Diego Addan Gonçalves

Orcid: 0000-0003-3355-3966

According to our database1, Diego Addan Gonçalves authored at least 12 papers between 2017 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
Building a Space for the Human in IoT: Contributions of a design process.
J. Braz. Comput. Soc., September, 2022

Children's social interactions within a socioenactive scenario.
Comput. Educ., 2022

2021
Design of Socioenactive Systems Based on Physiological Sensors and Robot Behavior in Educational Environments.
Revista Brasileira de Informática na Educ., 2021

Embodied-based environment for kindergarten children: Revisiting constructionist ideas.
Br. J. Educ. Technol., 2021

Analysis of Emotion in Socioenactive Systems.
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021

Deaf Inclusion Through Brazilian Sign Language: A Computational Architecture Supporting Artifacts and Interactive Applications and Tools.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments, 2021

2020
Classification and Synthesis of Emotion in Sign Languages Using Neutral Expression Deviation Factor and 4D Trajectories.
Proceedings of the Enterprise Information Systems - 22nd International Conference, 2020

Facial Expressions Animation in Sign Language based on Spatio-temporal Centroid.
Proceedings of the 22nd International Conference on Enterprise Information Systems, 2020

Emotions Synthesis Using Spatio-Temporal Geometric Mesh.
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020

Accessibility in Pervasive Systems: An Exploratory Study.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2020

2019
Optimized Division of Exploration Areas in Multi-robot Systems Considering Static and Dynamic Charging Stations.
Proceedings of the 43rd IEEE Annual Computer Software and Applications Conference, 2019

2017
Landmark-based Facial Expression Parametrization for Sign Languages Avatar Animation.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017


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