Difeng Yu

Orcid: 0000-0002-7753-4591

According to our database1, Difeng Yu authored at least 35 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Metrics of Motor Learning for Analyzing Movement Mapping in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Space Renovation in Virtual Reality.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

2023
Near-infrared Imaging for Information Embedding and Extraction with Layered Structures.
ACM Trans. Graph., February, 2023

Knock the Reality: Virtual Interface Registration in Mixed Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Point- and Volume-Based Multi-object Acquisition in VR.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Modeling Temporal Target Selection: A Perspective from Its Spatial Correspondence.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Understanding How to Administer Voice Surveys through Smart Speakers.
Proc. ACM Hum. Comput. Interact., 2022

Optimizing the Timing of Intelligent Suggestion in Virtual Reality.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Blending On-Body and Mid-Air Interaction in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Haptics in VR Using Origami-Augmented Drones.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Movement Guidance using a Mixed Reality Mirror.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game.
Proc. ACM Comput. Graph. Interact. Tech., 2021

UbiNIRS: A Software Framework for Miniaturized NIRS-based Applications.
CoRR, 2021

iText: Hands-free Text Entry on an Imaginary Keyboard for Augmented Reality Systems.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Gaze-Supported 3D Object Manipulation in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Eyes-free Target Acquisition During Walking in Immersive Mixed Reality.
IEEE Trans. Vis. Comput. Graph., 2020

Fully-Occluded Target Selection in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2020

Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality Environments.
IEEE Trans. Vis. Comput. Graph., 2020

Engaging Participants during Selection Studies in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Reading on 3D Surfaces in Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

ShadowDancXR: Body Gesture Digitization for Low-cost Extended Reality (XR) Headsets.
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020

Exploration of Hands-free Text Entry Techniques For Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
Errata to "RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions".
IEEE Trans. Vis. Comput. Graph., 2019

RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions.
IEEE Trans. Vis. Comput. Graph., 2019

Modeling endpoint distribution of pointing selection tasks in virtual reality environments.
ACM Trans. Graph., 2019

DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Machine Learning Enhanced User Interfaces for Designing Advanced Knitwear.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks.
IEEE Trans. Vis. Comput. Graph., 2018

Target Selection in Head-Mounted Display Virtual Reality Environments.
J. Univers. Comput. Sci., 2018

Evaluating Engagement Level and Analytical Support of Interactive Visualizations in Virtual Reality Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018


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