Dengming Zhu

Orcid: 0000-0001-5078-5780

According to our database1, Dengming Zhu authored at least 34 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Causal Discovery on Discrete Data via Weighted Normalized Wasserstein Distance.
IEEE Trans. Neural Networks Learn. Syst., April, 2024

Generating diverse clothed 3D human animations via a generative model.
Comput. Vis. Media, April, 2024

2023
Motion-Inspired Real-Time Garment Synthesis with Temporal-Consistency.
J. Comput. Sci. Technol., December, 2023

Accurate Robotic Grasp Detection with Angular Label Smoothing.
J. Comput. Sci. Technol., September, 2023

2022
Automatic and real-time green screen keying.
Vis. Comput., 2022

MoFiM: A morphable fish modeling method for underwater binocular vision system.
Comput. Animat. Virtual Worlds, 2022

Deep images enhancement for turbid underwater images based on unsupervised learning.
Comput. Electron. Agric., 2022

2021
Real-time switching and visualization of logging attributes based on subspace learning.
Comput. Geosci., 2021

Learning a shared deformation space for efficient design-preserving garment transfer.
Graph. Model., 2021

2019
Multivariate visualization for atmospheric pollution.
J. Vis., 2019

Depth Maps Restoration for Human Using RealSense.
IEEE Access, 2019

Depth Camera Based Fluid Reconstruction and its Solid-fluid Interaction.
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019

2018
Radiative Transport Based Flame Volume Reconstruction from Videos.
IEEE Trans. Vis. Comput. Graph., 2018

2017
A geometric control of fire motion editing.
Vis. Comput., 2017

Stroboscope Based Synchronization of Full Frame CCD Sensors.
Sensors, 2017

On learning the visibility for joint importance sampling of low-order scattering.
Neurocomputing, 2017

2016
Efficient level of detail for texture-based flow visualization.
Comput. Animat. Virtual Worlds, 2016

Progressive light volume for interactive volumetric illumination.
Comput. Animat. Virtual Worlds, 2016

Pipelining image compositing in heterogeneous networking environments.
Comput. Animat. Virtual Worlds, 2016

Hybrid Transmittance Fitting for Rendering Transparency on the GPU.
Int. J. Pattern Recognit. Artif. Intell., 2016

Real-time online learning of Gaussian mixture model for opacity mapping.
Neurocomputing, 2016

2013
Rigid-motion-inspired liquid character animation.
Comput. Animat. Virtual Worlds, 2013

2012
Realistically rendering polluted water.
Vis. Comput., 2012

2011
Skeleton-based control of fluid animation.
Vis. Comput., 2011

Importance sampling for volumetric illumination of flames.
Comput. Graph., 2011

Sketch-based Breaking Waves.
Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011

2010
Geometry-based control of fire simulation.
Vis. Comput., 2010

2008
Motion Synthesis from the Semantic Signals.
Int. J. Image Graph., 2008

2006
Least-squares fitting of multiple <i>M</i>-dimensional point sets.
Vis. Comput., 2006

From motion capture data to character animation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

A robust method for analyzing the physical correctness of motion capture data.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Style Animations Generated from Dynamic Model.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Motion Editing with the State Feedback Dynamic Model.
Proceedings of the Advances in Computer Graphics, 2006

2005
Total least squares fitting of point sets in m-D.
Proceedings of the Computer Graphics International 2005, 2005


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