Deanne Adams

Orcid: 0009-0009-1081-9419

Affiliations:
  • University of Notre Dame, South Bend, IN, USA
  • University of California, Santa Barbara, CA, USA


According to our database1, Deanne Adams authored at least 23 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

2023
Experiment on Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement.
CoRR, 2023

2018

2017
A Computer-Based Game that Promotes Mathematics Learning More than a Conventional Approach.
Int. J. Game Based Learn., 2017

Uncovering Gender and Problem Difficulty Effects in Learning with an Educational Game.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

2016
Self-explanation and digital games: Adaptively increasing abstraction.
Comput. Educ., 2016

How Spatial Ability and Stress Impact Escape Path.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

2015
Delayed Learning Effects with Erroneous Examples: a Study of Learning Decimals with a Web-Based Tutor.
Int. J. Artif. Intell. Educ., 2015

Selecting landmarks when giving directions to different addressees on campus.
Proceedings of the 37th Annual Meeting of the Cognitive Science Society, 2015

Priming Dynamic-Kinematic Routines Using Spatial Language.
Proceedings of the 37th Annual Meeting of the Cognitive Science Society, 2015

2014
Effects of Mental and Manual Rotation Training on Mental and Manual Rotation Performance.
Spatial Cogn. Comput., 2014

Using erroneous examples to improve mathematics learning with a web-based tutoring system.
Comput. Hum. Behav., 2014

Integrating self-explanation functionality into a complex game environment: Keeping gaming in motion.
Comput. Educ., 2014

Science Sims and Games: Best Design Practices and Fave Flops.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Tetris as Research Paradigm: An Approach to Studying Complex Cognitive Skills.
Proceedings of the 36th Annual Meeting of the Cognitive Science Society, 2014

2013
Can Playing Portal Affect Spatial Thinking and Increase Learning in a STEM Area?
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Digital Games and Science Learning: Design Principles and Processes to Augment Commercial Game Design Conventions.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Erroneous Examples as Desirable Difficulty.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

Erroneous Examples Versus Problem Solving: Can We Improve How Middle School Students Learn Decimals?
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

Examining the Connection Between Dynamic and Static Spatial Skills and Video Game Performance.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

2011
Can Erroneous Examples Help Middle-School Students Learn Decimals?
Proceedings of the Towards Ubiquitous Learning, 2011

Effects of Using Mental and Manual Rotation Training on Mental and Manual Rotation Performance.
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011


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