Dimitar Valkov

Orcid: 0009-0009-8568-5750

Affiliations:
  • University of Münster, Department of Computer Science, Germany


According to our database1, Dimitar Valkov authored at least 27 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2024
VR-based Competence Training at Scale: Teaching Clinical Skills in the Context of Virtual Brain Death Examination.
Proc. ACM Hum. Comput. Interact., 2024

2023
Reach Prediction using Finger Motion Dynamics.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Towards VR Simulation-Based Training in Brain Death Determination.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Touch Recognition on Complex 3D Printed Surfaces using Filter Response Analysis.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2019
Haptic Prop: A Tangible Prop for Semi-passive Haptic Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Vibro-tactile Feedback for Real-world Awareness in Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Visual Analytics Tool for Cohorts in Motion Data.
Proceedings of the 24th International Symposium on Vision, Modeling, and Visualization, 2019

2018
RealityAlert: Improving Users' Physical Safety in Immersive Virtual Environments.
Proceedings of the Symposium on Spatial User Interaction, 2018

2017
Smooth immersion: the benefits of making the transition to virtual environments a continuous process.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

2016
Evaluation of the effect of a virtual avatar's representation on distance perception in immersive virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2015
Sensing Thumb-to-Finger Taps for Symbolic Input in VR/AR Environments.
IEEE Computer Graphics and Applications, 2015

2014
DigiTap: an eyes-free VR/AR symbolic input device.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

The significance of stereopsis and motion parallax in mobile head tracking environments.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Void shadows: multi-touch interaction with stereoscopic objects on the tabletop.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Imperceptible depth shifts for touch interaction with stereoscopic objects.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Haptic props: semi-actuated tangible props for haptic interaction on the surface.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Multi-touch interaction with stereoscopically rendered 3D objects.
PhD thesis, 2013

2012
VINS: shared memory space for definition of interactive techniques.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Evaluation of depth perception for touch interaction with stereoscopic rendered objects.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Viargo - A generic virtual reality interaction library.
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012

2011
Triangle cursor: interactions with objects above the tabletop.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

2d touching of 3d stereoscopic objects.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Navigation through Geospatial Environments with a Multi-Touch enabled Human-Transporter Metaphor.
Proceedings of the Geoinformatik 2010 - Die Welt im Netz: Konferenzband, Kiel, 2010

Touching Floating Objects in Projection-based Virtual Reality Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010

A multi-touch enabled human-transporter metaphor for virtual 3D traveling.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

Immersive virtual studio for architectural exploration.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Bimanual Interaction with Interscopic Multi-Touch Surfaces.
Proceedings of the Human-Computer Interaction, 2009


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