Derek L. Hansen

Orcid: 0000-0002-9645-3279

Affiliations:
  • Brigham Young University, Provo, UT, USA


According to our database1, Derek L. Hansen authored at least 60 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Perception of "This is Not a Game": Definition and Measurement.
Int. J. Hum. Comput. Interact., September, 2024

Asymmetric VR Game Subgenres: Implications for Analysis and Design.
Multimodal Technol. Interact., 2024

2021
The Role of Steps and Game Elements in Gamified Fitness Tracker Apps: A Systematic Review.
Multimodal Technol. Interact., 2021

Simulating Municipal Cybersecurity Incidents: Recommendations from Expert Interviews.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

2020
The Evolution of Computing Degrees: Tracking ABET Accredited Undergraduate Disciplines over Time.
Proceedings of the SIGITE '20: The 21st Annual Conference on Information Technology Education, 2020

Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

A Review of Gamified Fitness Tracker Apps and Future Directions.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

The DELAY Framework: Designing for Extended LAtencY.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Designing Authentic Cybersecurity Learning Experiences: Lessons from the Cybermatics Playable Case Study.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Theory of Experiential Career Exploration Technology (TECET): Increasing cybersecurity career interest through playable case studies.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Investigating the Social and Temporal Aspects of Children's Physical Activity Games.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Computing research in the academy: insights from theses and dissertations.
Scientometrics, 2018

Training Future Cybersecurity Professionals in Spear Phishing using SiEVE.
Proceedings of the 19th Annual SIG Conference on Information Technology Education, 2018

2017
Microcore: A Playable Case Study for Improving Adolescents' Argumentative Writing in a Workplace Context.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

2016
Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Pervasive Play.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With Teens.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Information Technology Research in the Academy: Insights from Theses and Dissertations.
Proceedings of the 4th Annual ACM Conference on Research in Information Technology, 2015

2014
A method for computing political preference among Twitter followers.
Soc. Networks, 2014

Does motivation in citizen science change with time and culture?
Proceedings of the Computer Supported Cooperative Work, 2014

The effects of individualized feedback on college students' contributions to citizen science.
Proceedings of the Computer Supported Cooperative Work, 2014

Civic action brokering platforms: facilitating local engagement with ACTion Alexandria.
Proceedings of the Computer Supported Cooperative Work, 2014

Gamifying citizen science: a study of two user groups.
Proceedings of the Computer Supported Cooperative Work, 2014

Design tactics for authentic interactive fiction: insights from alternate reality game designers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Social Network Analysis in HCI.
Proceedings of the Ways of Knowing in HCI, 2014

2013
Using gamification to inspire new citizen science volunteers.
Proceedings of the First International Conference on Gameful Design, 2013

Quality control mechanisms for crowdsourcing: peer review, arbitration, & expertise at familysearch indexing.
Proceedings of the Computer Supported Cooperative Work, 2013

Designing reusable alternate reality games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Prototyping in PLACE: a scalable approach to developing location-based apps and games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Playing for real: designing alternate reality games for teenagers in learning contexts.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Supporting content curation communities: The case of the Encyclopedia of Life.
J. Assoc. Inf. Sci. Technol., 2012

The impact of polices on government social media usage: Issues, challenges, and recommendations.
Gov. Inf. Q., 2012

Do You Know the Way to SNA?: A Process Model for Analyzing and Visualizing Social Media Network Data.
Proceedings of the 2012 International Conference on Social Informatics (SocialInformatics), 2012

Visually Exploring Social Participation in Encyclopedia of Life.
Proceedings of the 2012 International Conference on Social Informatics (SocialInformatics), 2012

Veiled viral marketing: disseminating information on stigmatized illnesses via social networking sites.
Proceedings of the ACM International Health Informatics Symposium, 2012

<i>We are visible</i>: technology-mediated social participation in a Twitter network for the homeless.
Proceedings of the iConference 2012, Toronto, Ontario, Canada, February 7-10, 2012, 2012

Older adults' online health information seeking behavior.
Proceedings of the iConference 2012, Toronto, Ontario, Canada, February 7-10, 2012, 2012

Alternate Reality Games: Platforms for Collaborative Learning.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Dynamic changes in motivation in collaborative citizen-science projects.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Mixed reality games.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

Game design for promoting counterfactual thinking.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Group-in-a-Box Layout for Multi-faceted Analysis of Communities.
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011

Odd Leaf Out: Improving Visual Recognition with Games.
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011

A Framework for Recommending Collections.
Proceedings of the Workshop on Novelty and Diversity in Recommender Systems, 2011

EventGraphs: Charting Collections of Conference Connections.
Proceedings of the 44th Hawaii International International Conference on Systems Science (HICSS-44 2011), 2011

The Arcane Gallery of Gadgetry: A Design Case Study of an Alternate Reality Game.
Proceedings of the 6th Annual International Conference of the Alliance of Digital Humanities Organizations, 2011

Government policies on the use of social media: legislating for change.
Proceedings of the 12th Annual International Conference on Digital Government Research, 2011

Computing political preference among twitter followers.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Social Participation in Health 2.0.
Computer, 2010

User Acceptance of Micro-Blogging in the Enterprise.
Proceedings of the Fourth International Conference on Weblogs and Social Media, 2010

Visualizing Threaded Conversation Networks: Mining Message Boards and Email Lists for Actionable Insights.
Proceedings of the Active Media Technology, 6th International Conference, 2010

2009
Virtual provider pessimism: analysing instant messaging reference encounters with the pair perception comparison method.
Inf. Res., 2009

Analyzing Enterprise Social Media Networks.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

First Steps to Netviz Nirvana: Evaluating Social Network Analysis with NodeXL.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

Mixing it up: recommending collections of items.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Overhearing the crowd: an empirical examination of conversation reuse in a technical support community.
Proceedings of the Fourth International Conference on Communities and Technologies, 2009

2007
Virtual community maintenance with a collaborative repository.
Proceedings of the Joining Research and Practice: Social Computing and Information Science, 2007

2006
Online health communities.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Knowledge sharing, maintenance, and use in online support communities.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2004
Calculating error rates for filtering software.
Commun. ACM, 2004


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