Ding-Bang Luh

Orcid: 0000-0001-8773-7694

According to our database1, Ding-Bang Luh authored at least 42 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
A Systematic Review and Meta-Analysis of Eye-Tracking Studies for Consumers' Visual Attention in Online Shopping.
Inf. Technol. Control., 2024

The Impact of Smartphone Fonts and Text Colors on Visual Recognition of the Elderly.
Proceedings of the Human Aspects of IT for the Aged Population, 2024

Application of Experience Design in the Design of Home Medical Products: A Case Study of QUINOVARE Needle-Free Injector Products.
Proceedings of the Cross-Cultural Design, 2024

2023
Analyzing AI-Generated Packaging's Impact on Consumer Satisfaction With Three Types of Datasets.
Int. J. Data Warehous. Min., March, 2023

Design and Evaluation of the Extended FBS Model Based Gaze-Control Power Wheelchair for Individuals Facing Manual Control Challenges.
Sensors, 2023

User-centered empathy design: a prototype of school-age children learning aids system.
J. Ambient Intell. Humaniz. Comput., 2023

A Hybrid Macro and Micro Method for Consumer Emotion and Behavior Research.
IEEE Access, 2023

2022
Product Classification With the Motivation of Target Consumers by Deep Learning.
IEEE Access, 2022

Development and Verification of Measurement Tools for Human Dynamic Development.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Anthropometry, Human Behavior, and Communication, 2022

Study on the Deep Learning Product Classification Based on the Motivation of Consumers.
Proceedings of the HCI International 2022 Posters, 2022

2021
Activity Design of Nature Experience Teaching.
Proceedings of the Advances in Human Factors in Training, Education, and Learning Sciences, 2021

Design of Measuring Equipment for Upper Limb Flexibility.
Proceedings of the Advances in Ergonomics in Design, 2021

The Design of Sleep Pillow Based on Human Physiological Curvature.
Proceedings of the Advances in Ergonomics in Design, 2021

Transformation of Users' Technical Knowledge into Design-With an Example from Bra Assistive Device.
Proceedings of the Advances in Industrial Design, 2021

2020
Discussion on Innovative Design of Cultural Tourism Products from the Perspective of Service System - - Targeting Suzhou Gardens.
Proceedings of the ICEEG 2020: The 4th International Conference on E-commerce, 2020

Research on the Interactive System of Long-Distance Relationship for Elderly Users.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2020

Design and Research of Tools for Auxiliary Bra Wearing.
Proceedings of the Advances in Ergonomics in Design, 2020

Study on the Design of Asymmetric Breast Correction Product.
Proceedings of the Advances in Ergonomics in Design, 2020

2019
Measuring Ways Research on Public Facilities of the Elderly's Physical Flexibility.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2019

Investigation on Visitors Experience of Chinese Family Group in Domestic Child-Oriented Exhibition.
Proceedings of the Advances in Usability and User Experience, 2019

On Girls Bra Design for the Demand of User.
Proceedings of the Advances in Ergonomics in Design, 2019

Research on Platform Design with Tolerance of Non-errors in Users Successive Designing.
Proceedings of the Advances in Affective and Pleasurable Design, 2019

2017
Game Factors Influencing Players to Continue Playing Online Pets.
IEEE Trans. Comput. Intell. AI Games, 2017

Effect of Playing Factors and Playing History on Game Flow and Companionship Levels for Online Pets.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

2016
An embedded trace FCCSP substrate without glass cloth.
Microelectron. Reliab., 2016

2015
The Development of a Companionship Scale for Artificial Pets.
Interact. Comput., 2015

2013
Wish-Led Service Innovation Process: An Example of Innovative Bus Service System.
Proceedings of the Fifth International Conference on Service Science and Innovation, 2013

The Relationship between Preference and Stare Duration on Bicycle.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013

A Design Process for New Concept Development.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

Innovative Behavioral Intention and Creativity Achievement in Design: Test of an Integrated Model.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

Management of Individual and Organizational Design Knowledge.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013

Satisfying Consumers' Needs through Systematic Empathic Design Model.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

Design Process and Knowledge Searching Model Based on User Creativity.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

2012
Using the Systematic Empathic Design Method for Customer-centered Products Development.
J. Integr. Des. Process. Sci., 2012

User as Designer: A Design Model of User Creativity Platforms.
J. Integr. Des. Process. Sci., 2012

2011
Museum Exhibit Content Recommendation and Guidance System Focusing on Experience Design.
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011

CAI Platform for Fundamental Geometric Training on Perspective Sketching.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011

2009
A Dynamic Planning Approach for New Product Development.
Concurr. Eng. Res. Appl., 2009

A vision-oriented approach for innovative product design.
Adv. Eng. Informatics, 2009

From Novice to Expert - User's Search Approaches for Design Knowledge.
Proceedings of the Human Centered Design, 2009

2008
Incorporating users' creativity in new product development via a user successive design strategy.
Int. J. Comput. Appl. Technol., 2008

2007
A Digital Training System for Freehand Sketch Practice.
Proceedings of the Usability and Internationalization. HCI and Culture, 2007


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