Diane Carr

According to our database1, Diane Carr authored at least 9 papers between 2003 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Methodology, Representation, and Games.
Games Cult., 2019

2014
Ability, Disability and Dead Space.
Game Stud., 2014

2010
Learning, Teaching and Ambiguity in Virtual Worlds.
Proceedings of the Researching Learning in Virtual Worlds, 2010

2009
Learning in virtual worlds: Using communities of practice to explain how people learn from play.
Br. J. Educ. Technol., 2009

Textual Analysis, Digital Games, Zombies.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2007
Computer games in classrooms and the question of 'cultural baggage'.
Br. J. Educ. Technol., 2007

2005
Contexts, pleasures and preferences: girls playing computer games.
Proceedings of the Digital Games Research Conference 2005, 2005

2003
Play Dead - Genre and Affect in Silent Hill and Planescape Torment.
Game Stud., 2003

Textuality in video games.
Proceedings of the Digital Games Research Conference 2003, 2003


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