Deborah Maxwell

Orcid: 0000-0002-1896-6925

According to our database1, Deborah Maxwell authored at least 15 papers between 2012 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Playful Research Fiction: A Fictional Conference.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

"Grand Visions" for Post-Capitalist Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
New Value Transactions: Understanding and Designing for Distributed Autonomous Organisations.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Beebots-a-lula, Where's My Honey?: Design Fictions and Beekeeping.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

2015
Designing through value constellations.
Interactions, 2015

Creating a Collaborative Space for Creativity through a Pervasive User Experience.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

'Effing' the ineffable: opening up understandings of the blockchain.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015


2014
"Making my own luck": Serendipity strategies and how to support them in digital information environments.
J. Assoc. Inf. Sci. Technol., 2014

Exploring incentivisation in design.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

StoryStorm: a collaborative exchange of methods for storytelling.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
Demonstrating SerenA: Chance Encounters in the Space of Ideas.
Proceedings of the Advances on Practical Applications of Agents and Multi-Agent Systems, 2013

SerenA: A Multi-site Pervasive Agent Environment That Supports Serendipitous Discovery in Research.
Proceedings of the Advances on Practical Applications of Agents and Multi-Agent Systems, 2013

Situating Cultural Technologies Outdoors: Empathy in the Design of Mobile Interpretation of Rock Art in Rural Britain.
Proceedings of the Visual Heritage in the Digital Age., 2013

2012
Designing a semantic sketchbook to create opportunities for serendipity.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012


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