Declan Delaney
According to our database1,
Declan Delaney
authored at least 15 papers
between 2003 and 2017.
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Bibliography
2017
Proceedings of the 25th International Conference on Software, 2017
2008
Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation.
Simul., 2008
2007
Multistep-ahead neural-network predictors for network traffic reduction in distributed interactive applications.
ACM Trans. Model. Comput. Simul., 2007
2006
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II.
Presence Teleoperators Virtual Environ., 2006
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I.
Presence Teleoperators Virtual Environ., 2006
Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2006
Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics.
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006
Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications.
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006
2005
Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation.
Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2005), 2005
2004
Investigating Behavioural State Data-Partitioning for User-Modelling in Distributed Interactive Applications.
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application.
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004
Visibility Path-Finding in Relation to Hybrid Strategy-Based Models in Distributed Interactive Applications.
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004
2003
On Reducing Entity State Update Packets in Distributed Interactive Simulations using a Hybrid Model.
Proceedings of the 21st IASTED International Multi-Conference on Applied Informatics (AI 2003), 2003
Reducing Update Packets in Distributed Interactive Applications using a Hybrid Approach.
Proceedings of the ISCA 16th International Conference on Parallel and Distributed Computing Systems, 2003