Diego Perez Liebana
Orcid: 0000-0003-1958-0212Affiliations:
- Queen Mary University of London, UK
- University of Magdeburg, Germany (former)
- University of Essex, Colchester, UK (former)
According to our database1,
Diego Perez Liebana
authored at least 137 papers
between 2008 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
2023
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay.
IEEE Trans. Games, September, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
TotalBotWar: An Innovative AI Challenge and Competition for Pseudo Real-time Multi-action games.
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023
2022
IEEE Trans. Games, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the IEEE Congress on Evolutionary Computation, 2021
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
Proceedings of the 2021 9th International Conference on Affective Computing and Intelligent Interaction, 2021
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021
2020
TotalBotWar: A New Pseudo Real-time Multi-action Game Challenge and Competition for AI.
CoRR, 2020
Proceedings of the Applications of Evolutionary Computation - 23rd European Conference, 2020
Proceedings of the IEEE Conference on Games, 2020
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing.
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
2019
Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers, ISBN: 978-3-031-02122-0, 2019
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms.
IEEE Trans. Games, 2019
Guest Editorial Special Issue on Game Competition Frameworks for Research and Education.
IEEE Trans. Games, 2019
The MineRL Competition on Sample Efficient Reinforcement Learning using Human Priors.
CoRR, 2019
CoRR, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019
Training Gradient Boosting Machines Using Curve-Fitting and Information-Theoretic Features for Causal Direction Detection.
Proceedings of the Cause Effect Pairs in Machine Learning, 2019
2018
IEEE Trans. Games, 2018
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms.
CoRR, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the Applications of Evolutionary Computation, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Congress on Evolutionary Computation, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Proceedings of the Handbook of Grammatical Evolution, 2018
2017
IEEE Trans. Comput. Intell. AI Games, 2017
J. Glob. Optim., 2017
CoRR, 2017
CoRR, 2017
Efficient noisy optimisation with the multi-sample and sliding window compact genetic algorithms.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing.
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Building an automatic sprite generator with deep convolutional generative adversarial networks.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the 2017 9th Computer Science and Electronic Engineering Conference, 2017
Proceedings of the 2017 9th Computer Science and Electronic Engineering Conference, 2017
Proceedings of the 2017 9th Computer Science and Electronic Engineering Conference, 2017
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017
Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing.
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017
2016
IEEE Trans. Comput. Intell. AI Games, 2016
IEEE Trans. Comput. Intell. AI Games, 2016
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the 2016 8th Computer Science and Electronic Engineering Conference, 2016
Proceedings of the 2016 8th Computer Science and Electronic Engineering Conference, 2016
Proceedings of the IEEE Congress on Evolutionary Computation, 2016
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016
2015
IEEE Trans. Comput. Intell. AI Games, 2015
Proceedings of the Genetic and Evolutionary Computation Conference, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
2014
IEEE Trans. Evol. Comput., 2014
IEEE Trans. Comput. Intell. AI Games, 2014
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the IEEE Congress on Evolutionary Computation, 2014
2013
Rolling horizon evolution versus tree search for navigation in single-player real-time games.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
2012
IEEE Trans. Comput. Intell. AI Games, 2012
Proceedings of the Applications of Evolutionary Computation, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Towards more intelligent adaptive video game agents: a computational intelligence perspective.
Proceedings of the Computing Frontiers Conference, CF'12, 2012
Proceedings of the IEEE Congress on Evolutionary Computation, 2012
2011
Proceedings of the Applications of Evolutionary Computation, 2011
Reactiveness and navigation in computer games: Different needs, different approaches.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
2010
IEEE Trans. Comput. Intell. AI Games, 2010
2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
2008
Proceedings of the Parallel Problem Solving from Nature, 2008
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008