Debora Lui
Orcid: 0000-0003-3455-2949
According to our database1,
Debora Lui
authored at least 23 papers
between 2013 and 2021.
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Bibliography
2021
Communicating about computational thinking: understanding affordances of portfolios for assessing high school students' computational thinking and participation practices.
Comput. Sci. Educ., 2021
2020
From theory bias to theory dialogue: embracing cognitive, situated, and critical framings of computational thinking in K-12 CS education.
Inroads, 2020
Communicating computational concepts and practices within high school students' portfolios of making electronic textiles.
Interact. Learn. Environ., 2020
Pair physical computing: high school students' practices and perceptions of collaborative coding and crafting with electronic textiles.
Comput. Sci. Educ., 2020
When a Glove Becomes a Gun: From Personally Meaningful to Socially Critical Restorying in Maker Activities.
Proceedings of the FabLearn '20: FabLearn 2020 - 9th Annual Conference on Maker Education, New York, NY, USA, April 4, 2020
2019
Stitching the Loop with Electronic Textiles: Promoting Equity in High School Students' Competencies and Perceptions of Computer Science.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Collaborative Coding and Composing of JazzHands: Integrating the Learning of Advanced Computational Concepts with Electronic Textiles to Make Music Wearables.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
A Revaluation of How We Think about Making: Examining Assembly Practices and Artifact Imagination in Biomaking.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019
Student Maker Portfolios: Promoting Computational Communication and Reflection in Crafting E-Textiles.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
2018
Biohacking Food: A Case Study of Science Inquiry and Design Reflections about a Synthetic Biology High School Workshop.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Design Considerations for Capturing Computational Thinking Practices in High School Students' Electronic Textile Portfolios.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Affordances of Digital, Textile and Living Media for Designing and Learning Biology in K-12 Education.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
2017
Understanding High School Students' Reading, Remixing, and Writing Codeable Circuits for Electronic Textiles.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017
The gender and race of pixels: an exploration of intersectional identity representation and construction within minecraft and its community.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Learning by Fixing and Designing Problems: A Reconstruction Kit for Debugging E-Textiles.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017
Reflections on Pair E-Crafting: High School Students' Approaches to Collaboration in Electronic Textiles Projects.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Collaborative Maker Activities in the Classroom: Case Studies of High School Student Pairs' Interactions in Designing Electronic Textiles.
Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, 2016
2014
A Crafts-Oriented Approach to Computing in High School: Introducing Computational Concepts, Practices, and Perspectives with Electronic Textiles.
ACM Trans. Comput. Educ., 2014
Proceedings of the International Computing Education Research Conference, 2014
2013
Cupcake cushions, scooby doo shirts, and soft boomboxes: e-textiles in high school to promote computational concepts, practices, and perceptions.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013