Diane Jass Ketelhut

Orcid: 0000-0001-5307-1281

According to our database1, Diane Jass Ketelhut authored at least 21 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Children's approaches to solving puzzles in videogames.
Int. J. Child Comput. Interact., 2024

2023
Teacher Education to Integrate Computational Thinking into Elementary Science: A Design-Based Research Study.
ACM Trans. Comput. Educ., December, 2023

Computational Thinking-Integrated Elementary Science with Culturally Responsive Teaching: A Vignette Study.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

2022
Playing Aloud: Leveraging Game Commentary Culture for Playtesting.
Int. J. Gaming Comput. Mediat. Simulations, 2022

2020
"We'll be Scratching all the Time".
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Supporting Teachers to Integrate Computational Thinking Equitably.
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020

Reimagining Computational Thinking Professional Development: Benefits of a Community of Practice Model.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Designing Failure and Feedback within Puzzles.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Embedding Computational Thinking in the Elementary Classroom: An Extended Collaborative Teacher Learning Experience.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2014
Introduction for the Journal of Information Sciences special issue on serious games.
Inf. Sci., 2014

2012
Presence and Middle School Students' Participation in a Virtual Game Environment to Assess Science Inquiry.
J. Educ. Technol. Soc., 2012

Automatic Grading of Scientific Inquiry.
Proceedings of the Seventh Workshop on Building Educational Applications Using NLP, 2012

2011
Teachers and game-based learning: Improving understanding of how to increase efficacy of adoption.
Comput. Educ., 2011

2010
Exploring Cognitive Load in Immersive Educational Games: The SAVE Science Project.
Int. J. Gaming Comput. Mediat. Simulations, 2010

A multi-user virtual environment for building and assessing higher order inquiry skills in science.
Br. J. Educ. Technol., 2010

Virtual environment-based assessments of science content and inquiry: the SAVE science project.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

Reviving Dewey's "reflective thinking" framework for the design of problems in virtual learning environment-based assessments of content and inquiry.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2008
Exploring embedded guidance and self-efficacy in educational multi-user virtual environments.
Int. J. Comput. Support. Collab. Learn., 2008

Rethinking pedagogy: using multi-user virtual environments to foster authentic science learning.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2007
Exploring embedded guidance and self-efficacy in educational multiuser virtual environments.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2004
Design-based Research Strategies for Studying Situated Learning and Knowledge Transfer in a Multi-user Virtual Environment.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004


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