Dihong Tian

According to our database1, Dihong Tian authored at least 23 papers between 2004 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2021
Using Adaptive Gradient for Texture Learning in Single-View 3D Reconstruction.
CoRR, 2021

2009
Context-adaptive hybrid variable length coding in H.264/AVC.
Proceedings of the International Conference on Image Processing, 2009

2008
BaTex3: Bit Allocation for Progressive Transmission of Textured 3-D Models.
IEEE Trans. Circuits Syst. Video Technol., 2008

Three-dimensional position and amplitude VLC coding in H.264/AVC.
Proceedings of the International Conference on Image Processing, 2008

3-D Position and Amplitude VLC Coding in H.264/AVC.
Proceedings of the 17th International Conference on Computer Communications and Networks, 2008

Joint position and amplitude coding in hybrid variable length coding for video compression.
Proceedings of the IEEE International Conference on Acoustics, 2008

2007
Multistreaming of 3-D Scenes With Optimized Transmission and Rendering Scalability.
IEEE Trans. Multim., 2007

Joint Source and Channel Coding for 3-D Scene Databases Using Vector Quantization and Embedded Parity Objects.
IEEE Trans. Image Process., 2007

Hybrid Variable Length Coding in Video Compression using Variable Breakpoint.
Proceedings of the International Conference on Image Processing, 2007

Hybrid Variable Length Coding for Image and Video Compression.
Proceedings of the IEEE International Conference on Acoustics, 2007

2006
Streaming Three-Dimensional Graphics with Optimized Transmission and Rendering Scalability.
PhD thesis, 2006

Vector Quantization in Multiresolution Mesh Compression.
IEEE Signal Process. Lett., 2006

On-demand transmission of 3D models over lossy networks.
Signal Process. Image Commun., 2006

Parity streams: a novel FEC scheme with the stream control transmission protocol.
IEEE Commun. Lett., 2006

Parity-Object Embedded Streaming for Synthetic Graphics.
Proceedings of the International Conference on Image Processing, 2006

Adaptive Multi-Resolution Coding for 3D Scenes using Vector Quantization.
Proceedings of the International Conference on Image Processing, 2006

Multi-Streaming of Visual Scenes with Scalable Partial Reliability.
Proceedings of the International Conference on Image Processing, 2006

PODs: Partially Ordered Delivery for 3D Scenes in Resource-Constrained Environments.
Proceedings of the 2006 IEEE International Conference on Acoustics Speech and Signal Processing, 2006

Latency-Minimized Delivery for Multi-Resolution Mesh Geometry.
Proceedings of the 2006 IEEE International Conference on Acoustics Speech and Signal Processing, 2006

2005
Progressive streaming of textured 3D models over bandwidth-limited channels.
Proceedings of the 2005 IEEE International Conference on Acoustics, 2005

2004
Optimal packet scheduling for wireless video streaming with error-prone feedback.
Proceedings of the 2004 IEEE Wireless Communications and Networking Conference , 2004

FQM: a fast quality measure for efficient transmission of textured 3D models.
Proceedings of the 12th ACM International Conference on Multimedia, 2004

Packetized media streaming over multiple wireless channels.
Proceedings of IEEE International Conference on Communications, 2004


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