Diego Borro

Orcid: 0000-0002-8789-4777

According to our database1, Diego Borro authored at least 43 papers between 2002 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Road Marking Damage Detection Based on Deep Learning for Infrastructure Evaluation in Emerging Autonomous Driving.
IEEE Trans. Intell. Transp. Syst., 2022

A framework for cyber-physical production system management and digital twin feedback monitoring for fast failure recovery.
Int. J. Comput. Integr. Manuf., 2022

Editorial: Digital Twin for Industry 4.0.
Frontiers Virtual Real., 2022

2021
Sensors on the Move: Onboard Camera-Based Real-Time Traffic Alerts Paving the Way for Cooperative Roads.
Sensors, 2021

Virtual reality simulation of human-robot coexistence for an aircraft final assembly line: process evaluation and ergonomics assessment.
Int. J. Comput. Integr. Manuf., 2021

2020
Machine Learning for Active Gravity Compensation in Robotics: Application to Neurological Rehabilitation Systems.
IEEE Robotics Autom. Mag., 2020

2017
Real-Time Visual Tracking of Deformable Objects in Robot-Assisted Surgery.
IEEE Computer Graphics and Applications, 2017

2015
Real time non-rigid 3D surface tracking using particle filter.
Comput. Vis. Image Underst., 2015

2014
Study of a Ray Casting Technique for the Visualization of Deformable Volumes.
IEEE Trans. Vis. Comput. Graph., 2014

Distortion correction and calibration of intra-operative spine X-ray images using a constrained DLT algorithm.
Comput. Medical Imaging Graph., 2014

A Brain Surgery Simulator.
IEEE Computer Graphics and Applications, 2014

An automatic tool to facilitate the statistical group analysis of DTI.
Comput. Biol. Medicine, 2014

Real-time deformation, registration and tracking of solids based on physical simulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Review and Challenges of Brain Analysis through DTI Measurements.
Proceedings of the Innovation in Medicine and Healthcare 2014, 2014

2013
Junction assisted 3D pose retrieval of untextured 3D models in monocular images.
Comput. Vis. Image Underst., 2013

Providing guidance for maintenance operations using automatic markerless augmented reality system.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Simulation Unit in CEIT, Navarra, Spain.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
A methodology for optimal voxel size computation in collision detection algorithms for virtual reality.
Virtual Real., 2012

A new marker design for a robust marker tracking system against occlusions.
Comput. Animat. Virtual Worlds, 2012

2010
GPU Optimizer: A 3D Reconstruction on the GPU using Monte Carlo Simulations - How to Get Real Time without Sacrificing Precision.
Proceedings of the VISAPP 2010 - Proceedings of the Fifth International Conference on Computer Vision Theory and Applications, Angers, France, May 17-21, 2010, 2010

Preserving Coherent Illumination in Style Transfer Functions for Volume Rendering.
Proceedings of the 14th International Conference on Information Visualisation, 2010

Towards real time 3D tracking and reconstruction on a GPU using Monte Carlo simulations.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

GFT: GPU Fast Triangulation of 3D Points.
Proceedings of the Computer Vision and Graphics - International Conference, 2010

2009
Haptic Wrists: An Alternative Design Strategy Based on User Perception.
J. Comput. Inf. Sci. Eng., 2009

Maxillofacial surgery simulation using a mass-spring model derived from continuum and the scaled displacement method.
Int. J. Comput. Assist. Radiol. Surg., 2009

A Novel Approach to Achieve Robustness Against Marker Occlusion.
Proceedings of the VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009, 2009

Hybrid Visualization for Maxillofacial Surgery Planning and Simulation.
Proceedings of the 13th International Conference on Information Visualisation, 2009

Tracking 3D en GPU Basado en el Filtro de Partículas.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
GPU Local Triangulation: an interpolating surface reconstruction algorithm.
Comput. Graph. Forum, 2008

Cálculo de la Pose de la Cámara ante Oclusiones de un Marcador.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2007
Automatic Selective Disassembly and Path Planning for the Simulation of Maintenance Operations.
Proceedings of the IEEE Virtual Reality Conference, 2007

Automatic augmented video creation for markerless environments.
Proceedings of the VISAPP 2007: Proceedings of the Second International Conference on Computer Vision Theory and Applications, Barcelona, Spain, March 8-11, 2007, 2007

A GPU interpolating reconstruction from unorganized points.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Edge-Based Markerless 3D Tracking of Rigid Objects.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Stable haptic response for complex interactions.
Proceedings of the GRAPP 2007, 2007

2006
Influence of multisensory feedback on haptic accessibility tasks.
Virtual Real., 2006

Stable Collision Response Method in Complex Interactions.
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006

Skin Detection for Hand Gesture Interfaces using Assimilative Background.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

2005
Collision Problem: Characteristics for a Taxonomy.
Proceedings of the 9th International Conference on Information Visualisation, 2005

MobiPortrait: Automatic Portraits with Mobile Computing.
Proceedings of the 1st International Conference on Distributed Frameworks for Multimedia Applications (DFMA 2005), 2005

2004
Approximation of Optimal Voxel Size for Collision Detection in Maintainability Simulations within Massive Virtual Environments.
Comput. Graph. Forum, 2004

A Large Haptic Device for Aircraft Engine Maintainability.
IEEE Computer Graphics and Applications, 2004

2002
Description of a haptic system for virtual maintainability in aeronautics.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002


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