that Give Feedback on Virtual Agents' Experiences.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

Virtual Suspect William.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

Augmenting traditional playground games to enhance game experience.
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015

Vocal turn-taking patterns in groups of children performing collaborative tasks: an exploratory study.
Proceedings of the 16th Annual Conference of the International Speech Communication Association, 2015

Nakama: A Companion for Non-verbal Affective Communication.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

Warmth in affective mediated interaction: Exploring the effects of physical warmth on interpersonal warmth.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

Building autonomous sensitive artificial listeners (Extended abstract).
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

2014
Persuasive Ways to Change Entrance Use of Buildings.
PsychNology J., 2014

Switching Wizard of Oz for the online evaluation of backchannel behavior.
J. Multimodal User Interfaces, 2014

Iterative perceptual learning for social behavior synthesis.
J. Multimodal User Interfaces, 2014

Twente Debate Corpus ― A Multimodal Corpus for Head Movement Analysis.
Proceedings of the Ninth International Conference on Language Resources and Evaluation, 2014

With Us or Against Us: Simulated Social Touch by Virtual Agents in a Cooperative or Competitive Setting.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Representing Communicative Functions in SAIBA with a Unified Function Markup Language.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

A Method to Evaluate Response Models.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

An annotation scheme for sighs in spontaneous dialogue.
Proceedings of the 15th Annual Conference of the International Speech Communication Association, 2014

UM3I 2014: International Workshop on Understanding and Modeling Multiparty, Multimodal Interactions.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

Touching the Void - Introducing CoST: Corpus of Social Touch.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

An Outline of Opportunities for Multimodal Research.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

Towards an Interactive Leisure Activity for People with PIMD.
Proceedings of the Computers Helping People with Special Needs, 2014

Simulated Social Touch in a Collaborative Game.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

Steering Gameplay Behavior in the Interactive Tag Playground.
Proceedings of the Ambient Intelligence, European Conference, 2014

2013
Preface.
J. Multimodal User Interfaces, 2013

Perceptual evaluation of backchannel strategies for artificial listeners.
Auton. Agents Multi Agent Syst., 2013

Controlling the Listener Response Rate of Virtual Agents.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

Speaker-adaptive multimodal prediction model for listener responses.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

TaSST: affective mediated touch.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

Effortless Passive BCIs for Healthy Users.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

The TaSSt: Tactile sleeve for social touch.
Proceedings of the 2013 World Haptics Conference, 2013

LEMtool: measuring emotions in visual interfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

First impressions in user-agent encounters: the impact of an agent's nonverbal behavior on users' relational decisions.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

Affective Touch at a Distance.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

International Workshop on Mediated Touch and Affect (MeTA 2013): Introduction.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Ambient Utopia.
Proceedings of the Agents and Ambient Intelligence, 2012

Bridging the Gap between Social Animal and Unsocial Machine: A Survey of Social Signal Processing.
IEEE Trans. Affect. Comput., 2012

Building Autonomous Sensitive Artificial Listeners.
IEEE Trans. Affect. Comput., 2012

Conceptual analysis of social signals: the importance of clarifying terminology.
J. Multimodal User Interfaces, 2012

Robotic Rabbit Companions: amusing or a nuisance?
J. Multimodal User Interfaces, 2012

Conceptual frameworks for multimodal social signal processing.
J. Multimodal User Interfaces, 2012

Analyzing nonverbal listener responses using parallel recordings of multiple listeners.
Cogn. Process., 2012

Online Behavior Evaluation with the Switching Wizard of Oz.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

Integrating Backchannel Prediction Models into Embodied Conversational Agents.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

First Impressions: Users' Judgments of Virtual Agents' Personality and Interpersonal Attitude in First Encounters.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

How emotions affect relations between interlocutors in bad news conversations.
Proceedings of the 5th International Symposium on Communications, 2012

Measuring prosodic alignment in cooperative task-based conversations.
Proceedings of the 13th Annual Conference of the International Speech Communication Association, 2012

An Annotation Scheme for Social Interaction in Digital Playgrounds.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Observations on Experience and Flow in Movement-Based Interaction.
Proceedings of the Whole Body Interaction, 2011

How Agents' Turn-Taking Strategies Influence Impressions and Response Behaviors.
Presence Teleoperators Virtual Environ., 2011

On the Nature of Engineering Social Artificial Companions.
Appl. Artif. Intell., 2011

Backchannels: Quantity, Type and Timing Matters.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Flipper: An Information State Component for Spoken Dialogue Systems.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Appropriate and Inappropriate Timing of Listener Responses from Multiple Perspectives.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Interacting with Emotional Virtual Agents.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

A Multimodal Analysis of Vocal and Visual Backchannels in Spontaneous Dialogs.
Proceedings of the 12th Annual Conference of the International Speech Communication Association, 2011

Come and have an emotional workout with sensitive artificial listeners!
Proceedings of the Ninth IEEE International Conference on Automatic Face and Gesture Recognition (FG 2011), 2011

Affective Brain-Computer Interfaces (aBCI 2011).
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Multi-modal Affect Induction for Affective Brain-Computer Interfaces.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

When Do We Smile? Analysis and Modeling of the Nonverbal Context of Listener Smiles in Conversation.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Social Signal Processing: The Research Agenda.
Proceedings of the Visual Analysis of Humans - Looking at People., 2011

2010
Brain-Computer Interfacing and Games.
Proceedings of the Brain-Computer Interfaces, 2010

Differences in head orientation behavior for speakers and listeners: An experiment in a virtual environment.
ACM Trans. Appl. Percept., 2010

Bacteria Hunt.
J. Multimodal User Interfaces, 2010

Evaluating User Experience of Actual and Imagined Movement in BCI Gaming.
Int. J. Gaming Comput. Mediat. Simulations, 2010

Selecting appropriate agent responses based on non-content features.
Proceedings of the 3rd international workshop on Affective interaction in natural environments, 2010

Differences in listener responses between procedural and narrative task.
Proceedings of the 2nd international workshop on Social signal processing, 2010

Backchannel Strategies for Artificial Listeners.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

How Turn-Taking Strategies Influence Users' Impressions of an Agent.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

A rule-based backchannel prediction model using pitch and pause information.
Proceedings of the 11th Annual Conference of the International Speech Communication Association, 2010

Disambiguating the functions of conversational sounds with prosody: the case of 'yeah'.
Proceedings of the 11th Annual Conference of the International Speech Communication Association, 2010

Learning and evaluating response prediction models using parallel listener consensus.
Proceedings of the 12th International Conference on Multimodal Interfaces / 7. International Workshop on Machine Learning for Multimodal Interaction, 2010

Remarkable objects: supporting collaboration in a creative environment.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

"Adventures of Harvey" - Use, Acceptance of and Relationship Building with a Social Robot in a Domestic Environment.
Proceedings of the Human-Robot Personal Relationships - Third International Conference, 2010

Human-Computer Interaction for BCI Games: Usability and User Experience.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

The MultiLis Corpus - Dealing with Individual Differences in Nonverbal Listening Behavior.
Proceedings of the Toward Autonomous, Adaptive, and Context-Aware Multimodal Interfaces. Theoretical and Practical Issues, 2010

2009
On the Contextual Analysis of Agreement Scores.
Proceedings of the Multimodal Corpora, 2009

Gaze behaviour, believability, likability and the iCat.
AI Soc., 2009

Turn Management or Impression Management?
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Understanding speaker-listener interactions.
Proceedings of the 10th Annual Conference of the International Speech Communication Association, 2009

Space as a Resource in Creative Design Practices.
Proceedings of the Human-Computer Interaction, 2009

Multimodal end-of-turn prediction in multi-party meetings.
Proceedings of the 11th International Conference on Multimodal Interfaces, 2009

Collaborative Practices that Support Creativity in Design.
Proceedings of the Eleventh European Conference on Computer Supported Cooperative Work, 2009

<i>"Show me, how does it look now"</i>: remote help-giving in collaborative design.
Proceedings of the ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30, 2009

Generating Simple Conversations.
Proceedings of the Development of Multimodal Interfaces: Active Listening and Synchrony, 2009

Experiential role of artefacts in cooperative design.
Proceedings of the Fourth International Conference on Communities and Technologies, 2009

Enhancing Embodied Conversational Agents with Social and Emotional Capabilities.
Proceedings of the Agents for Games and Simulations, 2009

A demonstration of audiovisual sensitive artificial listeners.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

Cross-modal elicitation of affective experience.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

Social agents: The first generations.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008
Physicality and Cooperative Design.
Proceedings of the Machine Learning for Multimodal Interaction, 5th International Workshop, 2008

Emergent Narrative and Late Commitment.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

The Next Step towards a Function Markup Language.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Designing awareness support for distributed cooperative design teams.
Proceedings of the ECCE 2008, 2008

Using Context to Disambiguate Communicative Signals.
Proceedings of the Multimodal Signals: Cognitive and Algorithmic Issues, 2008

Using the iCat as Avatar in Remote Meetings.
Proceedings of the Multimodal Signals: Cognitive and Algorithmic Issues, 2008

2007
Virtual meeting rooms: from observation to simulation.
AI Soc., 2007

Highly Realistic 3D Presentation Agents with Visual Attention Capability.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

Searching for Prototypical Facial Feedback Signals.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Verbal behavior of the more and the less influential meeting participant.
Proceedings of the 2007 workshop on Tagging, 2007

<i>Experiencing-in-the-world</i>: using pragmatist philosophy to design for aesthetic experience.
Proceedings of the 2007 conference on Designing for User eXperiences, 2007

Generating Nonverbal Signals for a Sensitive Artificial Listener.
Proceedings of the Verbal and Nonverbal Communication Behaviours, 2007

Feedback Loops in Communication and Human Computing.
Proceedings of the Artifical Intelligence for Human Computing, 2007

2006
Generating expressive speech for storytelling applications.
IEEE Trans. Speech Audio Process., 2006

Head Gestures, Gaze and the Principles of Conversational Structure.
Int. J. Humanoid Robotics, 2006

Meetings and meeting modeling in smart environments.
AI Soc., 2006

Listening Heads.
Proceedings of the Modeling Communication with Robots and Virtual Humans, 2006

Dialogue-Act Tagging Using Smart Feature Selection; Results on Multiple Corpora.
Proceedings of the 2006 IEEE ACL Spoken Language Technology Workshop, 2006

Annotating Emotions in Meetings.
Proceedings of the Fifth International Conference on Language Resources and Evaluation, 2006

Estimating the Gaze Point of a Student in a Driving Simulator.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

First Steps Towards the Automatic Construction of Argument-Diagrams from Real Discussions.
Proceedings of the Computational Models of Argument: Proceedings of COMMA 2006, 2006

2005
Affect In Tutoring Dialogues.
Appl. Artif. Intell., 2005

Towards real-time Body Pose Estimation for Presenters in Meeting Environments.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Dominance Detection in Meetings Using Easily Obtainable Features.
Proceedings of the Machine Learning for Multimodal Interaction, 2005

Getting the Story Right: Making Computer-Generated Stories More Entertaining.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Facial Signs of Affect During Tutoring Sessions.
Proceedings of the Affective Computing and Intelligent Interaction, 2005

2004
Emotional Characters for Automatic Plot Creation.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Combination of Facial Movements on a 3D Talking Head.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Affective Feedback in a Tutoring System for Procedural Tasks.
Proceedings of the Affective Dialogue Systems, Tutorial and Research Workshop, 2004

2003
Editorial.
Theor. Comput. Sci., 2003

Exporting Vector Muscles for Facial Animation.
Proceedings of the Smart Graphics, Third International Symposium, 2003

Socially Intelligent Tutor Agents.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Developing a Generic Agent-Based Intelligent Tutoring System.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

An Action Selection Architecture for an Emotional Agent.
Proceedings of the Sixteenth International Florida Artificial Intelligence Research Society Conference, 2003

Automatic Face Morphing for Transferring Facial Animation.
Proceedings of the Sixth IASTED International Conference on Computer Graphics and Imaging, 2003

Improvements on a Simple Muscle-Based 3D Face for Realistic Facial Expressions.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003

2002
Multimodal Communication in Inhabited Virtual Environments.
Int. J. Speech Technol., 2002

ParleE: An Adaptive Plan Based Event Appraisal Model of Emotions.
Proceedings of the KI 2002: Advances in Artificial Intelligence, 2002

Gaze behavior of talking faces makes a difference.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Making agents gaze naturally - does it work?
Proceedings of the Working Conference on Advanced Visual Interfaces, 2002

2001
Generation of Facial Expressions from Emotion Using a Fuzzy Rule Based System.
Proceedings of the AI 2001: Advances in Artificial Intelligence, 2001

1997
Underspecification in Type-Logical Grammars.
Proceedings of the Logical Aspects of Computational Linguistics, 1997

1994
Lexical Functions And Machine Translation.
Proceedings of the 15th International Conference on Computational Linguistics, 1994

1993
A Constraint-based Representation Scheme of Collocational Structures.
Proceedings of the Sixth Conference of the European Chapter of the Association for Computational Linguistics, 1993

1988
Massive disambiguation of large text corpora with flexible categorial grammar.
Proceedings of the 12th International Conference on Computational Linguistics, 1988


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