Dennis Wiebusch

According to our database1, Dennis Wiebusch authored at least 17 papers between 2011 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
Semantic Entity-Component State Management Techniques to Enhance Software Quality for Multimodal VR-Systems.
IEEE Trans. Vis. Comput. Graph., 2017

Cherry-Picking RIS Functionality - Integration of Game and VR Engine Sub-Systems based on Entities and Events.
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017

2016
Reusability for Intelligent Realtime Interactive Systems.
PhD thesis, 2016

PEARS: Physics Extension and Representation Through Semantics.
IEEE Trans. Comput. Intell. AI Games, 2016

Low-cost raycast-based coordinate system registration for consumer depth cameras.
Proceedings of the 2016 IEEE Virtual Reality, 2016

An intelligent multimodal mixed reality real-time strategy game.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Semantics-based software techniques for maintainable multimodal input processing in real-time interactive systems.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

Remind Me: An Adaptive Recommendation-Based Simulation of Biographic Associations.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

2015
Decoupling the entity-component-system pattern using semantic traits for reusable realtime interactive systems.
Proceedings of the 8th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2015

2014
A uniform semantic-based access model for realtime interactive systems.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014

2013
Usability benchmarks for motion tracking systems.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

2012
Evaluating scala, actors, & ontologies for intelligent realtime interactive systems.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

Enhanced decoupling of components in intelligent realtime interactive systems using ontologies.
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012

smARTbox A Portable Setup for Intelligent Interactive Applications.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Blending Real and Virtual Worlds Using Self-reflection and Fiducials.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
SiXton's curse - Simulator X demonstration.
Proceedings of the IEEE Virtual Reality Conference, 2011


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