Ding Hooi Ting
Orcid: 0000-0002-3441-7328
According to our database1,
Ding Hooi Ting
authored at least 20 papers
between 2014 and 2024.
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Bibliography
2024
Exploring the Impact of Gamified Experiences on User Engagement in Fitness Apps: A GAMEFULQUEST Perspective.
IEEE Trans. Engineering Management, 2024
2023
Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement.
Telematics Informatics, February, 2023
J. Knowl. Manag., 2023
2022
Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games.
Data Technol. Appl., 2022
Serious video games and psychological support: A depression intervention among young cancer patients.
Entertain. Comput., 2022
2021
The impact of advertising value of in-game pop-up ads in online gaming on gamers' inspiration: An empirical investigation.
Telematics Informatics, 2021
Playful-consumption experiences and subjective well-being: Children's smartphone usage.
Entertain. Comput., 2021
The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games.
IEEE Access, 2021
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021
How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model.
Proceedings of the HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry, 2021
2020
Proceedings of the HCI in Games, 2020
2019
An empirical validation of consumer video game engagement: A playful-consumption experience approach.
Entertain. Comput., 2019
Playful-Consumption Experience and Consumer Videogame Engagement in the Lens of S-R Model: An Empirical Study.
Proceedings of the HCI in Games, 2019
2018
Electron. Mark., 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
2017
Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation.
Int. J. Comput. Games Technol., 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
2016
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Proposing a New Conceptual Model Predicting Consumer Videogame Engagement Triggered Through Playful-Consumption Experiences.
Proceedings of the Entertainment Computing - ICEC 2016, 2016
2014
J. Comput. Inf. Syst., 2014