Dingding Zheng
Orcid: 0000-0001-7930-5082
According to our database1,
Dingding Zheng
authored at least 21 papers
between 2017 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proceedings of the Eighteenth International Conference on Tangible, 2024
2023
ACM Trans. Comput. Hum. Interact., February, 2023
Proceedings of the 23rd International Conference on New Interfaces for Musical Expression, 2023
Proceedings of the Augmented Humans International Conference 2023, 2023
2022
Frisson Waves: Exploring Automatic Detection, Triggering and Sharing of Aesthetic Chills in Music Performances.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer.
Proceedings of the SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7, 2022
2021
Boiling Mind: Amplifying the Audience-Performer Connection through Sonification and Visualization of Heart and Electrodermal Activities.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
Frisson Waves: Sharing Frisson to Create Collective Empathetic Experiences for Music Performances.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021
Tunnel Vision - Dynamic Peripheral Vision Blocking Glasses for Reducing Motion Sickness Symptoms.
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021
Frisson Waves: Sharing Frisson to Create Collective Empathetic Experiences for Music Performances.
Proceedings of the IEEE World Haptics Conference, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Boiling Mind - A Dataset of Physiological Signals during an Exploratory Dance Performance.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
2020
Sophroneo: Fear not. A VR Horror Game with Thermal Feedback and Physiological Signal Loop.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Sophroneo: Fear not. A VR Horror Game with Thermal Feedback and Physiological Signal Loop.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
Proceedings of the 10th Augmented Human International Conference 2019, 2019
2018
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017