Diego Gutierrez

Orcid: 0000-0002-7503-7022

Affiliations:
  • University of Zaragoza, Spain


According to our database1, Diego Gutierrez authored at least 187 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Polarimetric BSSRDF Acquisition of Dynamic Faces.
ACM Trans. Graph., December, 2024

Modeling the Impact of Head-Body Rotations on Audio-Visual Spatial Perception for Virtual Reality Applications.
IEEE Trans. Vis. Comput. Graph., May, 2024

Real-Time Underwater Spectral Rendering.
Comput. Graph. Forum, May, 2024

Predicting Perceived Gloss: Do Weak Labels Suffice?
Comput. Graph. Forum, May, 2024

tSPM-Net: A probabilistic spatio-temporal approach for scanpath prediction.
Comput. Graph., 2024

Time-Gated Polarization for Active Non-Line-Of-Sight Imaging.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024

TexSliders: Diffusion-Based Texture Editing in CLIP Space.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

2023
Task-Dependent Visual Behavior in Immersive Environments: A Comparative Study of Free Exploration, Memory and Visual Search.
IEEE Trans. Vis. Comput. Graph., November, 2023

D-SAV360: A Dataset of Gaze Scanpaths on 360° Ambisonic Videos.
IEEE Trans. Vis. Comput. Graph., November, 2023

Virtual Mirrors: Non-Line-of-Sight Imaging Beyond the Third Bounce.
ACM Trans. Graph., August, 2023

The Visual Language of Fabrics.
ACM Trans. Graph., August, 2023

Towards assisting the decision-making process for content creators in cinematic virtual reality through the analysis of movie cuts and their influence on viewers' behavior.
Int. Trans. Oper. Res., May, 2023

A Study of Change Blindness in Immersive Environments.
IEEE Trans. Vis. Comput. Graph., 2023

Self-Calibrating, Fully Differentiable NLOS Inverse Rendering.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Zone Plate Virtual Lenses for Memory-Constrained NLOS Imaging.
Proceedings of the IEEE International Conference on Acoustics, 2023

2022
Multimodality in VR: A Survey.
ACM Comput. Surv., January, 2022

Sparse ellipsometry: portable acquisition of polarimetric SVBRDF and shape with unstructured flash photography.
ACM Trans. Graph., 2022

A Probabilistic Time-Evolving Approach to Scanpath Prediction.
CoRR, 2022

Modelling Surround-aware Contrast Sensitivity for HDR Displays.
Comput. Graph. Forum, 2022

A Generative Framework for Image-based Editing of Material Appearance using Perceptual Attributes.
Comput. Graph. Forum, 2022

SST-Sal: A spherical spatio-temporal approach for saliency prediction in 360∘ videos.
Comput. Graph., 2022

Non-Line-of-Sight Transient Rendering.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Auditory Stimuli Degrade Visual Performance in Virtual Reality.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Multiple Scattering Approximation for Real-time Underwater Spectral Rendering.
Proceedings of the Eurographics Italian Chapter Conference 2022, 2022

2021
Differentiable transient rendering.
ACM Trans. Graph., 2021

The joint role of geometry and illumination on material recognition.
CoRR, 2021

Influence of Directional Sound Cues on Users' Exploration Across 360° Movie Cuts.
IEEE Computer Graphics and Applications, 2021

Modeling Surround-aware Contrast Sensitivity.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

Single-image Full-body Human Relighting.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

Virtual light transport matrices for non-line-of-sight imaging.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

2020
Imperceptible manipulation of lateral camera motion for improved virtual reality applications.
ACM Trans. Graph., 2020

A general framework for pearlescent materials.
ACM Trans. Graph., 2020

Exploring the Impact of 360º Movie Cuts in Users' Attention.
Proceedings of the 9th Workshop on Intelligent Cinematography and Editing, 2020

Exploring the impact of 360° movie cuts in users' attention.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

The role of objective and subjective measures in material similarity learning.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

On the Effect of Reflectance on Phasor Field Non-Line-of-Sight Imaging.
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020

2019
Motion parallax for 360° RGBD video.
IEEE Trans. Vis. Comput. Graph., 2019

A similarity measure for material appearance.
ACM Trans. Graph., 2019

Non-line-of-sight imaging using phasor-field virtual wave optics.
Nat., 2019

Learning icons appearance similarity.
Multim. Tools Appl., 2019

Progressive Transient Photon Beams.
Comput. Graph. Forum, 2019

Generic interactive pixel-level image editing.
Comput. Graph. Forum, 2019

A dataset for benchmarking time-resolved non-line-of-sight imaging.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

A data-driven compression method for transient rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Reinventing Movies: How Do We Tell Stories in VR?
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

Structure-preserving Style Transfer.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

The Effect of Motion on the Perception of Material Appearance.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
Saliency in VR: How Do People Explore Virtual Environments?
IEEE Trans. Vis. Comput. Graph., 2018

Practical SVBRDF acquisition of 3D objects with unstructured flash photography.
ACM Trans. Graph., 2018

Second-Order Occlusion-Aware Volumetric Radiance Caching.
ACM Trans. Graph., 2018

Practical multiple scattering for rough surfaces.
ACM Trans. Graph., 2018

A radiative transfer framework for spatially-correlated materials.
ACM Trans. Graph., 2018

Virtual Wave Optics for Non-Line-of-Sight Imaging.
CoRR, 2018

On-the-Fly Power-Aware Rendering.
Comput. Graph. Forum, 2018

A Physically-Based Spatio-Temporal Sky Model.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

2017
Recent advances in transient imaging: A computer graphics and vision perspective.
Vis. Informatics, 2017

Objective Quality Prediction of Image Retargeting Algorithms.
IEEE Trans. Vis. Comput. Graph., 2017

Movie editing and cognitive event segmentation in virtual reality video.
ACM Trans. Graph., 2017

DeepToF: off-the-shelf real-time correction of multipath interference in time-of-flight imaging.
ACM Trans. Graph., 2017

High-quality hyperspectral reconstruction using a spectral prior.
ACM Trans. Graph., 2017

Compact single-shot hyperspectral imaging using a prism.
ACM Trans. Graph., 2017

BUILDUP: interactive creation of urban scenes from large photo collections.
Multim. Tools Appl., 2017

Dynamic range expansion based on image statistics.
Multim. Tools Appl., 2017

Style-based exploration of illustration datasets.
Multim. Tools Appl., 2017

Analyzing Interfaces and Workflows for Light Field Editing.
IEEE J. Sel. Top. Signal Process., 2017

Introduction to the Issue on Light Field Image Processing.
IEEE J. Sel. Top. Signal Process., 2017

A Computational Model of a Single-Photon Avalanche Diode Sensor for Transient Imaging.
CoRR, 2017

Attribute-preserving gamut mapping of measured BRDFs.
Comput. Graph. Forum, 2017

Convolutional Sparse Coding for Capturing High-Speed Video Content.
Comput. Graph. Forum, 2017

Intrinsic Light Field Images.
Comput. Graph. Forum, 2017

An Appearance Model for Textile Fibers.
Comput. Graph. Forum, 2017

Fast back-projection for non-line of sight reconstruction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Intuitive Editing of Visual Appearance from Real-World Datasets.
Proceedings of the MAM@EGSR 2017: Eurographics Workshop on Material Appearance Modeling, 2017

Transient Photon Beams.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

Improved Intuitive Appearance Editing based on Soft PCA.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

2016
An intuitive control space for material appearance.
ACM Trans. Graph., 2016

Birefractive stereo imaging for single-shot depth acquisition.
ACM Trans. Graph., 2016

Simultaneous acquisition of microscale reflectance and normals.
ACM Trans. Graph., 2016

Real-time rendering on a power budget.
ACM Trans. Graph., 2016

Saliency in VR: How do people explore virtual environments?
CoRR, 2016

Intrinsic Light Fields.
CoRR, 2016

Convolutional Sparse Coding for High Dynamic Range Imaging.
Comput. Graph. Forum, 2016

Imaging the propagation of light through scenes at picosecond resolution.
Commun. ACM, 2016

Intuitive editing of material appearance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

A fiber-level model for predictive cloth rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Icon Set Selection via Human Computation.
Proceedings of the 24th Pacific Conference on Computer Graphics and Applications, 2016

Bidirectional Rendering of Polarized Light Transport.
Proceedings of the XXVI Spanish Computer Graphics Conference, 2016

2015
Fast depth from defocus from focal stacks.
Vis. Comput., 2015

To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces.
ACM Trans. Graph., 2015

Welcome Message from the New Editors-in-Chief.
ACM Trans. Appl. Percept., 2015

Separable Subsurface Scattering.
Comput. Graph. Forum, 2015

Relativistic Effects for Time-Resolved Light Transport.
Comput. Graph. Forum, 2015

A Biophysically-Based Model of the Optical Properties of Skin Aging.
Comput. Graph. Forum, 2015

Light Field Editing Based on Reparameterization.
Proceedings of the Advances in Multimedia Information Processing - PCM 2015, 2015

Compressive High Speed Video Acquisition.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015

Bidirectional Clustering for Scalable VPL-based Global Illumination.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015

Low Cost Decomposition of Direct and Global Illumination in Real Scenes.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015

Sackcloth or silk?: the impact of appearance vs dynamics on the perception of animated cloth.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

2014
Effects of Approximate Filtering on the Appearance of Bidirectional Texture Functions.
IEEE Trans. Vis. Comput. Graph., 2014

Intrinsic video and applications.
ACM Trans. Graph., 2014

A framework for transient rendering.
ACM Trans. Graph., 2014

A similarity measure for illustration style.
ACM Trans. Graph., 2014

Capturing and stylizing hair for 3D fabrication.
ACM Trans. Graph., 2014

How do people edit light fields?
ACM Trans. Graph., 2014

Theory and analysis of transient rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Depth from a Single Image Through User Interaction.
Proceedings of the XXIV Spanish Computer Graphics Conference, 2014

Improving Depth Estimation Using Superpixels.
Proceedings of the XXIV Spanish Computer Graphics Conference, 2014

2013
Femto-photography: capturing and visualizing the propagation of light.
ACM Trans. Graph., 2013

A metric of visual comfort for stereoscopic motion.
ACM Trans. Graph., 2013

Multiple Light Source Estimation in a Single Image.
Comput. Graph. Forum, 2013

Computational Simulation of Alternative Photographic Processes.
Comput. Graph. Forum, 2013

Scattering: Acquisition, Modeling, and Rendering.
IEEE Computer Graphics and Applications, 2013

A survey on computational displays: Pushing the boundaries of optics, computation, and perception.
Comput. Graph., 2013

Display adaptive 3D content remapping.
Comput. Graph., 2013

Foreword to the special section on advanced displays.
Comput. Graph., 2013

Graphics and Imaging Lab, Zaragoza, Spain.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
Birefringence: calculation of refracted ray paths in biaxial crystals.
Vis. Comput., 2012

Physically-based simulation of rainbows.
ACM Trans. Graph., 2012

Perceptually Optimized Coded Apertures for Defocus Deblurring.
Comput. Graph. Forum, 2012

SMAA: Enhanced Subpixel Morphological Antialiasing.
Comput. Graph. Forum, 2012

Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes.
Comput. Graph. Forum, 2012

Intrinsic Images by Clustering.
Comput. Graph. Forum, 2012

Sketch express: A sketching interface for facial animation.
Comput. Graph., 2012

Computational displays: combining optical fabrication, computational processing, and perceptual tricks to build the displays of the future.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Relativistic ultrafast rendering using time-of-flight imaging.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Perceptually-optimized content remapping for automultiscopic displays.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Mapping Images to Target Devices: Spatial, Temporal, Stereo, Tone, and Color.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

Analysis of Coded Apertures for Defocus Deblurring of HDR Images.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

2011
Perceptual considerations for motion blur rendering.
ACM Trans. Appl. Percept., 2011

Motion Blur Rendering: State of the Art.
Comput. Graph. Forum, 2011

BSSRDF Estimation from Single Images.
Comput. Graph. Forum, 2011

Convolution-Based Simulation of Homogeneous Subsurface Scattering.
Comput. Graph. Forum, 2011

Non-photorealistic, depth-based image editing.
Comput. Graph., 2011

Perception in graphics, visualization, virtual environments and animation.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

Multidimensional image retargeting.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

Filtering approaches for real-time anti-aliasing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Sketch Express: Facial Expressions Made Easy.
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011

Using eye-tracking to assess different image retargeting methods.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2010
A comparative study of image retargeting.
ACM Trans. Graph., 2010

A practical appearance model for dynamic facial color.
ACM Trans. Graph., 2010

Real-Time Realistic Skin Translucency.
IEEE Computer Graphics and Applications, 2010

Rendering fur directly into images.
Comput. Graph., 2010

Compositing images through light source detection.
Comput. Graph., 2010

Rendering Large Point Datasets with GPU Shaders.
Proceedings of the Theory and Practice of Computer Graphics, 2010

Stylized depiction of images based on depth perception.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010

Measuring the perception of light inconsistencies.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

Screen-Space Subsurface Scattering.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2009
Interactive HDR lighting of dynamic participating media.
Vis. Comput., 2009

Evaluation of reverse tone mapping through varying exposure conditions.
ACM Trans. Graph., 2009

Screen-space perceptual rendering of human skin.
ACM Trans. Appl. Percept., 2009

Scattering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Scattering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Perception-based image editing.
Proceedings of the XXII International Symposium on Information, 2009

Where are the Lights? Measuring the Accuracy of Human Vision.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

Light Source Detection in Photographs.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
Depicting procedural caustics in single images.
ACM Trans. Graph., 2008

Gaze-based Interaction for Virtual Environments.
J. Univers. Comput. Sci., 2008

Modeling light scattering for virtual heritage.
ACM Journal on Computing and Cultural Heritage, 2008

Visualizing Underwater Ocean Optics.
Comput. Graph. Forum, 2008

Scattering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Understanding Exposure for Reverse Tone Mapping.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Image-based Participating Media.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Faster Rendering of Human Skin.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

NURBS-based Inverse Reflector Design.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2007
Optimization techniques for curved path computing.
Vis. Comput., 2007

Guest editorial.
Vis. Comput., 2007

Perceptual rendering of participating media.
ACM Trans. Appl. Percept., 2007

2006
Simulation of atmospheric phenomena.
Comput. Graph., 2006

Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Efficient physically-based simulation of non-linear media.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Efficient selective rendering of participating media.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

2005
The Evolution of a WILDLAND Forest FIRE FRONT.
Vis. Comput., 2005

Implementation of a method of curved ray tracing for inhomogeneous atmospheres.
Comput. Graph., 2005

Rendering Ghost Ships and Other Phenomena in the Arctic Atmosphere.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Participating Media for High-Fidelity Cultural Heritage.
Proceedings of the 6th International Symposium on Virtual Reality, 2005

Efficient physically-based perceptual rendering of participating media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Non-linear Volume Photon Mapping.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Predictive crowd simulations for Cultural Heritage applications.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Predictive sunlight simulation for the remodeling of the Real Madrid stadium.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Perception-Based Rendering: Eyes Wide Bleached.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
A CAVE-like environment as a tool for full-size train design.
Virtual Real., 2004

Inelastic scattering in participating media using curved photon mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Chasing the green flash: a global illumination solution for inhomogeneous media.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

Visualizing Sunsets through Inhomogeneous Atmospheres.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Lighting Design in Low-Cost Immersive Systems.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2002
The ALVW system: an interface for smart behavior-based 3D computer animation.
Proceedings of the 2nd International Symposium on Smart Graphics, 2002

2001
Character Animation: Agents, Animats and Synthetic Actors.
Proceedings of the IASTED International Conference on Visualization, 2001


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