Ding Hooi Ting

Orcid: 0000-0002-3441-7328

According to our database1, Ding Hooi Ting authored at least 20 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Exploring the Impact of Gamified Experiences on User Engagement in Fitness Apps: A GAMEFULQUEST Perspective.
IEEE Trans. Engineering Management, 2024

2023
Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement.
Telematics Informatics, February, 2023

Understanding knowledge transfer and knowledge management through social learning.
J. Knowl. Manag., 2023

2022
Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games.
Data Technol. Appl., 2022

Serious video games and psychological support: A depression intervention among young cancer patients.
Entertain. Comput., 2022

2021
The impact of advertising value of in-game pop-up ads in online gaming on gamers' inspiration: An empirical investigation.
Telematics Informatics, 2021

Playful-consumption experiences and subjective well-being: Children's smartphone usage.
Entertain. Comput., 2021

The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games.
IEEE Access, 2021

In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model.
Proceedings of the HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry, 2021

2020
Customer Inspiration via Advertising Value of Pop-Up Ads in Online Games.
Proceedings of the HCI in Games, 2020

2019
An empirical validation of consumer video game engagement: A playful-consumption experience approach.
Entertain. Comput., 2019

Playful-Consumption Experience and Consumer Videogame Engagement in the Lens of S-R Model: An Empirical Study.
Proceedings of the HCI in Games, 2019

2018
Modeling the customer satisfaction function: a two-country comparison.
Electron. Mark., 2018

Modeling Consumers' Observational Learning in Digital Gaming: A Conceptual Model.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

2017
Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation.
Int. J. Comput. Games Technol., 2017

Playful-Consumption Experience in Digital Game Playing: A Scale Development.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

2016
A Revisit of the Measurements on Engagement in Videogames: A New Scale Development.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

Proposing a New Conceptual Model Predicting Consumer Videogame Engagement Triggered Through Playful-Consumption Experiences.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

2014
Consumer Acceptance and Continuance of Online Group Buying.
J. Comput. Inf. Syst., 2014


  Loading...