Dion Hoe-Lian Goh

Orcid: 0000-0003-2904-3269

Affiliations:
  • Nanyang Technological University, Singapore


According to our database1, Dion Hoe-Lian Goh authored at least 268 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
"He looks very real": Media, knowledge, and search-based strategies for deepfake identification.
J. Assoc. Inf. Sci. Technol., June, 2024

Exploring the Acceptance of Rumor Rebuttals: The Mediating Influence of Utilitarian and Hedonic Values.
Proceedings of the 18th International Conference on Ubiquitous Information Management and Communication, 2024

From Stickers to Personas: Utilizing Instant Messaging Stickers for Impression Management by Gen Z.
Proceedings of the Wisdom, Well-Being, Win-Win, 2024

Understanding Seniors' Strategies for Identifying Deepfakes.
Proceedings of the HCI International 2024 Posters, 2024

2023
Understanding user-generated questions in social Q&A: A goal-framing approach.
J. Assoc. Inf. Sci. Technol., August, 2023

Gen Z Transitions to University: A Preliminary Study on Everyday Information-Seeking Practices.
Proceedings of the Leveraging Generative Intelligence in Digital Libraries: Towards Human-Machine Collaboration, 2023

Understanding Public Perceptions of K-12 Computational Thinking Education Through an Analysis of Quora.
Proceedings of the Social Computing and Social Media, 2023

Understanding Major Topics and Attitudes Toward Deepfakes: An Analysis of News Articles.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

2022
Understanding the effects of message cues on COVID-19 information sharing on Twitter.
J. Assoc. Inf. Sci. Technol., 2022

Students' Learning Experience in a Mixed Reality Environment: Drivers and Barriers.
Commun. Assoc. Inf. Syst., 2022

Asking for help in community question-answering: the goal-framing effect of question expression on response networks.
Proceedings of the JCDL '22: The ACM/IEEE Joint Conference on Digital Libraries in 2022, Cologne, Germany, June 20, 2022

Understanding Users' Perception of Cute Aesthetics in Mobile Interface Design.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

Understanding Users' Deepfake Video Verification Strategies.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

Leader, Socializer or Specialist? Distinguishing Responders with the Cues of Questions.
Proceedings of the Crisis, Transition, Resilience: Re-imagining an information resilient society, 2022

COVID -19 Tweet Links: A Preliminary Investigation of Type and Relevance.
Proceedings of the Crisis, Transition, Resilience: Re-imagining an information resilient society, 2022

2021
Organizational culture on the Facebook page of an emergency management agency: a thematic analysis.
Online Inf. Rev., 2021

Finding trafficked children through crowdsourcing: a usability evaluation.
Aslib J. Inf. Manag., 2021

Determining the Motivating Factors in Mobile Crowdsourcing Participation.
Proceedings of the iiWAS2021: The 23rd International Conference on Information Integration and Web Intelligence, Linz, Austria, 29 November 2021, 2021

How Are Deepfake Videos Detected? An Initial User Study.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Analyzing COVID-19 Vaccine Tweets for Tonal Shift.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Investigating the Influence of Cute Aesthetics in Community Crowdsourcing.
Proceedings of the Information: Equity, Diversity, Inclusion, Justice, and Relevance, 2021

Understanding the Temporal Effects on Tweetcussion of COVID -19 Vaccine.
Proceedings of the Information: Equity, Diversity, Inclusion, Justice, and Relevance, 2021

Is Gamification Effortful? A Study in the Crowdsourcing Context.
Proceedings of the Information: Equity, Diversity, Inclusion, Justice, and Relevance, 2021

2020
Understanding Continuance Intention toward Crowdsourcing Games: A Longitudinal Investigation.
Int. J. Hum. Comput. Interact., 2020

Components of game experience: An automatic text analysis of online reviews.
Entertain. Comput., 2020

How do users respond to online rumor rebuttals?
Comput. Hum. Behav., 2020

Uncovering Topics Related to COVID-19 Pandemic on Twitter.
Proceedings of the Digital Libraries at Times of Massive Societal Transition, 2020

Collective Sensemaking and Location-Related Factors in the Context of a Brand-Related Online Rumor.
Proceedings of the Digital Libraries at Times of Massive Societal Transition, 2020

The Framing Effect of Questions in Community Question-Answering Sites.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

Uncovering temporal differences in COVID -19 tweets.
Proceedings of the Information for a Sustainable World: Addressing Society's Grand Challenges, 2020

Generating collective online information sharing: The framing effect of questions on response network.
Proceedings of the Information for a Sustainable World: Addressing Society's Grand Challenges, 2020

Is it real? A study on detecting deepfake videos.
Proceedings of the Information for a Sustainable World: Addressing Society's Grand Challenges, 2020

Integrating motives and usability to examine community crowdsourcing.
Proceedings of the Information for a Sustainable World: Addressing Society's Grand Challenges, 2020

2019
Debunking rumors on social media: The use of denials.
Comput. Hum. Behav., 2019

Information Seeking in Pokemon Go: A Preliminary Study.
Proceedings of the 19th ACM/IEEE Joint Conference on Digital Libraries, 2019

To Help Without Expectation: Investigating Social Exchanges on a Mobile Crowdsourcing Platform for a Smart City.
Proceedings of the 19th ACM/IEEE Joint Conference on Digital Libraries, 2019

An initial study of information behavior in Pokemon Go.
Proceedings of the Information... Anyone, Anywhere, Any Time, Any Way, 2019

A crowdsourcing approach to explore helping motives in a smart city: A preliminary analysis.
Proceedings of the Information... Anyone, Anywhere, Any Time, Any Way, 2019

Information and communication research in promoting workplace safety and health: A topic modeling analysis.
Proceedings of the Information... Anyone, Anywhere, Any Time, Any Way, 2019

2018
Salient Beliefs about Sharing Rumor Denials on the Internet.
Proceedings of the 12th International Conference on Ubiquitous Information Management and Communication, 2018

Finding trafficked children through crowdsourcing.
Proceedings of the Building & Sustaining an Ethical Future with Emerging Technology, 2018

2017
Making sense of comments on YouTube educational videos: a self-directed learning perspective.
Online Inf. Rev., 2017

Does it matter how you play? The effects of collaboration and competition among players of human computation games.
J. Assoc. Inf. Sci. Technol., 2017

Examining the Effectiveness of Gamification in Human Computation.
Int. J. Hum. Comput. Interact., 2017

Perceptions of virtual reward systems in crowdsourcing games.
Comput. Hum. Behav., 2017

Video Game Acceptance: A Meta-Analysis of the Extended Technology Acceptance Model.
Cyberpsychology Behav. Soc. Netw., 2017

Does KFC sell rat? Analysis of tweets in the wake of a rumor outbreak.
Aslib J. Inf. Manag., 2017

Tertiary students' acceptance of a game to teach information literacy.
Aslib J. Inf. Manag., 2017

Message content in the life of rumors: Comparing three rumor types.
Proceedings of the Twelfth International Conference on Digital Information Management, 2017

Motivational Difference Across Gameplay Mechanics: An Investigation in Crowdsourcing Mobile Content.
Proceedings of the Digital Libraries: Data, Information, and Knowledge for Digital Lives, 2017

An Analysis of Rumor and Counter-Rumor Messages in Social Media.
Proceedings of the Digital Libraries: Data, Information, and Knowledge for Digital Lives, 2017

Examining Enjoyment in Gamifying Physical Exercise and a Healthy Diet.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017

Public services or private gains: Motives behind participation on a mobile crowdsourcing application in a smart city.
Proceedings of the Diversity of Engagement: Connecting People and Information in the Physical and Virtual Worlds, 2017

Do games make a difference in the crowdsourcing of mobile content?
Proceedings of the Diversity of Engagement: Connecting People and Information in the Physical and Virtual Worlds, 2017

2016
Understanding the determinants of human computation game acceptance: The effects of aesthetic experience and output quality.
Online Inf. Rev., 2016

Interfaces for accessing location-based information on mobile devices: An empirical evaluation.
J. Assoc. Inf. Sci. Technol., 2016

Graph-based Cluster Analysis to Identify Similar Questions: A Design Science Approach.
J. Assoc. Inf. Syst., 2016

Learning efficacy and user acceptance of a game-based social skills learning environment.
Int. J. Child Comput. Interact., 2016

Evaluation of affective embodied agents in an information literacy game.
Comput. Educ., 2016

Understanding player perceptions of RegnaTales, a mobile game for teaching social problem solving skills.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016

From storyboard to software: user evaluation of an information literacy game.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016

Collective Rumor correction on the Death Hoax.
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016

Experimental Evaluation of Affective Embodied Agents in an Information Literacy Game.
Proceedings of the 16th ACM/IEEE-CS on Joint Conference on Digital Libraries, 2016

Games for Crowdsourcing Mobile Content: An Analysis of Contribution Patterns.
Proceedings of the 16th ACM/IEEE-CS on Joint Conference on Digital Libraries, 2016

Investigating the Use of a Mobile Crowdsourcing Application for Public Engagement in a Smart City.
Proceedings of the Digital Libraries: Knowledge, Information, and Data in an Open Access Society, 2016

Personality, motivations, and information quality: A comparative study across games for human computation.
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016

Heuristic evaluation of an information literacy game.
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016

Crowdsourcing mobile content through games: An analysis of contribution patterns.
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016

2015
Introduction to the Digital Libraries 2014 Doctoral Consortium Issue.
Bull. IEEE Tech. Comm. Digit. Libr., 2015

A study of social interaction during mobile information seeking.
J. Assoc. Inf. Sci. Technol., 2015

Corrigendum to ""I Have AIDS": Content analysis of postings in HIV/AIDS support group on a Chinese microblog" [Computers in Human Behavior 34 (2014) 219-226].
Comput. Hum. Behav., 2015

The effectiveness and acceptance of an affective information literacy tutorial.
Comput. Educ., 2015

A typology of human computation games: an analysis and a review of current games.
Behav. Inf. Technol., 2015

Presenting social media information on mobile devices using multiple contexts.
Aslib J. Inf. Manag., 2015

Why do people play human computation games? Effects of perceived enjoyment and perceived output quality.
Aslib J. Inf. Manag., 2015

Aesthetic Experience and Acceptance of Human Computation Games.
Proceedings of the Digital Libraries: Providing Quality Information, 2015

The Effects of Collaboration and Competition on Players' Perceptions in Human Computation Games.
Proceedings of the Digital Libraries: Providing Quality Information, 2015

Investigating the Antecedents of Playing Games for Crowdsourcing Location-Based Content.
Proceedings of the Digital Libraries: Providing Quality Information, 2015

Is Gamification Effective in Motivating Exercise?
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

An Investigation of Reward Systems in Human Computation Games.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

Connecting Emotionally: Effectiveness and Acceptance of an Affective Information Literacy Tutorial.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2015

2014
Understanding news sharing in social media: An explanation from the diffusion of innovations theory.
Online Inf. Rev., 2014

Antecedents and effects of social network fatigue.
J. Assoc. Inf. Sci. Technol., 2014

Making work fun: Investigating antecedents of perceived enjoyment in human computation games for information sharing.
Comput. Hum. Behav., 2014

"I Have AIDS": Content analysis of postings in HIV/AIDS support group on a Chinese microblog.
Comput. Hum. Behav., 2014

Using affective embodied agents in information literacy education.
Proceedings of the IEEE/ACM Joint Conference on Digital Libraries, 2014

An Investigation of Twitter and Facebook Abandonment.
Proceedings of the 11th International Conference on Information Technology: New Generations, 2014

"We Want to Hear Your Voice": Power Relations in Participatory Design.
Proceedings of the 11th International Conference on Information Technology: New Generations, 2014

Player Acceptance of Human Computation Games: An Aesthetic Perspective.
Proceedings of the Emergence of Digital Libraries - Research and Practices, 2014

The Design of an Information Literacy Game.
Proceedings of the Emergence of Digital Libraries - Research and Practices, 2014

2013
Participatory evaluation of an educational game for social skills acquisition.
Comput. Educ., 2013

Social question answering: Analyzing knowledge, cognitive processes and social dimensions of micro-collaborations.
Comput. Educ., 2013

Investigating influential factors influencing users to share news in social media: a diffusion of innovations perspective.
Proceedings of the 13th ACM/IEEE-CS Joint Conference on Digital Libraries, 2013

A User-centric Approach towards Understanding the Influences of Social Tags Choices for Academic Papers.
Proceedings of the Tenth International Conference on Information Technology: New Generations, 2013

Characteristics of Social Network Fatigue.
Proceedings of the Tenth International Conference on Information Technology: New Generations, 2013

Playing Human Computation Games for Mobile Information Sharing: The Influence of Personality and Perceived Information Quality.
Proceedings of the Digital Libraries: Social Media and Community Networks, 2013

Understanding News Sharing in Social Media from the Diffusion of Innovations Perspective.
Proceedings of the 2013 IEEE International Conference on Green Computing and Communications (GreenCom) and IEEE Internet of Things (iThings) and IEEE Cyber, 2013

2012
Tweeting the friendly skies: Investigating information exchange among Twitter users about airlines.
Program, 2012

"I played games as there was nothing else to do": Understanding motivations for using mobile content sharing games.
Online Inf. Rev., 2012

"Gone Too Soon": Did Twitter Grieve for Michael Jackson?
Online Inf. Rev., 2012

Web 2.0 applications in government websites: prevalence, use and correlations with perceived website quality.
Online Inf. Rev., 2012

Predictors of High-Quality Answers.
Online Inf. Rev., 2012

Investigating Factors Influencing Non-use and Abandonment of Microblogging Services.
J. Digit. Inf. Manag., 2012

Playing Games with Information: Investigating Perceptions of a Mobile Content Sharing Game.
J. Digit. Inf. Manag., 2012

Mobile content contribution and retrieval: An exploratory study using the uses and gratifications paradigm.
Inf. Process. Manag., 2012

Evaluating the Use of a Mobile Annotation System for Geography Education.
Electron. Libr., 2012

Investigating user perceptions of engagement and information quality in mobile human computation games.
Proceedings of the 12th ACM/IEEE-CS Joint Conference on Digital Libraries, 2012

A Survey and Typology of Human Computation Games.
Proceedings of the Ninth International Conference on Information Technology: New Generations, 2012

Sharing in Social News Websites: Examining the Influence of News Attributes and News Sharers.
Proceedings of the Ninth International Conference on Information Technology: New Generations, 2012

An investigation of non-use and abandonment of microblogging.
Proceedings of the Seventh International Conference on Digital Information Management, 2012

Perceptions of Mobile Human Computation Games: A study of engagement and information quality.
Proceedings of the Seventh International Conference on Digital Information Management, 2012

Influence of Playability and Usability in a Mobile Human Computation Game.
Proceedings of the 32nd International Conference on Distributed Computing Systems Workshops (ICDCS 2012 Workshops), 2012

Social Interaction Patterns during Mobile Information Seeking.
Proceedings of the Outreach of Digital Libraries: A Globalized Resource Network, 2012

Influences of Social Tags for Academic Papers: Analyzing the Behavior of Novice Users over Time.
Proceedings of the Outreach of Digital Libraries: A Globalized Resource Network, 2012

Enjoyment of a Mobile Information Sharing Game: Perspectives from Needs Satisfaction and Information Quality.
Proceedings of the Outreach of Digital Libraries: A Globalized Resource Network, 2012

Collaborative search and retrieval in digital libraries.
Proceedings of the Digital Libraries and Information Access - Research perspectives., 2012

2011
A Usability Study of a Mobile Content Sharing System.
J. Mobile Multimedia, 2011

Social tags for resource discovery: a comparison between machine learning and user-centric approaches.
J. Inf. Sci., 2011

Perceptions, quality and motivational needs in image tagging human computation games.
J. Inf. Sci., 2011

Social tags as news event detectors.
J. Inf. Sci., 2011

Fight or unite: Investigating game genres for image tagging.
J. Assoc. Inf. Sci. Technol., 2011

What Makes a High-Quality User-Generated Answer?
IEEE Internet Comput., 2011

Child-centered interaction in the design of a game for social skills intervention.
Comput. Entertain., 2011

An analysis of tweets in response to the death of Michael Jackson.
Aslib Proc., 2011

SPLASH: Blending Gaming and Content Sharing in a Location-Based Mobile Application.
Proceedings of the Social Informatics - Third International Conference, SocInfo 2011, 2011

Performance and perceptions of human computation games for image tagging.
Proceedings of the 2011 ACM Symposium on Applied Computing (SAC), TaiChung, Taiwan, March 21, 2011

That's news to me: the influence of perceived gratifications and personal experience on news sharing in social media.
Proceedings of the 2011 Joint International Conference on Digital Libraries, 2011

SPLASH: Perspectives on Mobile Socializing, Playing and Content Sharing.
Proceedings of the Eighth International Conference on Information Technology: New Generations, 2011

Whither Mobile Social Application Prototypes? Implications for Development and Research.
Proceedings of the Eighth International Conference on Information Technology: New Generations, 2011

Quadripartite Graph-based Clustering of Questions.
Proceedings of the Eighth International Conference on Information Technology: New Generations, 2011

Understanding Location-Based Information Sharing in a Mobile Human Computation Game.
Proceedings of the 2011 IEEE International Conference on Internet of Things (iThings) & 4th IEEE International Conference on Cyber, 2011

Fulfilling mobile information needs: a study on the use of mobile phones.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011

A study of motivations for using mobile content sharing games.
Proceedings of the Sixth IEEE International Conference on Digital Information Management, 2011

Evaluation of disaster management portals: Applying knowledge management to digital information.
Proceedings of the Sixth IEEE International Conference on Digital Information Management, 2011

Comparative Evaluation of Interfaces for Presenting Location-Based Information on Mobile Devices.
Proceedings of the Digital Libraries: For Cultural Heritage, Knowledge Dissemination, and Future Creation, 2011

Who, What, Why: Examining Annotations in Mobile Content Sharing Games.
Proceedings of the Digital Libraries: For Cultural Heritage, Knowledge Dissemination, and Future Creation, 2011

Understanding Playability and Motivational Needs in Human Computation Games.
Proceedings of the Digital Libraries: For Cultural Heritage, Knowledge Dissemination, and Future Creation, 2011

Tweet Me Home: Exploring Information Use on Twitter in Crisis Situations.
Proceedings of the Online Communities and Social Computing, 2011

Why Do People Share News in Social Media?
Proceedings of the Active Media Technology - 7th International Conference, 2011

The Influence of User-Context on Mobile Information Needs.
Proceedings of the 25th IEEE International Conference on Advanced Information Networking and Applications Workshops, 2011

2010
An analysis of knowledge management mechanisms in healthcare portals.
J. Libr. Inf. Sci., 2010

Determining Services for the Mobile Tourist.
J. Comput. Inf. Syst., 2010

Indagator: Investigating perceived gratifications of an application that blends mobile content sharing with gameplay.
J. Assoc. Inf. Sci. Technol., 2010

Investigating the influence of social computing applications on website quality.
Proceedings of the 2010 ACM Symposium on Applied Computing (SAC), 2010

Evaluating the usability of a mobile content sharing game.
Proceedings of the 2010 ACM Symposium on Applied Computing (SAC), 2010

Evaluating game genres for tagging images.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Investigating the usability of a mobile location-based annotation system.
Proceedings of the MoMM'2010, 2010

Managing Media Rich Geo-spatial Annotations for a Map-Based Mobile Application Using Clustering.
Proceedings of the Seventh International Conference on Information Technology: New Generations, 2010

Mobile Alternate Reality Gaming Engine: A Usability Evaluation.
Proceedings of the Seventh International Conference on Information Technology: New Generations, 2010

Selection of the Best Answer in CQA Services.
Proceedings of the Seventh International Conference on Information Technology: New Generations, 2010

Enhancing search in a geospatial multimedia annotation system.
Proceedings of the iiWAS'2010, 2010

A Multifaceted Approach to Exploring Mobile Annotations.
Proceedings of the Role of Digital Libraries in a Time of Global Change, 2010

Do Games Motivate Mobile Content Sharing?
Proceedings of the Role of Digital Libraries in a Time of Global Change, 2010

Looking for a Good Time: Information Seeking in a Mobile Content Sharing and Gaming Environments.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

Investigating Perceptions of a Location-Based Annotation System.
Proceedings of the Active Media Technology, 6th International Conference, 2010

2009
Design and Development of a Taxonomy Generator.
Proceedings of the Handbook of Research on Digital Libraries: Design, 2009

Automatic Text Summarization in Digital Libraries.
Proceedings of the Handbook of Research on Digital Libraries: Design, 2009

Word Segmentation in Indo-China Languages for Digital Libraries.
Proceedings of the Handbook of Research on Digital Libraries: Design, 2009

On the Effectiveness of Social Tagging for Resource Discovery.
Proceedings of the Handbook of Research on Digital Libraries: Design, 2009

From Digital Archives to Virtual Exhibitions.
Proceedings of the Handbook of Research on Digital Libraries: Design, 2009

Searching locally: a comparison of Yehey! and Google.
Online Inf. Rev., 2009

Resource discovery through social tagging: a classification and content analytic approach.
Online Inf. Rev., 2009

Tagging, Sharing and the Influence of Personal Experience.
J. Digit. Inf., 2009

Introduction to the Special Issue of the Journal of Digital Information Digital Libraries and User-Generated Content.
J. Digit. Inf., 2009

Design and Development of a Query Graph Visualization System.
J. Digit. Inf. Manag., 2009

Why the whole is less than the sum of its parts: Examining knowledge management in acquisitions.
Int. J. Inf. Manag., 2009

Choosing communication portfolios to accomplish tasks: The effects of individual differences.
Comput. Educ., 2009

TILES: classifying contextual information for mobile tourism applications.
Aslib Proc., 2009

Sharing Hierarchical Mobile Multimedia Content Using the MobiTOP System.
Proceedings of the MDM 2009, 2009

Exploring Hierarchically Organized Georeferenced Multimedia Annotations in the MobiTOP System.
Proceedings of the Sixth International Conference on Information Technology: New Generations, 2009

A Trend Analysis of the Question Answering Domain.
Proceedings of the Sixth International Conference on Information Technology: New Generations, 2009

Tiles - A model for classifying and using contextual information for context-aware applications.
Proceedings of the Fourth IEEE International Conference on Digital Information Management, 2009

Motivations for media sharing among mobile phone users.
Proceedings of the Fourth IEEE International Conference on Digital Information Management, 2009

Using tags for breaking news elicitation.
Proceedings of the Fourth IEEE International Conference on Digital Information Management, 2009

Sharing Mobile Multimedia Annotations to Support Inquiry-Based Learning Using MobiTOP.
Proceedings of the Active Media Technology, 5th International Conference, 2009

Understanding Perceived Gratifications for Mobile Content Sharing and Retrieval in a Game-Based Environment.
Proceedings of the Active Media Technology, 5th International Conference, 2009

Why We Share: A Study of Motivations for Mobile Media Sharing.
Proceedings of the Active Media Technology, 5th International Conference, 2009

Detecting News Event from a Citizen Journalism Website Using Tags.
Proceedings of the Active Media Technology, 5th International Conference, 2009

A factor analytic approach towards determining mobile tourism services.
Proceedings of the 11th International Conference on Electronic Commerce 2009, 2009

2008
Knowledge access, creation and transfer in e-government portals.
Online Inf. Rev., 2008

Evaluating open source portals.
J. Libr. Inf. Sci., 2008

Design and development of a concept-based multi-document summarization system for research abstracts.
J. Inf. Sci., 2008

Untying the knot of knowledge management measurement: a study of six public service agencies in Singapore.
J. Inf. Sci., 2008

Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents.
Comput. Hum. Behav., 2008

Look before you leap: Learning from the experience of a flagging KM initiative at a healthcare organisation in Asia.
Aslib Proc., 2008

A predictive framework for retrieving the best answer.
Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), 2008

Weighing the Usefulness of Social Tags for Content Discovery.
Proceedings of the Digital Libraries: Universal and Ubiquitous Access to Information, 2008

MobiTOP: Accessing Hierarchically Organized Georeferenced Multimedia Annotations.
Proceedings of the Digital Libraries: Universal and Ubiquitous Access to Information, 2008

The Prevalence and Use of Web 2.0 in Libraries.
Proceedings of the Digital Libraries: Universal and Ubiquitous Access to Information, 2008

Mapping the Question Answering Domain.
Proceedings of the Digital Libraries: Universal and Ubiquitous Access to Information, 2008

Can Social Tags Help You Find What You Want?.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2008

TagNSearch: Searching and Navigating Geo-referenced Collections of Photographs.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2008

2007
Learning Geography with the G-Portal Digital Library.
Proceedings of the Encyclopedia of Portal Technologies and Applications (2 Volumes), 2007

Automatic multidocument summarization of research abstracts: Design and user evaluation.
J. Assoc. Inf. Sci. Technol., 2007

Link decay in leading information science journals.
J. Assoc. Inf. Sci. Technol., 2007

Creative information seeking: Part II: empirical verification.
Aslib Proc., 2007

An analysis of services for the mobile tourist.
Proceedings of the 4th International Conference on Mobile Technology, 2007

Mobile digital libraries for geography education.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2007

Mobile G-Portal supporting collaborative sharing and learning in geography fieldwork: an empirical study.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2007

Social bookmarking in digital library systems: framework and case study.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2007

The Efficacy of Tags in Social Tagging Systems.
Proceedings of the Asian Digital Libraries. Looking Back 10 Years and Forging New Frontiers, 2007

Social Navigation in Digital Libraries by Bookmarking.
Proceedings of the Asian Digital Libraries. Looking Back 10 Years and Forging New Frontiers, 2007

Evaluation of Hospital Portals Using Knowledge Management Mechanisms.
Proceedings of the Asian Digital Libraries. Looking Back 10 Years and Forging New Frontiers, 2007

Mobile Tagging and Accessibility Information Sharing Using a Geospatial Digital Library.
Proceedings of the Asian Digital Libraries. Looking Back 10 Years and Forging New Frontiers, 2007

Towards a Hierarchical Framework for Predicting the Best Answer in a Question Answering System.
Proceedings of the Asian Digital Libraries. Looking Back 10 Years and Forging New Frontiers, 2007

Measuring Knowledge Management Projects: Fitting the Mosaic Pieces Together.
Proceedings of the 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), 2007

Key Element-Context Model: An Approach to Efficient Web Metadata Maintenance.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2007

2006
G-Portal - A Cross Disciplinary Digital Library Research Program from Singapore.
Bull. IEEE Tech. Comm. Digit. Libr., 2006

A checklist for evaluating open source digital library software.
Online Inf. Rev., 2006

On the Concept and Types of Knowledge.
J. Inf. Knowl. Manag., 2006

In search of query patterns: A case study of a university OPAC.
Inf. Process. Manag., 2006

Multi-document summarization of news articles using an event-based framework.
Aslib Proc., 2006

Information seeking in academic learning environments: an exploratory factor analytic approach to understanding design features.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2006

Understanding User Perceptions on Usefulness and Usability of an Integrated <i>Wiki-</i>G-Portal.
Proceedings of the Digital Libraries: Achievements, 2006

The Effect of Lexical Relationships on the Quality of Query Clusters.
Proceedings of the Digital Libraries: Achievements, 2006

Integration of Wikipedia and a Geography Digital Library.
Proceedings of the Digital Libraries: Achievements, 2006

A User Study on Features Supporting Subjective Relevance for Information Retrieval Interfaces.
Proceedings of the Digital Libraries: Achievements, 2006

An Exploratory Factor Analytic Approach to Understand Design Features for Academic Learning Environments.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2006

A Hierarchical Query Clustering Algorithm for Collaborative Querying.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2006

2005
Collaborative querying using the Query Graph Visualizer.
Online Inf. Rev., 2005

Applying scenario-based design and claims analysis to the design of a digital library of geography examination resources.
Inf. Process. Manag., 2005

On organizing and accessing geospatial and georeferenced Web resources using the G-Portal system.
Inf. Process. Manag., 2005

Discovery of Concept Entities from Web Sites using Web Unit Mining.
Int. J. Web Inf. Syst., 2005

GeogDL: a web-based approach to geography examination revision.
Comput. Educ., 2005

Creative information seeking Part I: a conceptual framework.
Aslib Proc., 2005

Personalized project space for managing metadata of geography learning objects.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2005

On assigning place names to geography related web pages.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2005

CQE: a collaborative querying environment.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2005

Evaluating G-portal for geography learning and teaching.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2005

On Discovering Concept Entities from Web Sites.
Proceedings of the Computational Science and Its Applications, 2005

Development and Evaluation of a Multi-document Summarization Method Focusing on Research Concepts and Their Research Relationships.
Proceedings of the Digital Libraries: Implementing Strategies and Sharing Experiences, 2005

Subjective Relevance: Implications on Interface Design for Information Retrieval Systems.
Proceedings of the Digital Libraries: Implementing Strategies and Sharing Experiences, 2005

Evaluating the Effectiveness of a Collaborative Querying Environment.
Proceedings of the Digital Libraries: Implementing Strategies and Sharing Experiences, 2005

A Multi-document Summarization System for Sociology Dissertation Abstracts: Design, Implementation and Evaluation.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2005

Managing Geography Learning Objects Using Personalized Project Spaces in G-Portal.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2005

Evaluation of a Collaborative Querying System.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2005

2004
A Java-based digital library portal for geography education.
Sci. Comput. Program., 2004

The effect of similarity measures on the quality of query clusters.
J. Inf. Sci., 2004

Designing a virtual exhibition using Scalable Vector Graphics.
Aslib Proc., 2004

Query Graph Visualizer: A Collaborative Querying System.
Proceedings of the Information Systems Technology and its Applications, 2004

Design Lessons on Access Features in PAPER.
Proceedings of the Digital Libraries: International Collaboration and Cross-Fertilization, 2004

Supporting Field Study with Personalized Project Spaces in a Geographical Digital Library.
Proceedings of the Digital Libraries: International Collaboration and Cross-Fertilization, 2004

Query Formulation with a Search Assistant.
Proceedings of the Digital Libraries: International Collaboration and Cross-Fertilization, 2004

Subjective Relevance: Implications on Digital Libraries for Experts and Novices.
Proceedings of the Digital Libraries: International Collaboration and Cross-Fertilization, 2004

Collaborative Querying for Enhanced Information Retrieval.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2004

Creative Information Seeking and Interface Design.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

2003
Building a portal for reusable software components with Microsoft SharePoint Server: design, implementation and experiences in Singapore.
Program, 2003

Relevancy rankings: pay for performance search engines in the hot seat.
Online Inf. Rev., 2003

The National Archives of Singapore Reference Enquiry Database.
Electron. Libr., 2003

On Querying Geospatial and Georeferenced Metadata Resources in G-Portal.
Proceedings of the ACM/IEEE 2003 Joint Conference on Digital Libraries (JCDL 2003), 2003

On Extracting Link Information of Relationship Instances from a Web Site.
Proceedings of the Web Services, 2003

Creativity in Digital Libraries and Information Retrieval Environments.
Proceedings of the Digital Libraries: Technology and Management of Indigenous Knowledge for Global Access, 2003

PAPER for an Educational Digital Library.
Proceedings of the Digital Libraries: Technology and Management of Indigenous Knowledge for Global Access, 2003

Collaborative Querying through a Hybrid Query Clustering Approach.
Proceedings of the Digital Libraries: Technology and Management of Indigenous Knowledge for Global Access, 2003

Towards a Role-Based Metadata Scheme for Educational Digital Libraries: A Case Study in Singapore.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2003

Multi-document summarization of dissertation abstracts using a variable-based framework.
Proceedings of the Humanizing Information Technology: From Ideas to Bits and Back, 2003

2002
Are pay for performance search engines relevant?
J. Inf. Sci., 2002

Ontology-based Web Annotation Framework for HyperLink Structures.
Proceedings of the 3rd International Conference on Web Information Systems Engineering Workshops, 2002

G-Portal: a map-based digital library for distributed geospatial and georeferenced resources.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2002

Developing a digital library of reusable historical artifacts.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2002

A digital library for geography examination resources.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2002

Intergenerational Partnerships in the Design of a Digital Library of Geography Examination Resources.
Proceedings of the Digital Libraries: People, 2002

Resource Annotation Framework in a Georeferenced and Geospatial Digital Library.
Proceedings of the Digital Libraries: People, 2002

A Hierarchical Framework for Multi-document Summarization of Dissertation Abstracts.
Proceedings of the Digital Libraries: People, 2002

A Work Environment for a Digital Library of Historical Resources.
Proceedings of the Digital Libraries: People, 2002

Reference Services in a Digital Library of Historical Artifacts.
Proceedings of the Digital Libraries: People, 2002

2000
Patron-augmented digital libraries.
Proceedings of the Fifth ACM Conference on Digital Libraries, 2000

1995
Building personal digital libraries from network sources.
SIGWEB Newsl., 1995


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