Dennis L. Kappen
Orcid: 0000-0003-4815-153XAffiliations:
- University of Ontario Institute of Technology, Canada
According to our database1,
Dennis L. Kappen
authored at least 22 papers
between 2013 and 2020.
Collaborative distances:
Collaborative distances:
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Bibliography
2020
Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study.
Frontiers Comput. Sci., 2020
Older Adults' Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020
2019
Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs.
Int. J. Hum. Comput. Stud., 2019
Int. J. Hum. Comput. Interact., 2019
Proceedings of the Human-Computer Interaction. Perspectives on Design, 2019
Motivational Affordances for Older Adults' Physical Activity Technology: An Expert Evaluation.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019
2018
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
Proceedings of the Adjunct Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018
2017
XRDS, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Gamification through the Application of Motivational Affordances for Physical Activity Technology.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Engaged by boos and cheers: the effect of co-located game audiences on social player experience.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
2013
The kaleidoscope of effective gamification: deconstructing gamification in business applications.
Proceedings of the First International Conference on Gameful Design, 2013
Proceedings of the First International Conference on Gameful Design, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013