Dennis Wiebusch
According to our database1,
Dennis Wiebusch
authored at least 17 papers
between 2011 and 2017.
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Bibliography
2017
Semantic Entity-Component State Management Techniques to Enhance Software Quality for Multimodal VR-Systems.
IEEE Trans. Vis. Comput. Graph., 2017
Cherry-Picking RIS Functionality - Integration of Game and VR Engine Sub-Systems based on Entities and Events.
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017
2016
IEEE Trans. Comput. Intell. AI Games, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Semantics-based software techniques for maintainable multimodal input processing in real-time interactive systems.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016
2015
Decoupling the entity-component-system pattern using semantic traits for reusable realtime interactive systems.
Proceedings of the 8th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2015
2014
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014
2013
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
Enhanced decoupling of components in intelligent realtime interactive systems using ontologies.
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
2011
Proceedings of the IEEE Virtual Reality Conference, 2011