Dimitri Schuurman
Orcid: 0000-0003-4006-0596
According to our database1,
Dimitri Schuurman
authored at least 20 papers
between 2008 and 2018.
Collaborative distances:
Collaborative distances:
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Bibliography
2018
Specification and implementation of mapping rule visualization and editing: MapVOWL and the RMLEditor.
J. Web Semant., 2018
The effectiveness of involving users in digital innovation: Measuring the impact of living labs.
Telematics Informatics, 2018
Interact. Learn. Environ., 2018
2017
Spott: On-the-Spot e-Commerce for Television Using Deep Learning-Based Video Analysis Techniques.
ACM Trans. Multim. Comput. Commun. Appl., 2017
2016
Proceedings of the Semantic Web. Latest Advances and New Domains, 2016
2015
Hybrid Books for Interactive Digital Storytelling: Connecting Story Entities and Emotions to Smart Environments.
Proceedings of the Interactive Storytelling, 2015
2012
Smart Ideas for Smart Cities: Investigating Crowdsourcing for Generating and Selecting Ideas for ICT Innovation in a City Context.
J. Theor. Appl. Electron. Commer. Res., 2012
2011
Telematics Informatics, 2011
Adoption versus use diffusion of iDTV in flanders - personalized television content as a tool to cross the chasm?
Comput. Entertain., 2011
Proceedings of the 9th International Interactive TV&Video Conference, 2011
2010
Content for Mobile Television: Issues Regarding a New Mass Medium Within Today's ICT Environment.
Proceedings of the Mobile TV: Customizing Content and Experience, 2010
Telematics Informatics, 2010
Investigating User Typologies and Their Relevance within a Living Lab-Research Approach for ICT-Innovation.
Proceedings of the 43rd Hawaii International International Conference on Systems Science (HICSS-43 2010), 2010
Enriching living lab-approaches for ICT-innovation by introducing different user roles: the case of digital TV.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010
2009
Content and context for mobile television: Integrating trial, expert and user findings.
Telematics Informatics, 2009
Proceedings of the 7th European Conference on Interactive TV and Video, 2009
2008
Adoption Versus Use Diffusion - Predicting User Acceptance of Mobile TV in Flanders.
Proceedings of the ICE-B 2008, 2008
Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008