De Liu
Orcid: 0000-0002-9430-9732
According to our database1,
De Liu
authored at least 55 papers
between 2001 and 2024.
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Bibliography
2024
Electron. Commer. Res., March, 2024
Decis. Support Syst., January, 2024
MIS Q., 2024
Better to Give Than to Receive: Impact of Adding a Donation Scheme to Reward-Based Crowdfunding Campaigns.
Inf. Syst. Res., 2024
Proceedings of the HCI International 2024 Posters, 2024
2023
The Role of AI Assistants in Online Shopping Platforms: Evidence from Livestream Selling.
Proceedings of the 29th Americas Conference on Information Systems, 2023
2022
J. Assoc. Inf. Syst., 2022
2021
Subspace Clustering via Integrating Sparse Representation and Adaptive Graph Learning.
Neural Process. Lett., 2021
Proceedings of the 42nd International Conference on Information Systems, 2021
Preserving User Privacy Through Ephemeral Sharing Design: A Large-Scale Randomized Field Experiment in Online Dating.
Proceedings of the 42nd International Conference on Information Systems, 2021
Proceedings of the 42nd International Conference on Information Systems, 2021
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021
2020
Manag. Sci., 2020
J. Manag. Inf. Syst., 2020
Do Online Friends Bring Out the Best in Us? The Effect of Friend Contributions on Online Review Provision.
Inf. Syst. Res., 2020
Ingredients for successful badges: evidence from a field experiment in bike commuting.
Eur. J. Inf. Syst., 2020
Assimilate or Differentiate? Contributors' Choice of Subjects in User-Generated Content.
Decis. Sci., 2020
The Impact of Role Coordination on Virtual Team Performance and Player Retention in Esports.
Proceedings of the Role of e-Business during the Time of Grand Challenges, 2020
Proceedings of the 41st International Conference on Information Systems, 2020
Proceedings of the 41st International Conference on Information Systems, 2020
2019
Product engagement and identity signaling: The role of likes in social commerce for fashion products.
Inf. Manag., 2019
Do We Need Different Levels of Badges for Users with Different Participation Levels? A Field Experiment from a Bicycle Commuting Program.
Proceedings of the 40th International Conference on Information Systems, 2019
Re-engaging underachievers: toward a participation internalization approach to gamified online learning design.
Proceedings of the 40th International Conference on Information Systems, 2019
2018
Mobile Augmented Reality, Product Sales, and Consumer Evaluations: Evidence from a Natural Experiment.
Proceedings of the International Conference on Information Systems, 2018
Proceedings of the International Conference on Information Systems, 2018
2017
Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems.
MIS Q., 2017
IEICE Electron. Express, 2017
IEICE Electron. Express, 2017
Is Beauty Helpful? Effects of Reviewer Attractiveness on Perceived Helpfulness of Online Review.
Proceedings of the 23rd Americas Conference on Information Systems, 2017
2016
Research Note - Gamification of Technology-Mediated Training: Not All Competitions Are the Same.
Inf. Syst. Res., 2016
IEICE Electron. Express, 2016
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016
Proceedings of the International Conference on Information Systems, 2016
2015
T pattern fuse construction in segment metallized film capacitors based on self-healing characteristics.
Microelectron. Reliab., 2015
MIS Q., 2015
IEICE Electron. Express, 2015
Proceedings of the International Conference on Information Systems, 2015
2014
Proceedings of the 18th Pacific Asia Conference on Information Systems, 2014
2013
Microelectron. Reliab., 2013
Introduction to the special issue on "Mechanism Design in E-commerce and Information Systems".
Decis. Support Syst., 2013
2012
Transverse wave-vector-dependent electron transport in terahertz quantum cascade lasers.
Int. J. Model. Identif. Control., 2012
Comparing Strategies for Winning Expert-rated and Crowd-rated Crowdsourcing Contests: First Findings.
Proceedings of the 18th Americas Conference on Information Systems, 2012
2010
Inf. Syst. Res., 2010
2007
Proceedings of the Managing in the Information Economy - Current Research Issues, 2007
What Makes Game Players Want to Play More? A Mathematical and Behavioral Understanding of Online Game Design.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007
2006
Decis. Support Syst., 2006
Proceedings of the International Conference on Information Systems, 2006
2005
Proceedings of the International Conference on Information Systems, 2005
2001
Influence and Conditional Influence - New Interestingness Measures in Association Rule Mining.
Proceedings of the 10th IEEE International Conference on Fuzzy Systems, 2001