Deborah I. Fels
Orcid: 0000-0001-7295-3386
According to our database1,
Deborah I. Fels
authored at least 78 papers
between 1988 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on orcid.org
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on ryerson.ca
On csauthors.net:
Bibliography
2024
Proceedings of the Computers Helping People with Special Needs, 2024
Using a Novel Conversational Method for Measuring Comprehension of D/HoH Viewers Consuming Captioning Content for Entertainment Purposes.
Proceedings of the Computers Helping People with Special Needs, 2024
Proceedings of the Computers Helping People with Special Needs, 2024
Making Entertainment Content More Inclusive Introduction to Special Thematic Session.
Proceedings of the Computers Helping People with Special Needs, 2024
2023
Developing a closed captioning quality assessment system using a multi-label classifier with active learning from deaf and hard of hearing viewers.
Appl. Intell., October, 2023
Power of narrative: a case study about documenting private insightful experiences while dealing with pain and associated disability.
Frontiers Digit. Health, March, 2023
2022
Proceedings of the Computers Helping People with Special Needs, 2022
2021
Proceedings of the 47th Graphics Interface Conference, 2021
2020
Modeling Closed Captioning Subjective Quality Assessment by Deaf and Hard of Hearing Viewers.
IEEE Trans. Comput. Soc. Syst., 2020
Eudaimonia and Hedonia in the Design and Evaluation of a Cooperative Game for Psychosocial Well-Being.
Hum. Comput. Interact., 2020
Proceedings of the Computers Helping People with Special Needs, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020
2019
Simulation of Subjective Closed Captioning Quality Assessment Using Prediction Models.
Int. J. Semantic Comput., 2019
2018
Videobooking: A Person-Centred Record of Living with Chronic Conditions and Associated Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2018
Proceedings of the First IEEE International Conference on Artificial Intelligence and Knowledge Engineering, 2018
2017
Gamifying the Media Classroom: Instructor Perspectives and the Multidimensional Impact of Gamification on Student Engagement.
Int. J. Game Based Learn., 2017
2016
"Learn what we're going through": attitudes of older powered chair users towards mixed reality games that involve power mobility.
Univers. Access Inf. Soc., 2016
Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users.
ACM Trans. Comput. Hum. Interact., 2016
LiveDescribe Web Redefining What and How Entertainment Content Can Be Accessible to Blind and Low Vision Audiences.
Proceedings of the Computers Helping People with Special Needs, 2016
Working with Frail, Elderly EVA Users to Determine Ways to Support Agency in Single Switch Connectivity with Mobile Technologies.
Proceedings of the Computers Helping People with Special Needs, 2016
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016
Design and Evaluation of an Authoring Tool and Notation System for Vibrotactile Composition.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016
Proceedings of the HCI in Business, Government, and Organizations: Information Systems, 2016
2015
CoRR, 2015
Eudaimonia in Human Factors Research and Practice - Foundations and Conceptual Framework Applied to Older Adult Populations.
Proceedings of the ICT4AgeingWell 2015, 2015
IIS you is my digital baby: an intimate interface system for persons with disabilities.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
2014
Playing vibrotactile music: A comparison between the Vibrochord and a piano keyboard.
Int. J. Hum. Comput. Stud., 2014
Comput. Entertain., 2014
Proceedings of the Computers Helping People with Special Needs, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
2013
A comparative analysis of meeting participant perception and use of smartphones and other mobile devices during meetings.
Proceedings of the IEEE International Professonal Communication 2013 Conference, 2013
Reimagining leaderboards: towards gamifying competency models through social game mechanics.
Proceedings of the First International Conference on Gameful Design, 2013
2012
Proceedings of the Computers Helping People with Special Needs, 2012
Proceedings of the 2012 IEEE Haptics Symposium, 2012
2011
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011
2010
Univers. Access Inf. Soc., 2010
Proceedings of the Computers Helping People with Special Needs, 2010
Proceedings of the Computers Helping People with Special Needs, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010
2009
IEEE Trans. Haptics, 2009
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009
Modelling Perceptual Elements of Music in a Vibrotactile Display for Deaf Users: A Field Study.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009
2008
Int. J. Soc. Humanist. Comput., 2008
Int. J. Hum. Comput. Interact., 2008
Proceedings of the Computers Helping People with Special Needs, 2008
Towards a model human cochlea: sensory substitution for crossmodal audio-tactile displays.
Proceedings of the Graphics Interface 2008 Conference, 2008
Designing a model human cochlea: issues and challenges in crossmodal audio-haptic displays.
Proceedings of the 1st International ICST Conference on Ambient Media and Systems, 2008
2007
Proceedings of the 6th Conference on Creativity & Cognition, 2007
2006
Univers. Access Inf. Soc., 2006
Methods for inclusion: Employing think aloud protocols in software usability studies with individuals who are deaf.
Int. J. Hum. Comput. Stud., 2006
Proceedings of the Computers Helping People with Special Needs, 2006
Using think aloud protocol with blind users: : a case for inclusive usability evaluation methods.
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, 2006
Proceedings of the Connecting the Americas. 12th Americas Conference on Information Systems, 2006
2005
Proceedings of the A Conference on a Human Scale. 11th Americas Conference on Information Systems, 2005
2004
Proceedings of the Computers Helping People with Special Needs, 2004
Accessible Digital Media and Sign Language: Introduction to the Special Thematic Session.
Proceedings of the Computers Helping People with Special Needs, 2004
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
2002
Proceedings of the Computers Helping People with Special Needs, 2002
Proceedings of the Computers Helping People with Special Needs, 2002
Proceedings of the Computers Helping People with Special Needs, 2002
Proceedings of the Computers Helping People with Special Needs, 2002
2001
PEBBLES: A Personal Technology for Meeting Educational, Social and Emotional Needs of Hospitalised Children.
Pers. Ubiquitous Comput., 2001
Telepresence under Exceptional Circumstances: Enriching the Connection to School for Sick Children.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001
Towards emotive captioning for interactive television.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001
2000
Proceedings of the IEEE International Conference on Systems, 2000
1997
PEBBLES: Providing Education by Bringing Learning Environments to Students.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997
1988
User interface primitives to allow full functional use of computers by physically disabled persons.
ACM SIGCHI Bull., 1988