Diane Gromala
Affiliations:- Simon Fraser University, Vancouver, Canada
According to our database1,
Diane Gromala
authored at least 66 papers
between 2001 and 2023.
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Bibliography
2023
Invisible Users: Uncovering End-Users' Requirements for Explainable AI via Explanation Forms and Goals.
CoRR, 2023
2022
Wild Intercepts: A Novel Approach to Usability Testing of a 'Citizen Science' Portal, Developed for Understanding the 'Burdens of Pain' Among Citizens.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022
2021
Players' Stories and Secrets in Animal Crossing: New Horizons-Exploring Design Factors for Positive Emotions and Social Interactions in a Multiplayer Online Game.
Proc. ACM Hum. Comput. Interact., 2021
Investigating the Role of Having an Avatar in Virtual Reality on Pain Alleviation and Embodiment in Patients With Pain Using Electroencephalogram: A Neuroimaging Protocol.
Frontiers Virtual Real., 2021
EUCA: A Practical Prototyping Framework towards End-User-Centered Explainable Artificial Intelligence.
CoRR, 2021
2020
Oh, I didn't do a good job: How objective data affects physiotherapist-patient conversations for arthritis patients.
Proceedings of the PervasiveHealth '20: 14th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2020
2019
Ride N' Rhythm, Bike as an Embodied Musical Instrument to Improve Music Perception for Young Children.
CoRR, 2019
LumaPath: An Immersive Virtual Reality Game for Encouraging Physical Activity for Senior Arthritis Patients.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications and Case Studies, 2019
2018
A Case Study: Chronic Pain Patients' Preferences for Virtual Reality Games for Pain Distraction.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry, 2018
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
Farmooo, a Virtual Reality Farm Simulation Game Designed for Cancer Pediatric Patients to Distract their Pain during Chemotherapy Treatment.
Proceedings of the Engineering Reality of Virtual Reality 2018, Burlingame, CA, USA, 28 January, 2018
2017
Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?
EAI Endorsed Trans. Pervasive Health Technol., 2017
The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017
Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
Exploring Body Gestures as Natural User Interface for Flying in a Virtual Reality Game with Kinect.
Proceedings of the Engineering Reality of Virtual Reality 2017, Burlingame, CA, USA, Janurary 29, 2017
Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away?
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
A Collaborative Visualization Tool to Support Doctors' Shared Decision-Making on Antibiotic Prescription.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Settings: Comparison, Exploration and Evaluation with Oculus Rift.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
Proceedings of the Engineering Reality of Virtual Reality 2016, 2016
2015
The Design of an Immersive Mobile Virtual Reality Serious Game in Cardboard Head-Mounted Display for Pain Management.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015
'Weather' Wearable System: A Design Exploration to Facilitate the Collaboration and Communication with Chronic Pain Patients.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Serious game for serious disease: Diminishing stigma of depression via game experience.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Theory review and interaction design space of body image and body schema (BIBS) for embodied cognition in virtual reality.
Proceedings of the Engineering Reality of Virtual Reality 2015, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Int. J. Creative Interfaces Comput. Graph., 2014
Proceedings of the PhyCS 2014, 2014
Improving the Mental State of Patients in Clinical Settings Using a Non-pharmacological Method.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2014
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014
Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management.
Proceedings of the Games for Health 2014, 2014
Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression.
Proceedings of the Electronic Visualisation and the Arts, 2014
2013
Usability testing of ANSWER: a web-based methotrexate decision aid for patients with rheumatoid arthritis.
BMC Medical Informatics Decis. Mak., 2013
Immersive virtual reality and affective computing for gaming, fear and anxiety management.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Impression management work: how seniors with chronic pain address disruptions in their interactions.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012
Proceedings of the Audio Mostly 2012, 2012
<i>Sonic Cradle</i>: designing for an immersive experience of meditation by connecting respiration to music.
Proceedings of the Designing Interactive Systems Conference 2012, 2012
2011
Mount Qaf: A Multimedia Performance Installation Infusing Electronic Art and The Sonic and Visual A.
Proceedings of the SIGGRAPH Asia 2011 Art Gallery, Hong Kong, China, December 12-15, 2011, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Living with pain, staying in touch: exploring the communication needs of older adults with chronic pain.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010
2009
Proceedings of the Biologically Inspired Cognitive Architectures, 2009
Proceedings of the Biologically Inspired Cognitive Architectures, 2009
2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
2007
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
2005
MIT Press, ISBN: 978-0-262-52449-0, 2005
2004
Expressing the immeasurable: a methodology for developing a visualization tool for patients' assessments of pain.
Digit. Creativity, 2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
2001
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001