Dena Elisabeth Eber

According to our database1, Dena Elisabeth Eber authored at least 17 papers between 1999 and 2008.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2008
Artistic expression using Second Life in the classroom.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
These are some Jews that Hitler did not get: American Jews and the survival of a people.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2005
Spacetime in <i>Threading Time</i>: The SIGGRAPH 2005 art gallery.
Digit. Creativity, 2005

2004
Refereed digital publication of computer graphics educational materials.
Comput. Graph., 2004

Building the world-wide community of graphics educators.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Computer graphics educational materials source policies and status report.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Building a bridge to the aesthetic experience: artistic virtual environments and other interactive digital art.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
CG03: The art of SIGGRAPH 2003 and visual literacy.
Digit. Creativity, 2003

CGEMS: Computer Graphics Educational Materials Server.
Proceedings of the Educators program from the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27, 2003

A Refereed Server for Educational CG Content.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
The SIGGRAPH 2002 Art Gallery: capturing the creative spirit.
Digit. Creativity, 2002

Teaching gems for art and design.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Towards computer game aesthetics.
Digit. Creativity, 2001

When worlds collide!: an interdisciplinary course in virtual-reality art.
Proceedings of the 32rd SIGCSE Technical Symposium on Computer Science Education, 2001

2000
The student's construction of artistic truth in digital images.
Digit. Creativity, 2000

Computer graphics curricula in the visual arts.
Comput. Graph., 2000

1999
Virtual imaginations require real bodies.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999


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