Dennis Reidsma
Orcid: 0000-0002-7503-573X
According to our database1,
Dennis Reidsma
authored at least 120 papers
between 2001 and 2024.
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Bibliography
2024
SixFeet Reimagined - An Interactive Exercise System to Support Sport Specific Training in Pandemic Times.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024
Proceedings of the 9th International Conference on Movement and Computing, 2024
Promoting Transformative Reflection to Support Running Experience Through a Dashboard Design.
Proceedings of the 12th International Conference on Human-Agent Interaction, 2024
Is it just a score? Understanding Training Load Management Practices Beyond Sports Tracking.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
ReadAR, Playful Book Finding Through Peer Book Reviews for Multi-faceted Characters in AR.
Proceedings of the Persuasive Technology - 18th International Conference, 2023
Running with a Drone for Pace Setting, Video Reflection, and Beyond: An Experiential Study.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
WashWall: An Interactive Smart Mirror for Motivating Handwashing Among Primary School Children.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Drone-Driven Running: Exploring the Opportunities for Drones to Support Running Well-being through a Review of Running and Drone Interaction Technologies.
Proceedings of the International Conference on Human-Agent Interaction, 2023
The Cost of Reward: A Critical Reflection on the 'What', 'How', and 'Why' of Gamification for Motivation in Sports.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023
2022
Found. Trends Hum. Comput. Interact., 2022
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
Coaxing: An Empirical Exploration of a Novel Way to Nudge Athletic Performance in Sports.
Proceedings of the Persuasive Technology - 17th International Conference, 2022
Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Three Interactive Add-ons for Small Local Playgrounds: Towards Designing for Context-sensitive Play Activities.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
2021
Predictable Robots for Autistic Children - Variance in Robot Behaviour, Idiosyncrasies in Autistic Children's Characteristics, and Child-Robot Engagement.
ACM Trans. Comput. Hum. Interact., 2021
"I See What You Did There": Understanding People's Social Perception of a Robot and Its Predictability.
ACM Trans. Hum. Robot Interact., 2021
Words of encouragement: how praise delivered by a social robot changes children's mindset for learning.
J. Multimodal User Interfaces, 2021
Proceedings of the Social Robotics - 13th International Conference, 2021
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021
2020
ACM Trans. Hum. Robot Interact., 2020
Multimodal Technol. Interact., 2020
Designing a Social Robot to Support Children's Inquiry Learning: A Contextual Analysis of Children Working Together at School.
Int. J. Soc. Robotics, 2020
Differences in Spontaneous Interactions of Autistic Children in an Interaction With an Adult and Humanoid Robot.
Frontiers Robotics AI, 2020
Action Modelling for Interaction and Analysis in Smart Sports and Physical Education.
Proceedings of the Companion Publication of the 2020 International Conference on Multimodal Interaction, 2020
How Good is Good Enough?: The Impact of Errors in Single Person Action Classification on the Modeling of Group Interactions in Volleyball.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020
Helping Educators Monitor Autistic Children's Progress Across Sessions: A Needfinding Study.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020
Working with a Social Robot in School: A Long-Term Real-World Unsupervised Deployment.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2019
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019
A Searching and Automatic Video Tagging Tool for Events of Interest during Volleyball Training Sessions.
Proceedings of the International Conference on Multimodal Interaction, 2019
Evaluation of Dominant and Non-Dominant Hand Movements For Volleyball Action Modelling.
Proceedings of the Adjunct of the 2019 International Conference on Multimodal Interaction, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Designing a Smart Toy Interactive Setting for Creating Stories - From Free Play to Story Structure and Reflection Support.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
2018
J. Multimodal User Interfaces, 2018
With a little help from a holographic friend: the OpenIMPRESS mixed reality telepresence toolkit for remote collaboration systems.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the Sixth International Workshop on Behavior Change Support Systems co-located with the 13th International Conference on Persuasive Technology (PERSUASIVE 2018), 2018
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018
A Demonstration of Multi-Party Dialogue Using Virtual Coaches: The First Council of Coaches Demonstrator.
Proceedings of the Computational Models of Argument, 2018
2017
A First Step toward the Automatic Understanding of Social Touch for Naturalistic Human-Robot Interaction.
Frontiers ICT, 2017
Measuring Children's Perceptions of Robots' Social Competence: Design and Validation.
Proceedings of the Social Robotics - 9th International Conference, 2017
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017
A Demonstration of the ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017
Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017
Growing-Up Hand in Hand with Robots: Designing and Evaluating Child-Robot Interaction from a Developmental Perspective.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Entertain. Comput., 2016
CoRR, 2016
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016
Personalization of Gait Rehabilitation Games on a Pressure Sensitive Interactive LED Floor.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016
Proceedings of the Biomimetic and Biohybrid Systems - 5th International Conference, 2016
Proceedings of the Biomimetic and Biohybrid Systems - 5th International Conference, 2016
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016
2015
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015
2014
Entertain. Comput., 2014
Proceedings of the Computers Helping People with Special Needs, 2014
Proceedings of the Ambient Intelligence, European Conference, 2014
Proceedings of the Digital Da Vinci - Computers in Music, 2014
2013
Entertain. Comput., 2013
Auton. Agents Multi Agent Syst., 2013
Proceedings of the Innovative and Creative Developments in Multimodal Interaction Systems, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Proceedings of the Whole Body Interaction, 2011
Appl. Artif. Intell., 2011
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011
2010
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010
Proceedings of the 2010 International Conference on CyberWorlds, 2010
2009
Proceedings of the Multimodal Corpora, 2009
Preface for the Special Issue on Intelligent Technologies for Interactive Entertainment.
Entertain. Comput., 2009
2008
Annotations and subjective machines of annotators, embodied agents, users, and other humans.
PhD thesis, 2008
Comput. Entertain., 2008
Proceedings of the Motion in Games, First International Workshop, 2008
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008
The Virtual Conductor: Learning and Teaching about Music, Performing, and Conducting.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
2007
Proceedings of the Verbal and Nonverbal Features of Human-Human and Human-Machine Interaction, 2007
Proceedings of the Artifical Intelligence for Human Computing, 2007
2006
Vis. Comput., 2006
IEEE Intell. Syst., 2006
Proceedings of the Fifth International Conference on Language Resources and Evaluation, 2006
Proceedings of the Entertainment Computing, 2006
Proceedings of the Entertainment Computing, 2006
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006
Proceedings of the 8th International Conference on Multimodal Interfaces, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
Proceedings of the Machine Learning for Multimodal Interaction, 2005
Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005
2004
Proceedings of the First Twente Data Management Workshop (TDM 2004) on XML Databases and Information Retrieval, 2004
Proceedings of the Machine Learning for Multimodal Interaction, 2004
2003
Intelligent Multimedia Indexing and Retrieval through Multi-source Information Extraction and Merging.
Proceedings of the IJCAI-03, 2003
Proceedings of the Working Notes for CLEF 2003 Workshop co-located with the 7th European Conference on Digital Libraries (ECDL 2003), 2003
2002
Proceedings of the Conceptual Structures: Integration and Interfaces, 2002
Proceedings of the Working Notes for CLEF 2002 Workshop co-located with the 6th European Conference on Digital Libraries (ECDL 2002), 2002
Proceedings of the Working Notes for CLEF 2002 Workshop co-located with the 6th European Conference on Digital Libraries (ECDL 2002), 2002
Proceedings of the Advances in Cross-Language Information Retrieval, 2002
2001
Building "Huys Hengelo" in VRML.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001