Dianna Xu

According to our database1, Dianna Xu authored at least 16 papers between 1995 and 2018.

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Bibliography

2018
Updating Introductory Computer Science with Creative Computation.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

2017
Aspect-ratio based triangular mesh smoothing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Engaging Students with Algorithms (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

2016
Creative Computation in High School.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Permeating Data Visualization in CS Courses (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Convex Hull for Probabilistic Points.
Proceedings of the 29th SIBGRAPI Conference on Graphics, Patterns and Images, 2016

2015
Teaching Computing with Processing, the Bridge Between High School and College (Abstract Only).
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

2013
A Guide to the Classification Theorem for Compact Surfaces
Geometry and Computing 9, Springer, ISBN: 978-3-642-34364-3, 2013

2012
Quadrilateral meshes with provable angle bounds.
Eng. Comput., 2012

Computational art and creative coding: teaching CS1 with processing (abstract only).
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

Creative coding and visual portfolios for CS1.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

2009
A new construction of smooth surfaces from triangle meshes using parametric pseudo-manifolds.
Comput. Graph., 2009

Quadrilateral meshes with bounded minimum angle.
Proceedings of the 25th ACM Symposium on Computational Geometry, 2009

2008
Quadrilateral Meshes with Bounded Minimum Angle.
Proceedings of the 17th International Meshing Roundtable, 2008

Games, robots, and robot games: complementary contexts for introductory computing education.
Proceedings of the 3rd International Conference on Game Development in Computer Science Education, 2008

1995
Illumination of Polygons with Vertex Lights.
Inf. Process. Lett., 1995


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