Diego Navarro

Orcid: 0000-0003-1503-8856

According to our database1, Diego Navarro authored at least 11 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Exploring the Benefits and Applications of Video-Span Selection and Search for Real-Time Support in Sign Language Video Comprehension among ASL Learners.
ACM Trans. Access. Comput., September, 2024

Towards Autonomous Robotic Structure Inspection with Dense-Direct Visual-SLAM.
Proceedings of the 32nd European Signal Processing Conference, 2024

2022
Electrodermal Activity Evaluation of Player Experience in Virtual Reality Games: A Phasic Component Analysis.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

The Electrodermal Activity of Player Experience in Virtual Reality Games: An Extended Evaluation of the Phasic Component.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2022

Support in the Moment: Benefits and use of video-span selection and search for sign-language video comprehension among ASL learners.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
Biofeedback Methods in Entertainment Video Games: A Review of Physiological Interaction Techniques.
Proc. ACM Hum. Comput. Interact., 2021

A physiology-inspired framework for holistic city simulations.
CoRR, 2021

2019
Evaluating Player Performance and Experience in Virtual Reality Game Interactions using the HTC Vive Controller and Leap Motion Sensor.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2017
Simplifying game mechanics: gaze as an implicit interaction method.
Proceedings of the SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27, 2017

Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
Possibilities and challenges with eye tracking in video games and virtual reality applications.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Courses, 2016


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