Dennis J. N. J. Soemers

Orcid: 0000-0003-3241-8957

According to our database1, Dennis J. N. J. Soemers authored at least 39 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
GameTable Working Group 1 meeting report on search, planning, learning, and explainability.
J. Int. Comput. Games Assoc., 2024

GameTable COST action: kickoff report.
J. Int. Comput. Games Assoc., 2024

Exploring RL-based LLM Training for Formal Language Tasks with Programmed Rewards.
CoRR, 2024

GAVEL: Generating Games Via Evolution and Language Models.
CoRR, 2024

The Ludii Game Description Language is Universal.
Proceedings of the IEEE Conference on Games, 2024

Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games.
Proceedings of the IEEE Conference on Games, 2024

Games of Knightian Uncertainty as AGI testbeds.
Proceedings of the IEEE Conference on Games, 2024

2023
Spatial state-action features for general games.
Artif. Intell., August, 2023

Extracting tactics learned from self-play in general games.
Inf. Sci., May, 2023

Towards a General Transfer Approach for Policy-Value Networks.
Trans. Mach. Learn. Res., 2023

The 2022 Ludii AI competition.
J. Int. Comput. Games Assoc., 2023

Proof Number Based Monte-Carlo Tree Search.
CoRR, 2023

2022
Report on the 2<sup>nd</sup> Digital Ludeme Project Workshop.
J. Int. Comput. Games Assoc., 2022

Combining Monte-Carlo Tree Search with Proof-Number Search.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Measuring Board Game Distance.
Proceedings of the Computers and Games - International Conference, 2022

2021
Deep learning for general game playing with Ludii and Polygames.
J. Int. Comput. Games Assoc., 2021

Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants.
CoRR, 2021

Ludii Game Logic Guide.
CoRR, 2021

General Game Heuristic Prediction Based on Ludeme Descriptions.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

General Board Game Concepts.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Automatic Generation of Board Game Manuals.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021

Optimised Playout Implementations for the Ludii General Game System.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021

General Board Geometry.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021

2020
Ludii - The Ludemic General Game System.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration.
Proceedings of the IEEE Conference on Games, 2020

2019
Report on the Digital Ludeme Project.
J. Int. Comput. Games Assoc., 2019

Foundations of Digital Archæoludology.
CoRR, 2019

An Overview of the Ludii General Game System.
Proceedings of the IEEE Conference on Games, 2019

Ludii as a Competition Platform.
Proceedings of the IEEE Conference on Games, 2019

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates.
Proceedings of the IEEE Conference on Games, 2019

An Empirical Evaluation of Two General Game Systems: Ludii and RBG.
Proceedings of the IEEE Conference on Games, 2019

Ludii and XCSP: Playing and Solving Logic Puzzles.
Proceedings of the IEEE Conference on Games, 2019

Biasing MCTS with Features for General Games.
Proceedings of the IEEE Congress on Evolutionary Computation, 2019

A Practical Introduction to the Ludii General Game System.
Proceedings of the Advances in Computer Games - 16th International Conference, 2019

Strategic Features for General Games.
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019

2018
The 2016 Two-Player GVGAI Competition.
IEEE Trans. Games, 2018

Adapting to Concept Drift in Credit Card Transaction Data Streams Using Contextual Bandits and Decision Trees.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2016
Hierarchical Task Network Plan Reuse for video games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Enhancements for real-time Monte-Carlo Tree Search in General Video Game Playing.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016


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