Dennis Reidsma

Orcid: 0000-0002-7503-573X

According to our database1, Dennis Reidsma authored at least 120 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
SixFeet Reimagined - An Interactive Exercise System to Support Sport Specific Training in Pandemic Times.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

Social Drones for Health, Well-Being, Sports and Play.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024

Improvisation Theatre as HRI simulation tool.
Proceedings of the 9th International Conference on Movement and Computing, 2024

Promoting Transformative Reflection to Support Running Experience Through a Dashboard Design.
Proceedings of the 12th International Conference on Human-Agent Interaction, 2024

Is it just a score? Understanding Training Load Management Practices Beyond Sports Tracking.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024


Why Movement-Based Design!? Exploring Methods and Experiences in MBD✱.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

2023
SportsHCI (Dagstuhl Seminar 23292).
Dagstuhl Reports, 2023

ReadAR, Playful Book Finding Through Peer Book Reviews for Multi-faceted Characters in AR.
Proceedings of the Persuasive Technology - 18th International Conference, 2023

Running with a Drone for Pace Setting, Video Reflection, and Beyond: An Experiential Study.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

WashWall: An Interactive Smart Mirror for Motivating Handwashing Among Primary School Children.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Drone-Driven Running: Exploring the Opportunities for Drones to Support Running Well-being through a Review of Running and Drone Interaction Technologies.
Proceedings of the International Conference on Human-Agent Interaction, 2023

The Cost of Reward: A Critical Reflection on the 'What', 'How', and 'Why' of Gamification for Motivation in Sports.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Technology, Movement, and Play Is Hampering and Boosting Interactive Play.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Exploring Runners' Preferences of Drone Based Feedback to Support their Well-Being.
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023

2022
A Design Space of Sports Interaction Technology.
Found. Trends Hum. Comput. Interact., 2022

SixFeet: An Interactive, Corona-Safe, Multiplayer Sports Platform.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Coaxing: An Empirical Exploration of a Novel Way to Nudge Athletic Performance in Sports.
Proceedings of the Persuasive Technology - 17th International Conference, 2022

Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Considerations for (Teaching) Facilitator Roles for Movement-Based Design.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Towards a Definition of Sportification with Generative Power Beyond Sports.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Three Interactive Add-ons for Small Local Playgrounds: Towards Designing for Context-sensitive Play Activities.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Predictable Robots for Autistic Children - Variance in Robot Behaviour, Idiosyncrasies in Autistic Children's Characteristics, and Child-Robot Engagement.
ACM Trans. Comput. Hum. Interact., 2021

"I See What You Did There": Understanding People's Social Perception of a Robot and Its Predictability.
ACM Trans. Hum. Robot Interact., 2021

Words of encouragement: how praise delivered by a social robot changes children's mindset for learning.
J. Multimodal User Interfaces, 2021

User Requirements for Developing Robot-Assisted Interventions for Autistic Children.
Proceedings of the Social Robotics - 13th International Conference, 2021


2020
Now We're Talking: Learning by Explaining Your Reasoning to a Social Robot.
ACM Trans. Hum. Robot Interact., 2020

A Super-Bagging Method for Volleyball Action Recognition Using Wearable Sensors.
Multimodal Technol. Interact., 2020

Designing a Social Robot to Support Children's Inquiry Learning: A Contextual Analysis of Children Working Together at School.
Int. J. Soc. Robotics, 2020

Differences in Spontaneous Interactions of Autistic Children in an Interaction With an Adult and Humanoid Robot.
Frontiers Robotics AI, 2020

Action Modelling for Interaction and Analysis in Smart Sports and Physical Education.
Proceedings of the Companion Publication of the 2020 International Conference on Multimodal Interaction, 2020

How Good is Good Enough?: The Impact of Errors in Single Person Action Classification on the Modeling of Group Interactions in Volleyball.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

Helping Educators Monitor Autistic Children's Progress Across Sessions: A Needfinding Study.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Working with a Social Robot in School: A Long-Term Real-World Unsupervised Deployment.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020

VR4VRT: Virtual Reality for Virtual Rowing Training.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Integrating Argumentation with Social Conversation between Multiple Virtual Coaches.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

A Searching and Automatic Video Tagging Tool for Events of Interest during Volleyball Training Sessions.
Proceedings of the International Conference on Multimodal Interaction, 2019

Evaluation of Dominant and Non-Dominant Hand Movements For Volleyball Action Modelling.
Proceedings of the Adjunct of the 2019 International Conference on Multimodal Interaction, 2019

Towards Smart Sports Exercises: First Designs.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Designing a Smart Toy Interactive Setting for Creating Stories - From Free Play to Story Structure and Reflection Support.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
Co-located augmented play-spaces: past, present, and perspectives.
J. Multimodal User Interfaces, 2018

With a little help from a holographic friend: the OpenIMPRESS mixed reality telepresence toolkit for remote collaboration systems.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Automatic Measurements of a Leisure Activity for People with Profound Disabilities.
Proceedings of the Sixth International Workshop on Behavior Change Support Systems co-located with the 13th International Conference on Persuasive Technology (PERSUASIVE 2018), 2018

Flipper 2.0: A Pragmatic Dialogue Engine for Embodied Conversational Agents.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

A Demonstration of Multi-Party Dialogue Using Virtual Coaches: The First Council of Coaches Demonstrator.
Proceedings of the Computational Models of Argument, 2018

2017
A First Step toward the Automatic Understanding of Social Touch for Naturalistic Human-Robot Interaction.
Frontiers ICT, 2017

Measuring Children's Perceptions of Robots' Social Competence: Design and Validation.
Proceedings of the Social Robotics - 9th International Conference, 2017

An ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

A Demonstration of the ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

Growing-Up Hand in Hand with Robots: Designing and Evaluating Child-Robot Interaction from a Developmental Perspective.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

A Thing of Beauty: Steering Behavior in an Interactive Playground.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Augmenting playspaces to enhance the game experience: A tag game case study.
Entertain. Comput., 2016

Physical extracurricular activities in educational child-robot interaction.
CoRR, 2016

Evaluation methods for user-centered child-robot interaction.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Personalization of Gait Rehabilitation Games on a Pressure Sensitive Interactive LED Floor.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016



Distributed Embodied Team Play, a Distributed Interactive Pong Playground.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

2015
Single value devices.
Int. J. Arts Technol., 2015

Augmenting traditional playground games to enhance game experience.
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015

2014
Special issue: Ten years of Advances in Computer Entertainment.
Entertain. Comput., 2014

Towards an Interactive Leisure Activity for People with PIMD.
Proceedings of the Computers Helping People with Special Needs, 2014

Steering Gameplay Behavior in the Interactive Tag Playground.
Proceedings of the Ambient Intelligence, European Conference, 2014

Mediated Interactions and Musical Expression - A Survey.
Proceedings of the Digital Da Vinci - Computers in Music, 2014

2013
Socially Aware Interactive Playgrounds.
IEEE Pervasive Comput., 2013

New modalities for interactive entertainment.
Entertain. Comput., 2013

AsapRealizer in practice - A modular and extensible architecture for a BML Realizer.
Entertain. Comput., 2013

Multimodal plan representation for adaptable BML scheduling.
Auton. Agents Multi Agent Syst., 2013

Hang in There: A Novel Body-Centric Interactive Playground.
Proceedings of the Innovative and Creative Developments in Multimodal Interaction Systems, 2013

Meaning in Life as a Source of Entertainment.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
An Incremental Multimodal Realizer for Behavior Co-Articulation and Coordination.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

An Annotation Scheme for Social Interaction in Digital Playgrounds.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Making a Toy Educative Using Electronics.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Observations on Experience and Flow in Movement-Based Interaction.
Proceedings of the Whole Body Interaction, 2011

Continuous interaction with a virtual human.
J. Multimodal User Interfaces, 2011

On the Nature of Engineering Social Artificial Companions.
Appl. Artif. Intell., 2011

Continuous Interaction within the SAIBA Framework.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Demonstrating and Testing the BML Compliance of BML Realizers.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

A BML Based Embodied Conversational Agent for a Personality Detection Program.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Design of an Interactive Playground Based on Traditional Children's Play.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

Elckerlyc in Practice - On the Integration of a BML Realizer in Real Applications.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

Single Value Devices.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

2010
Developing Educational and Entertaining Virtual Humans Using Elckerlyc.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Backchannel Strategies for Artificial Listeners.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Measuring Multimodal Synchrony for Human-Computer Interaction.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
On the Contextual Analysis of Agreement Scores.
Proceedings of the Multimodal Corpora, 2009

Elckerlyc.
J. Multimodal User Interfaces, 2009

Preface for the Special Issue on Intelligent Technologies for Interactive Entertainment.
Entertain. Comput., 2009

2008
Annotations and subjective machines of annotators, embodied agents, users, and other humans.
PhD thesis, 2008

Reliability Measurement without Limits.
Comput. Linguistics, 2008

Temporal interaction between an artificial orchestra conductor and human musicians.
Comput. Entertain., 2008

Design of Experience and Flow in Movement-Based Interaction.
Proceedings of the Motion in Games, First International Workshop, 2008

Beyond the beat: modelling intentions in a virtual conductor.
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008

The Virtual Conductor: Learning and Teaching about Music, Performing, and Conducting.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

2007
Virtual meeting rooms: from observation to simulation.
AI Soc., 2007

Mutually Coordinated Anticipatory Multimodal Interaction.
Proceedings of the Verbal and Nonverbal Features of Human-Human and Human-Machine Interaction, 2007

Challenges for Virtual Humans in Human Computing.
Proceedings of the Artifical Intelligence for Human Computing, 2007

2006
Online and off-line visualization of meeting information and meeting support.
Vis. Comput., 2006

Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter.
IEEE Intell. Syst., 2006

Annotating Emotions in Meetings.
Proceedings of the Fifth International Conference on Language Resources and Evaluation, 2006

Towards Bi-directional Dancing Interaction.
Proceedings of the Entertainment Computing, 2006

Interacting with a Virtual Conductor.
Proceedings of the Entertainment Computing, 2006

Towards a Reactive Virtual Trainer.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Human computing, virtual humans and artificial imperfection.
Proceedings of the 8th International Conference on Multimodal Interfaces, 2006

Virtual rap dancer: invitation to dance.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005

Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Interacting with a Virtual Rap Dancer.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

2004
The Merging Component of the MUMIS Project.
Proceedings of the First Twente Data Management Workshop (TDM 2004) on XML Databases and Information Retrieval, 2004

Meeting Modelling in the Context of Multimodal Research.
Proceedings of the Machine Learning for Multimodal Interaction, 2004

2003
Intelligent Multimedia Indexing and Retrieval through Multi-source Information Extraction and Merging.
Proceedings of the IJCAI-03, 2003

Multilingual Retrieval in Twente.
Proceedings of the Working Notes for CLEF 2003 Workshop co-located with the 7th European Conference on Digital Libraries (ECDL 2003), 2003

2002
Automatic Generation and Evaluation of Sentence Graphs out of Word Graphs.
Proceedings of the Conceptual Structures: Integration and Interfaces, 2002

MediaLab @ CLEF-2002: Comparing Search Strategies.
Proceedings of the Working Notes for CLEF 2002 Workshop co-located with the 6th European Conference on Digital Libraries (ECDL 2002), 2002

Cross-language Retrieval at Twente and TNO.
Proceedings of the Working Notes for CLEF 2002 Workshop co-located with the 6th European Conference on Digital Libraries (ECDL 2002), 2002

Cross-Language Retrieval at the University of Twente and TNO.
Proceedings of the Advances in Cross-Language Information Retrieval, 2002

2001
Building "Huys Hengelo" in VRML.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001


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