Dennis R. Wixon

Affiliations:
  • University of Southern California, Los Angeles, CA, USA


According to our database1, Dennis R. Wixon authored at least 52 papers between 1982 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2016
Uses of Multiple Characters in Online Games and Their Implications for Social Network Methods.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

2014
Spatializing play structures and interaction flow using GSML (Game System Modelling Language).
Comput. Games J., 2014

2013
Game principles: choice, change & creativity: making better games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Special interest group for the CHI 2012 management community.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Invited panel: managing UX teams: insights from executive leaders.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Managing user experience teams: lessons from case studies, and establishing best practices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Measuring fun, trust, confidence, and other ethereal constructs: it isn't that hard.
Interactions, 2011

Managing UX teams.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Managing user experience teams: lessons from case studies, establishing best practices.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

The future of natural user interfaces.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Natural user interfaces: the prospect and challenge of touch and gestural computing.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Using metaphors to create a natural user interface for microsoft surface.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Multitouch and surface computing.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
That's Entertainmnt - Halo 3: the theory and practice of a research-design partnership.
Interactions, 2008

Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Evaluating user experiences in games.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
The design of emotionally engaging products.
Interactions, 2007

Guitar Hero: the inspirational story of an "overnight" success.
Interactions, 2007

2006
What works?
Interactions, 2006

What is a game?
Interactions, 2006

Are we having fun yet?: computers as entertainment objects.
Interactions, 2006

2005
CHI 2006: interact, inform, inspire.
Interactions, 2005

Is ROI an effective approach for persuading decision-makers of the value of user-centered design?
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2003
Evaluating usability methods: why the current literature fails the practitioner.
Interactions, 2003

The "magic number 5": is it enough for web testing?
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Usability in practice: field methods evolution and revolution.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

1999
What makes strategic usability fail?: lessons learned from the field.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
HCI solutions for managing the IT infra-structure.
ACM SIGCHI Bull., 1998

HCI solutions for managing the information technology infrastructure.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
HCI design for network and system management: a CHI 97 special interest group.
ACM SIGCHI Bull., 1997

Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications.
Proceedings of the Human Factors in Computing Systems, 1997

1996
Field oriented design techniques: case studies and organizing dimensions.
ACM SIGCHI Bull., 1996

Contextual inquiry: grounding your design in user's work.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

Making a Difference - the Impact of Inspections.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

User Centered Design: Quality or Quackery?
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Book Review: Cost Justifying Usability: Edited by Randolph G. Bias and Deborah J. Mayhew.
ACM SIGCHI Bull., 1995

Qualitative research methods in design and development.
Interactions, 1995

Field oriented design techniques: case studies and organizing dimensions (abstract).
Proceedings of the Human Factors in Computing Systems, 1995

1994
Contextual inquiry: grounding your design in user's work.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

Usability at Digital after 15 years: principals and pitfalls.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

Reflective practioners: connecting research and practice.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Book review: Principles and guidelines in software user interface design by Deborah J . Mayhew (Prentice Hall, 1992).
ACM SIGCHI Bull., 1993

Changing the Rules: A Pragmatic Approach to Product Development.
Digit. Tech. J., 1993

1990
Contextual design: an emergent view of system design.
Proceedings of the Conference on Human Factors in Computing Systems, 1990

1988
Contextualism as a World View for the Reformation of Meetings.
Proceedings of the CSCW '88, 1988

1987
The politics of human factors (panels).
Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface, 1987

1985
Engineering for usability (panel session): lessons from the user derived interface.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1985

User performance with command, menu, and iconic interfaces.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1985

Computer human factors in computer interface design (panel session).
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1985

1984
Building a User-Derived Interface.
Commun. ACM, 1984

1983
Building a user-defined interface.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1983

1982
How do people really use text editors?
Proceedings of the SIGOA Conference on Office Information Systems, 1982


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