Dirk De Grooff

According to our database1, Dirk De Grooff authored at least 15 papers between 2009 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Appropriating virtual learning environments: A study of teacher tactics.
J. Vis. Lang. Comput., 2017

2016
The Tactics of Everyday Practice: A Semiotic Approach to Appropriation.
IxD&A, 2016

Playing educational math games at home: The Monkey Tales case.
Entertain. Comput., 2016

2015
The Fun and the Serious in an Educational Game: The Monkey Tales Case.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
In front of and behind the second screen: viewer and producer perspectives on a companion app.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014

ALADIN: demo of a multimodal adaptive voice interface.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Designing voice interaction for people with physical and speech impairments.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

2013
Measuring product liking in preschool children: An evaluation of the Smileyometer and This or That methods.
Int. J. Child Comput. Interact., 2013

Improving digital reading experiences with mood-based content selection.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Beyond the familiar?: exploring extreme input in brainstorms.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Researching user interpretation beyond designer intentions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Designing for collaboration: a study in intergenerational social game design.
Univers. Access Inf. Soc., 2012

User eXperience Laddering with preschoolers: unveiling attributes and benefits of cuddly toy interfaces.
Pers. Ubiquitous Comput., 2012

Using correspondence analysis to monitor the persona segmentation process.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

2009
Supporting the social uses of television: sociability heuristics for social tv.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009


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